Hello, I'm experiencing a crash in StereoDeinterleave32_X86, invoked by the libSystem.B.dylib thread, it seems to happen when I am running itunes and my app at the same time, my app uses openal and creates 16 sounds at intialization, no more are created during execution.
Has anyone encountered this issue before? is there a work around? From what I've gleaned from the internet it is caused when too many sound files are playing simultaneously.
Has anyone encountered this issue before? is there a work around? From what I've gleaned from the internet it is caused when too many sound files are playing simultaneously.