In this case Apple really managed to snatch defeat from the jaws of victory.
Which is barely enough to pay for a few app submissions considering App Review team gets $20/hour.Yep.. thats 99usd/year 😀
Greed is Apple’s undoing. While I do believe Apple should be able to collect a commission on apps sold in the app store, setting that commission at 30% was egregious.
The company that has specific and dedicated rules to distributing dating apps in one country and? 🤣As an emergency addition to WWDC, they should now read the room and come up with a decent settlement globally by applying what they need to do in the USA and push down their charges to match epic et al.
They are ALL greedy. And Apple could have been the better actor when it came to its app store.You mean to tell me that game developers have no issues with paying 30% to Sony and Nintendo and Steam, but blanch at the thought of paying Apple a single cent more than they absolutely have to?
What does it matter what others do? That excuses the greed?Sony/Microsoft/Nintendo charged 30% before App Store existed.
Now Fortnite is using that framework. Previously they did not and required the user to keep fortnite open.It’s almost as if they are using Apple’s published framework for downloading large assets in the background due to file size limits on the App Store.
Shows hypocrisy. No one cared until Apple did it despite others doing it for decades. It's clear the complaints are not based on principle but based on the fact that people don't like Apple's behavior. It's biased.What does it matter what others do? That excuses the greed?
I think I said ‘where applicable’. If I didn’t, that’s what I meant.The company that has specific and dedicated rules to distributing dating apps in one country and? 🤣
They aren’t going to. They will only pile up more and more country- and case-specific crap, “external purchase link entitlements” and the like.
…for games for gaming consoles that were sold close to or below cost.Sony/Microsoft/Nintendo charged 30% before App Store existed.
To a certain extent, but before the App Store we bought stuff via websites each with different payment providers - and some of still do! - and it was ok.Everybody seems to focus on the big name apps like spotify, epic and so on, while this applies to all apps. With this, every small game dev, every app, everybody will be able to include a link to external payment gate to get around Apple’s fee. Which - yes - may end up costing Apple hundreds of milions.
Don’t get me wrong, I have no sympathy for greedy corporate companies and/or their shareholders, but being in tech support business I see the case from the other side too. As I mentioned in one of my previous comments, completing the in-app purchases outside of Apple’s ecosystem (inclusion of which Apple will no longer be able to enforce) will result in more confusion for the users, as it will be much harder to track unwanted and accidental transactions / subscriptions. That is literal fuel for dishonest app developers. Not everyone who has an iphone is tech-savvy enough to see this through and the system Apple has now set up provides much more protection for the vulnerable against app-developer “vultures”.
You may see it as a noble win against a baad tech giant, but in reality, it’s a loss for the collective user.
Maybe.Sony/Microsoft/Nintendo charged 30% before App Store existed.
As I said: First, it was only about children’s games. Then it was about games for everyone. Now it’s about all kinds of media content on people’s most personal computers.Shows hypocrisy. No one cared until Apple did it despite others doing it for decades. It's clear the complaints are not based on principle but based on the fact that people don't like Apple's behavior. It's biased.
You’re focusing on big game developers. What about the small shop independent developers who were developing small apps like package trackers, or notepads, or a small games like tic-tac-toe or a puzzle game etc.? You have tunnel vision on this issue. I’m not defending Epic Games. I’m criticizing Apple. And don’t tell me Apple isn’t one of the stingiest, greediest companies on the planet. They are.Shows hypocrisy. No one cared until Apple did it despite others doing it for decades. It's clear the complaints are not based on principle but based on the fact that people don't like Apple's behavior. It's biased.
I’m pretty sure it’s different, as each console is sold at a loss with the hardware profit loss made back from the estimated average number of games each console owner will be expected to purchase.Says who? Since when does a private company making a complete ecosystem have to be forced to allow others access?
The reason people are touchy about the PlayStation or Xbox (and try to avoid the comparison) is because they operate using the exact same business model. Forcing Apple to open up while allowing other companies to remain closed is discriminatory.
Someone’s (touchy subject of the) gaming consoles is just someone else’s ride sharing or physical book purchase.The reason people are touchy about the PlayStation or Xbox (and try to avoid the comparison) is because they operate using the exact same business model. Forcing Apple to open up while allowing other companies to remain closed is discriminatory.
Forcing a 30% commission (and a specific payment method) on every purchase of ebooks, digital items or music subscription while allowing all other in-app purchases to remain free is discriminatory.Forcing Apple to open up while allowing other companies to remain closed is discriminatory.
What about them? I'm a small independent developer and I'm glad I don't have to pay $2900/mo for Google Maps usage because Apple provides 100% free MapKit usage for all third party iOS developers. This is paid for by the 30% revenue Apple gets from the App Store cut.You’re focusing on big game developers. What about the small shop independent developers who were developing small apps like package trackers, or notepads, or a small games like tic-tac-toe or a puzzle game etc.?
You mean to tell me that game developers have no issues with paying 30% to Sony and Nintendo and Steam, but blanch at the thought of paying Apple a single cent more than they absolutely have to?
What about them? I'm a small independent developer and I'm glad I don't have to pay $2900/mo for Google Maps usage because Apple provides 100% free MapKit usage for all third party iOS developers. This is paid for by the 30% revenue Apple gets from the App Store cut.
And I have up to a petabyte of free user storage, 10TB free database storage via CloudKit. Again, paid for by the App Store cut.
And I can submit thousands of app updates if I wanted to. Goes through human curation so my customers feel safe when they try out my app.
And so on.
Talk about tunnel vision...
You mean to tell me that game developers have no issues with paying 30% to Sony and Nintendo and Steam, but blanch at the thought of paying Apple a single cent more than they absolutely have to?
Apple should just start charging them per app download.
These apps are already present in the AppStore.They don’t have to admit such apps into - or let them stay on - the App Store
And neither alternative stores, as long as Apple reserves the exclusive right to digitally signing them.