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MACaveli7

macrumors newbie
Original poster
Oct 15, 2010
23
0
Hello, I'm experiencing a crash in StereoDeinterleave32_X86, invoked by the libSystem.B.dylib thread, it seems to happen when I am running itunes and my app at the same time, my app uses openal and creates 16 sounds at intialization, no more are created during execution.

Has anyone encountered this issue before? is there a work around? From what I've gleaned from the internet it is caused when too many sound files are playing simultaneously.
 

kainjow

Moderator emeritus
Jun 15, 2000
7,958
7
Is the crash coming from a CoreAudio thread or one of your own threads?

How easily can you reproduce? Can you reproduce on a different architecture (i386, x86_64, ppc)? Operating system?

Can you reproduce with a sample project with as little code as possible?
 
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