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As for the app subscriptions, this is great as it is really going to clean up the app store. No more: individual iPump apps, individual ebooks, individualized one-touch dialers, specific city maps, individual sport team apps, Quizner's apps, individual iStudy apps, individual Law in a Flash apps, etc.
 
Say a developer comes up with a game which involves online play against other owners of the same game. This dev might want to make extra money, and thus could charge extra for (example) better weapons, or tools, or whatever. As a result, to compete with people who have paid for better stuff, you will potentially have to buy things of your own... or else resign yourself to not having as enjoyable time playing a game which you have already paid for...

Google: How free market works
 
That was one big thing I was hoping would happen in the iPhone 3.0 press conference. Not having trials seems to be a huge mistake to me, especially as we already know how by releasing a 'lite' version, developers (and thus apple) can drive huge quantities more sales.

Allowing trial apps wouldn't be a problem for Apple, and has the potential to make way more money. But then, maybe they've got a good reason for it.

Well you see...having trial apps would just mean free cracks, since the trial could be stripped off the app and made into a eternal full app. This would mean 0 profit for both apple and the developer, so just having a full paid app would still mean some money because the way cracking is today, just buy an app and crack. So I geuss you have to pick your poison...hopefully this isn't against the rules but I'm trying to get some info out about this trial apps and what not.
 
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