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Xbox GamePass
It would be cheaper and give them more of a return to just support Xbox Game Pass natively on macOS. That would give them access to every macOS user, rather than the much smaller number who want to run Windows on their machine.
 
.... They could not get the same level of performance you would get on x86 architecture. This points to the advantage of Apple's ARM approach and points to Microsoft's interest in seeing how the M1 processor would support windows.

At the laptop level if all they have a overclocked smartphone targeted, small budget ( both in cost and transistor budget) processors then not going to see the same performance upper end laptop and desktop solutions.

As for the M1, performance is still likely going to be muted. While ARM opcode binaries can be lightweight virtualized with Apple's hypervisor solution , Apple's solution doesn't provide access hardware supported virtualized GPU. For CPU limited apps that will work. For graphics limited apps that probably won't be a huge winner.
 
At the laptop level if all they have a overclocked smartphone targeted, small budget ( both in cost and transistor budget) processors then not going to see the same performance upper end laptop and desktop solutions.

As for the M1, performance is still likely going to be muted. While ARM opcode binaries can be lightweight virtualized with Apple's hypervisor solution , Apple's solution doesn't provide access hardware supported virtualized GPU. For CPU limited apps that will work. For graphics limited apps that probably won't be a huge winner.

Not sure I understand - given there appears to be no performance hit with full MacOS on M1 --- unlike the Windows on stock ARM - why would the M1 have "muted performance"?

it seems Apple's custom approach to the ARM instruction set with their SOC and own GPUs are performing well out of the gate. And this is their first try at MacOS chip. Future iterations will include optimizations, more powerful cores, and improved GPUs.
 
Not sure I understand - given there appears to be no performance hit with full MacOS on M1 --- unlike the Windows on stock ARM - why would the M1 have "muted performance"?
[/QUOTE]

Apple is probably not going to let Windows 10 boot raw on M1. If the M1's GPU can't see Windows 10 (and vice versa) then a significant aspect of the M1 is going to be at least partially muted. The M1 is more than just the ARM64 cores. The bigger chunks of the M1's transistor budget that Windows 10 doesn't directly interact with the lower the performance gap over x86_64 SoCs is going to be. ( if the x86_64 solutions have access to all the lastest DirectX 12 advanced features and but the apps on M1 are stuck with DirectX 11... that is gong to be gap on several workloads.)

Windows 10 on M1 purely for performance metrics actually would have significant work for Apple to do at this point. Apple saying they are "done" (complete from their viewpoint) means that isn't a viable option.

There are lots of use cases that don't need "ultimate" GPU throughput. Apple's solution is going to be "good enough". Odd ball Win32 32-bit app need to run inside a Windows 10 "time bubble". That will probably work just fine. But that is not a performance driven use case. If Apple was out for "max performance" for Windows 10 on M1 they'd still have a significant "to do" list to finish.



it seems Apple's custom approach to the ARM instruction set with their SOC and own GPUs are performing well out of the gate. And this is their first try at MacOS chip. Future iterations will include optimizations, more powerful cores, and improved GPUs.

Fast GPU doesn't matter if don't have drivers for it. Seen latest benchmarks of Nvidia 3090 on macOS 11 ? No ... (loop back to the previous sentence).
 

There are lots of use cases that don't need "ultimate" GPU throughput. Apple's solution is going to be "good enough". Odd ball Win32 32-bit app need to run inside a Windows 10 "time bubble". That will probably work just fine. But that is not a performance driven use case. If Apple was out for "max performance" for Windows 10 on M1 they'd still have a significant "to do" list to finish.





Fast GPU doesn't matter if don't have drivers for it. Seen latest benchmarks of Nvidia 3090 on macOS 11 ? No ... (loop back to the previous sentence).
[/QUOTE]

You reference the situation referencing performance with Nvidia GPU on MacOS indicating a lack of drivers impacts performance.

However, since Apple is making their own GPUs with apple silicon - I would assume they include the drivers in MacOS since they are not relying on third party GPU manufacturers. A different scenario than what you find with an Nvidia GPU
 
You're forgetting one thing: in years gone by (i.e., in reference to your "HP and Dell already exist...", Apple didn't have a 2-3x performance advantage in terms of performance per watt. HP/Dell do not have 2-3x performance per watt improvement either.

Native Windows apps on M1 would have that.

Microsoft will go where the market goes. They're an apps/services company these days, if there is demand for Windows on M1, it will come. Wouldn't even surprise me if they license Apple hardware at some point, if Apple maintain this sort of tech lead.

Not saying it will happen, it just would not surprise me if it did, is all. Because they aren't as tightly bound to intel as they once were.
This is a fantasy. WOA is a disaster
 
Microsoft gets revenue from the sale of Windows OS so there’s no reason why they shouldn’t add support for boot camp. The hardware revenue that they would lose is small compared to what they get from windows license
 
This is a fantasy. WOA is a disaster

Currently?

Sure. But that's more to do with microsoft rules requiring it to be on locked down devices where it is installed and secure-boot locked by default, and those devices generally being garbage and aimed at the low-cost segment.

Windows on M1 really would have a chance to shine. It's never been pushed on a device above "$200 Chromebook" level before. Existing windows on arm devices have had minuscule memory capacities, run from SD-Card storage, trash tier GPUs, screens, keyboards, etc.

Almost as if they were deliberately wanting to muddy the market (e.g., perhaps implying: "Look how crap these machines are! that's what you get with an ARM based machine from Google or Apple! With us you get a real machine with a real processor!") to up-sell to an intel powered machine with full x86/x64 windows on it.

There's nothing to stop this being totally different, IF MICROSOFT WANT TO DO IT. As Craig said - the ball is in Microsoft's court here.
 
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Currently?

Sure. But that's more to do with microsoft rules requiring it to be on locked down devices where it is installed and secure-boot locked by default, and those devices generally being garbage and aimed at the low-cost segment.

Windows on M1 really would have a chance to shine. It's never been pushed on a device above "$200 Chromebook" level before. Existing windows on arm devices have had minuscule memory capacities, run from SD-Card storage, trash tier GPUs, screens, keyboards, etc.

Almost as if they were deliberately wanting to muddy the market (e.g., perhaps implying: "Look how crap these machines are! that's what you get with an ARM based machine from Google or Apple! With us you get a real machine with a real processor!") to up-sell to an intel powered machine with full x86/x64 windows on it.

There's nothing to stop this being totally different, IF MICROSOFT WANT TO DO IT. As Craig said - the ball is in Microsoft's court here.

You make a solid point here. I do think/suspect that Microsoft wants a successful windows deployment on ARM. There initial efforts were not spectacular because of the hardware specs you state. I think they really want to see what the art of the possible is and would like to see how Windows would work on Apple's M1 SOC.

If Apple's silicon transition is successful (so far so good) - it will enhance software development for the Apple ecosystem because it can be written to a common platform.
 
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Following the release of the M1 Macs Apple executives have been doing interviews with a range of publications, and today, Ars Technica published another interview with software engineering chief Craig Federighi, hardware technologies lead Johny Srouji, and marketing VP Greg Joswiak.

new-m1-chip.jpg

Much of the interview focuses on topics that the three have already covered in prior discussions, but there is an interesting tidbit from Federighi on Microsoft and Windows on the M1 Macs. Right now, the M1 Macs do not support Windows and there is no Boot Camp feature as there is on Intel Macs, but Windows support is a feature that many would like to see.

Federighi says Windows on M1 Macs is "up to Microsoft." The core technologies exist and the Macs are capable of it, but Microsoft has to decide whether to license its Arm-based version of Windows to Mac users.Federighi also suggested that Windows in the cloud could be a possible solution in the future, and he highlighted CrossOver, which is able to run x86 Windows apps on M1 Macs using Rosetta 2.

Federighi, Joswiak, and Srouji also discussed developing the Apple Silicon chips, designing the M1, the M1's performance, unified memory architecture, running iOS apps, and more. The full interview can be read over at Ars Technica.

Article Link: Craig Federighi: Native Windows on M1 Macs is 'Really up to Microsoft'



Following the release of the M1 Macs Apple executives have been doing interviews with a range of publications, and today, Ars Technica published another interview with software engineering chief Craig Federighi, hardware technologies lead Johny Srouji, and marketing VP Greg Joswiak.

new-m1-chip.jpg

Much of the interview focuses on topics that the three have already covered in prior discussions, but there is an interesting tidbit from Federighi on Microsoft and Windows on the M1 Macs. Right now, the M1 Macs do not support Windows and there is no Boot Camp feature as there is on Intel Macs, but Windows support is a feature that many would like to see.

Federighi says Windows on M1 Macs is "up to Microsoft." The core technologies exist and the Macs are capable of it, but Microsoft has to decide whether to license its Arm-based version of Windows to Mac users.Federighi also suggested that Windows in the cloud could be a possible solution in the future, and he highlighted CrossOver, which is able to run x86 Windows apps on M1 Macs using Rosetta 2.

Federighi, Joswiak, and Srouji also discussed developing the Apple Silicon chips, designing the M1, the M1's performance, unified memory architecture, running iOS apps, and more. The full interview can be read over at Ars Technica.

Article Link: Craig Federighi: Native Windows on M1 Macs is 'Really up to Microsoft'
The same could be said of Apple and iTunes on Windows ARM - "running natively on the machine, "that's really up to Microsoft Apple," he said. "We have the core technologies for them to do that, to run their ARM version of Windows"
 
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