Apple did what I suggested, and simply stretched the iPhone UI to make the iPad UI. Obviously we need the underlying OS to work with iPhone apps, as well as keep the programming for devs the same so they won't have any reason not to make iPad-sized apps. Now imagine if your iPad could run all the same apps, but just the User Interface had been rethought to make it more efficient for use on a larger screen. For example, the array of icons are spread evenly over the screen. What if they instead could be in an arc array or cluster that you could switch to left or right to make every icon closer to the natural position of your hand when holding the iPad? What if apps all had a few properties devs could attach so they would automatically group together with similar apps? All "measuring" apps would default to the same 4.0 folder when first installed, for example. 3D games. Board games. Utilities. Etc.. Of course the user should be able to re-organize them too. There are a few 3D spinning cube skins, globe skins, etc., for windows and linux as examples for other ways to think about a UI. I don't know exactly what the iPad UI "should be", but looking at how much extra effort it required to use the thing makes me convinced Apple could have come up with a more efficient UI. Simply stretching the iPhone UI was not enough, IMHO. What do YOU think?