Corona SDK VS GameSalad

Discussion in 'iOS Programming' started by alexandre16, Jun 11, 2011.

  1. alexandre16 macrumors member

    Joined:
    Jan 21, 2011
    #1
    Deleting Xcode, there is no program to develop more apps and games for IOS, which is free? i know the Corona SDK and the GameSalad but both are paid, you can not develop apps in their programs without paying, I wanted to learn first and then when already knew, I'd buy, not want to buy without knowing anything.
    what advise me?
     
  2. macfreaker macrumors newbie

    macfreaker

    Joined:
    Aug 19, 2008
    Location:
    Belgium
    #2
    Corona apps must be programmed in Lua.
    It is an easy language to learn and you can make great apps with it.
    I've never seen gamesalad before. Will look at it now.
     
  3. alexandre16 thread starter macrumors member

    Joined:
    Jan 21, 2011
    #3
    Yes i know that, but to try corona i need to pay, and first i want to understand the language and features to make a good app, advise me to learn Lua programming and buy the Corona SDK?
    LUA is used for?Graphics?
     
  4. chown33 macrumors 604

    Joined:
    Aug 9, 2009
    #4
    According to the GameSalad website, GameSalad has a free version. It allows you to publish your games.
    http://gamesalad.com/membership/pricing
    http://gamesalad.com/wiki/faqs

    No matter which game engine you use, you will not be able to test or run the game on the device without a paid iOS developer account. That involves paying $99 to Apple, not to the game engine supplier.


    See this article, which links to fairly significant lists of game engines, both commercial and free:
    http://maniacdev.com/2011/01/open-source-and-commercial-ios-game-engine-listings-updated/

    I easily found that article by googling: ios game engine
     
  5. alexandre16 thread starter macrumors member

    Joined:
    Jan 21, 2011
    #5
    I researched and I will not use gamesalad, I'll use corona SDK but I have some questions:
    1º how the graphics are made? uses up a lot of code to make the graphics?
    2 Lua is the language that replaces objective-c, but using Xcode,i use cocos2d , and using the SDK corona can continue to use cocos2d with their physics,box2d etc?
     
  6. Hansr macrumors 6502a

    Joined:
    Apr 1, 2007
    #6
    1: Made or imported? If made you draw them yoursefl, buy a library or pay someone to create them.f
    2. It might be possible to bridge them but I don't think it's a great idea stick with one or the other.
     
  7. alexandre16, Jun 11, 2011
    Last edited: Jun 11, 2011

    alexandre16 thread starter macrumors member

    Joined:
    Jan 21, 2011
    #7
    1ºI will make the graphics, and I read that in the corona sdk is not necessary to write all that code for OpenGL that we write in xcode, how is it really?

    2ºI see companies like Chillingo or Rovio to make games using cocos2d, but my doubt is using the corona SDK i can use box2d etc but I use the cocos2d on xcode and i can use the same cocos2d on corona sdk?and i dont know but i dont believe that chillingo uses xcode to make her games,corona is the best SDK to make 2D mobile games and i want to know how the graphics are made on the program.
    And I do not know but I can not believe that companies like Rovio make their games in xcode, almost certainly do in the corona and they use cocos2d, this makes me confusion
     
  8. chown33 macrumors 604

    Joined:
    Aug 9, 2009
    #8
    I advise downloading the freely downloadable Corona SDK, and following the instructions on how to install it and use it.

    When I went to their website, it was trivial to sign up and download the SDK. I paid nothing for this.

    There are instructions on how to use it to write the simple Hello World programs, and run them on the simulator. s far as I can tell, I pay nothing to enable this.

    There are also many examples on their website. And many people have posted more examples, and some of them appear to be complete game projects. As far as I can tell, I pay nothing for any of these.

    The only time I have to pay something is when I decide to publish my game. Or maybe it's when I first want to test my game on the actual iOS device. That's not yet clear to me, because the SDK download hasn't finished yet.

    The problem you originally posted about was that you had to pay to start developing your game. This is definitely not true for GameSalad, as I previously pointed out. From what I've seen so far with Corona SDK, it's not true for that, either.

    Your later post seems to say that you've chosen not to use GameSalad. So why would you mention it at all if you're not going to use it?
     
  9. alexandre16 thread starter macrumors member

    Joined:
    Jan 21, 2011
    #9
    I thought I'd use gamesalad, but I discovered there is not a good SDK apps to do, because it is not very consistent or you can make great games and sdk corona is much better, I've downloaded the corona SDK but the corona free version only has the simulator, not the part where we have the same code and everything else, but many people say they only need to pay when you publish your game, I really liked to give me some help on how to install the sdk free corona so you can use it to make my game was very important to me
     

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