Create Framebuffer failed

Discussion in 'iOS Programming' started by fypj2013, Mar 25, 2013.

  1. fypj2013 macrumors newbie

    Joined:
    Mar 12, 2013
    #1
    Hi all, I have been encountering the same problem for a week and i still cannot solve it. Currently, I am creating a 3D model for my application. I had successfully created a 3D model, which is launch straight alway. However, this time, i am trying to have my mainViewController and link to my EAGL view. The linking works but they say create frame buffer fail 0. my main nib based file is my mainWindow, which contains my 3D model. How do i get rid of this create framebuffer fail 0? Any help is appreciated, I am really stuck..
     
  2. Duncan C macrumors 6502a

    Duncan C

    Joined:
    Jan 21, 2008
    Location:
    Northern Virginia
    #2
    Dunno. I've written a fair amount of OpenGL code on Apple hardware now, but each time I do something different, I have to struggle with the setup and configuration.

    Getting your framebuffer set up correctly can be tricky. Have you thought about using GLKit and creating a GLKView? That does all the hard work for you.
     

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