Darwine and OpenGL

Discussion in 'Mac Apps and Mac App Store' started by bronxbomber92, Aug 20, 2007.

  1. bronxbomber92 macrumors regular

    Joined:
    Nov 23, 2006
    #1
    Hi,

    I was wondering how do you get Darwine to support OpenGL window applications (and possibly DirectX/3D)?

    When I try to run OpenGL application, I get this error in the wine console:
    Thanks for any help!

    Edit - I should note that I'm using the builds from here: http://thisismyinter.net/?p=21
     
  2. bronxbomber92 thread starter macrumors regular

    Joined:
    Nov 23, 2006
    #2
    Sorry to bump, but... Does anyone know of a solution?
     
  3. augustgarage macrumors newbie

    Joined:
    Dec 7, 2007
    #3
    Update...

    Hello. Supposedly this is a bug in Apple's port of X11. I get the same error when trying to open Dwarf Fortress (which uses OpenGL), while things like Notepad open just fine.

    Read the comments (scroll down) here for more info:

    http://thisismyinter.net/?p=21

    There are a couple work-arounds that eliminate this particular error, but you still end up being unable to run OpenGL apps usine WINE / Darwine...:(

    I've read that OpenGL apps frequently work using Crossover Mac (by Codeweaver), but I haven't tried this product myself.
     

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