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bronxbomber92

macrumors regular
Original poster
Nov 23, 2006
109
0
Hi,

I was wondering how do you get Darwine to support OpenGL window applications (and possibly DirectX/3D)?

When I try to run OpenGL application, I get this error in the wine console:
err:module:load_builtin_dll failed to load .so lib for builtin L"msxml3.dll": lldlopen(/Applications/Darwine/Wine.bundle/Contents/bin/../lib/wine/msxml3.dll.so, 2): Library not loaded: /sw/lib/libiconv.2.dylib
Referenced from: /Applications/Darwine/Wine.bundle/Contents/bin/../lib/wine/msxml3.d.so
Reason: Incompatible library ve
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !

Thanks for any help!

Edit - I should note that I'm using the builds from here: http://thisismyinter.net/?p=21
 
Update...

Hello. Supposedly this is a bug in Apple's port of X11. I get the same error when trying to open Dwarf Fortress (which uses OpenGL), while things like Notepad open just fine.

Read the comments (scroll down) here for more info:

http://thisismyinter.net/?p=21

There are a couple work-arounds that eliminate this particular error, but you still end up being unable to run OpenGL apps usine WINE / Darwine...:(

I've read that OpenGL apps frequently work using Crossover Mac (by Codeweaver), but I haven't tried this product myself.
 
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