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alexandre16

macrumors member
Original poster
Jan 21, 2011
72
0
Deleting Xcode, there is no program to develop more apps and games for IOS, which is free? i know the Corona SDK and the GameSalad but both are paid, you can not develop apps in their programs without paying, I wanted to learn first and then when already knew, I'd buy, not want to buy without knowing anything.
what advise me?
 

macfreaker

macrumors newbie
Aug 19, 2008
9
0
Belgium
Deleting Xcode, there is no program to develop more apps and games for IOS, which is free? i know the Corona SDK and the GameSalad but both are paid, you can not develop apps in their programs without paying, I wanted to learn first and then when already knew, I'd buy, not want to buy without knowing anything.
what advise me?
Corona apps must be programmed in Lua.
It is an easy language to learn and you can make great apps with it.
I've never seen gamesalad before. Will look at it now.
 

alexandre16

macrumors member
Original poster
Jan 21, 2011
72
0
Corona apps must be programmed in Lua.
It is an easy language to learn and you can make great apps with it.
I've never seen gamesalad before. Will look at it now.
Yes i know that, but to try corona i need to pay, and first i want to understand the language and features to make a good app, advise me to learn Lua programming and buy the Corona SDK?
LUA is used for?Graphics?
 

chown33

Moderator
Staff member
Aug 9, 2009
9,431
6,063
the Abysmal Plane
i know the Corona SDK and the GameSalad but both are paid, you can not develop apps in their programs without paying, ...
According to the GameSalad website, GameSalad has a free version. It allows you to publish your games.
http://gamesalad.com/membership/pricing
http://gamesalad.com/wiki/faqs

No matter which game engine you use, you will not be able to test or run the game on the device without a paid iOS developer account. That involves paying $99 to Apple, not to the game engine supplier.


See this article, which links to fairly significant lists of game engines, both commercial and free:
http://maniacdev.com/2011/01/open-source-and-commercial-ios-game-engine-listings-updated/

I easily found that article by googling: ios game engine
 

alexandre16

macrumors member
Original poster
Jan 21, 2011
72
0
According to the GameSalad website, GameSalad has a free version. It allows you to publish your games.
http://gamesalad.com/membership/pricing
http://gamesalad.com/wiki/faqs

No matter which game engine you use, you will not be able to test or run the game on the device without a paid iOS developer account. That involves paying $99 to Apple, not to the game engine supplier.


See this article, which links to fairly significant lists of game engines, both commercial and free:
http://maniacdev.com/2011/01/open-source-and-commercial-ios-game-engine-listings-updated/

I easily found that article by googling: ios game engine

I researched and I will not use gamesalad, I'll use corona SDK but I have some questions:
1º how the graphics are made? uses up a lot of code to make the graphics?
2 Lua is the language that replaces objective-c, but using Xcode,i use cocos2d , and using the SDK corona can continue to use cocos2d with their physics,box2d etc?
 

Hansr

macrumors 6502a
Apr 1, 2007
897
1
I researched and I will not use gamesalad, I'll use corona SDK but I have some questions:
1º how the graphics are made? uses up a lot of code to make the graphics?
2 Lua is the language that replaces objective-c, but using Xcode,i use cocos2d , and using the SDK corona can continue to use cocos2d with their physics,box2d etc?

1: Made or imported? If made you draw them yoursefl, buy a library or pay someone to create them.f
2. It might be possible to bridge them but I don't think it's a great idea stick with one or the other.
 

alexandre16

macrumors member
Original poster
Jan 21, 2011
72
0
1: Made or imported? If made you draw them yoursefl, buy a library or pay someone to create them.f
2. It might be possible to bridge them but I don't think it's a great idea stick with one or the other.

1ºI will make the graphics, and I read that in the corona sdk is not necessary to write all that code for OpenGL that we write in xcode, how is it really?

2ºI see companies like Chillingo or Rovio to make games using cocos2d, but my doubt is using the corona SDK i can use box2d etc but I use the cocos2d on xcode and i can use the same cocos2d on corona sdk?and i dont know but i dont believe that chillingo uses xcode to make her games,corona is the best SDK to make 2D mobile games and i want to know how the graphics are made on the program.
And I do not know but I can not believe that companies like Rovio make their games in xcode, almost certainly do in the corona and they use cocos2d, this makes me confusion
 
Last edited:

chown33

Moderator
Staff member
Aug 9, 2009
9,431
6,063
the Abysmal Plane
Deleting Xcode, there is no program to develop more apps and games for IOS, which is free? i know the Corona SDK and the GameSalad but both are paid, you can not develop apps in their programs without paying, I wanted to learn first and then when already knew, I'd buy, not want to buy without knowing anything.
what advise me?

I advise downloading the freely downloadable Corona SDK, and following the instructions on how to install it and use it.

When I went to their website, it was trivial to sign up and download the SDK. I paid nothing for this.

There are instructions on how to use it to write the simple Hello World programs, and run them on the simulator. s far as I can tell, I pay nothing to enable this.

There are also many examples on their website. And many people have posted more examples, and some of them appear to be complete game projects. As far as I can tell, I pay nothing for any of these.

The only time I have to pay something is when I decide to publish my game. Or maybe it's when I first want to test my game on the actual iOS device. That's not yet clear to me, because the SDK download hasn't finished yet.

The problem you originally posted about was that you had to pay to start developing your game. This is definitely not true for GameSalad, as I previously pointed out. From what I've seen so far with Corona SDK, it's not true for that, either.

Your later post seems to say that you've chosen not to use GameSalad. So why would you mention it at all if you're not going to use it?
 

alexandre16

macrumors member
Original poster
Jan 21, 2011
72
0
I advise downloading the freely downloadable Corona SDK, and following the instructions on how to install it and use it.

When I went to their website, it was trivial to sign up and download the SDK. I paid nothing for this.

There are instructions on how to use it to write the simple Hello World programs, and run them on the simulator. s far as I can tell, I pay nothing to enable this.

There are also many examples on their website. And many people have posted more examples, and some of them appear to be complete game projects. As far as I can tell, I pay nothing for any of these.

The only time I have to pay something is when I decide to publish my game. Or maybe it's when I first want to test my game on the actual iOS device. That's not yet clear to me, because the SDK download hasn't finished yet.

The problem you originally posted about was that you had to pay to start developing your game. This is definitely not true for GameSalad, as I previously pointed out. From what I've seen so far with Corona SDK, it's not true for that, either.

Your later post seems to say that you've chosen not to use GameSalad. So why would you mention it at all if you're not going to use it?

I thought I'd use gamesalad, but I discovered there is not a good SDK apps to do, because it is not very consistent or you can make great games and sdk corona is much better, I've downloaded the corona SDK but the corona free version only has the simulator, not the part where we have the same code and everything else, but many people say they only need to pay when you publish your game, I really liked to give me some help on how to install the sdk free corona so you can use it to make my game was very important to me
 
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