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how they make money? Why would any one pay for premier or final cut or AVID?
Well professionals pay because they are likely to make use of the Studio-only features such as the new AI stuff and 8K rendering.

But also Black Magic make a lot of hardware too and it’s very good quality. I suspect software for them is a bit like software is to Apple: it’s more of an enhancement to the hardware, making it indirectly profitable by making the synergy of software/hardware appealing.
 
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how they make money? Why would any one pay for premier or final cut or AVID?
Blackmagic make money from selling cameras.

We use Avid because it's the best system out there. As good as FCP/Pr/Resolve is on small projects, nothing matches the flexibility and scalability of Avid software/hardware.

Masterchef SS.png
 
Wait, Resolve is free?!? Oh man, I need to check this out.
It's not 100% free...like some of the effects and transitions and such won't work, and it will tell you in the application that you need to buy the full version. But it's "mostly" free.
 
It's not 100% free...like some of the effects and transitions and such won't work, and it will tell you in the application that you need to buy the full version. But it's "mostly" free.
Oh yuk. I don’t like software like that. Got Cubase LE when I bought my audio interface, and every other button click was met with an”upgrade now to unlock this feature” prompt.
 
I think this performance increase is more due to the unified memory architecture in the M1 than the GPU. The CPU and GPU can work on the same dataset at the same time. The data doesn’t have to be shuffled back and forth between the two processors.
Wanted to add to that also the use of the tile rendering system support they mentioned.
In some Apple’s WWDC slides they would show how more simplified it is the traffic from and to memory with it and also the lower upfront footprint cost… the results where a bit staggering, can’t remember the exact savings, but it was like half or a quarter (or even less?) of the memory required to do the same work.
Also, via the same tile based rendering design the GPU as a whole can have all its pieces active, one tile can be rendering the final pixels while the vertex transforms are running at the same time for the next tile in queue.

(Far from an expert here, this is what I kinda got out of reading bits and pieces while surfing around)
 
You will have to wait a while. There won't be any Linux software to take advantage of the more interesting hardware features.

I was told to make Linux apps work on ARM you only had to recompile them, do not shoot the messenger!
 
Well professionals pay because they are likely to make use of the Studio-only features such as the new AI stuff and 8K rendering.

But also Black Magic make a lot of hardware too and it’s very good quality. I suspect software for them is a bit like software is to Apple: it’s more of an enhancement to the hardware, making it indirectly profitable by making the synergy of software/hardware appealing.

Yeah but my understanding is that video editing software is a complex thing that you can build a whole corporate business around it like AVID I think, so its not like something you would have as an add-on to your product!

Blackmagic make money from selling cameras.

We use Avid because it's the best system out there. As good as FCP/Pr/Resolve is on small projects, nothing matches the flexibility and scalability of Avid software/hardware.

View attachment 1821276

I am not in the business, but I heard of AVID way back like in early 2000s and if AVID is so good I just wonder why won't ADOBE or FCP create something similar or better. Surely they had more than enough time. Just wondering since they are the competition.
 
I was told to make Linux apps work on ARM you only had to recompile them, do not shoot the messenger!

Apple Silicon is not just ARM. It’s also a ML accelerator, a TBDR GPU, a video encoding engine etc. Even if the community manages to reverse-engineer these components, what are the chances that software will take use of them? Ok, maybe I can imagine someone forking OpenBLAS with AMX support… But what about the GPU? OpenGL/Vulkan does not expose even half of interesting things Apple GPUs can do.
 
I was told to make Linux apps work on ARM you only had to recompile them, do not shoot the messenger!
Depending on the framework / toolchain used this may be true. Provided no specific hardware is used. So there are a lot of “ifs“ involved
 
I've been using Resolve for a bit. I first tried it on my old laptop. i7 RTX 2080 with 64gb of RAM. Could barely play back 4k video. I have no idea why but I just could not get Resolve to run well on that thing. Editing was always a pain, so I "Resolved" (haha) to switching back to Mac since I thoroughly enjoyed the way things ran in that environment. No fiddling with drivers. Nada, just do stuff.

I switched over to the M1 MBP and in a few minutes, I'm up and running and editing 4k video like butter. With this new update, it'll even chew right through the 8k video from my Alpha 1 like it's nothing. This is with 1/4th of the memory from my old laptop and a 1st generation M-series chip. It's really quite astounding. I'm looking to switch to the M1X when it comes out only because the ports and extra oomph will make life even easier with my dock-monitor setup.
 
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Announce ProRes RAW support and one can finally make the leap. Love everything about Resolve except it can’t read my footage.
Curious with which camera you are shooting Pro Res Raw? I would be surprised to see Pro Res RAW in DaVinci Resolve, until Apple add Blackmagic RAW to Final Cut Pro.
 
Oh yuk. I don’t like software like that. Got Cubase LE when I bought my audio interface, and every other button click was met with an”upgrade now to unlock this feature” prompt.
You don’t have to use it. It’s free. Your choices are:

1. Pay to upgrade to the premium full featured version or

2. Buy other software which will better suit your needs.

For me as a consumer user it’ll be fab as I can evaluate it for free. If I like it I can keep using it, in the unlikely event I need more features I can go ‘pro’. I have a new M1 iMac and will be downloading today!
 
Oh yuk. I don’t like software like that. Got Cubase LE when I bought my audio interface, and every other button click was met with an”upgrade now to unlock this feature” prompt.
It is not like that for Resolve. The base feature set covers many use cases, and the list of features is easily available. Take a look and see if you need any of the paid features. Then decide if those features are worth the cost to you.
 
Apple Silicon is not just ARM. It’s also a ML accelerator, a TBDR GPU, a video encoding engine etc. Even if the community manages to reverse-engineer these components, what are the chances that software will take use of them? Ok, maybe I can imagine someone forking OpenBLAS with AMX support… But what about the GPU? OpenGL/Vulkan does not expose even half of interesting things Apple GPUs can do.

well even if the apps wont take advantage of it, still being able to run the apps in the first place will be a great feat because now you can put linux and use it on Apple hardware.
 
the free version CANNOT edit 10bit 4:2:2 video. you have to pay for that one.
IIRC there are some camera codecs that the free version won't accept, likely due to licensing fees, but you could still edit and grade 10bit material if you go through an intermediate codec such as DNxHR. I did this for a handful of productions before I got a license.
i don’t know about the latest version of DR, but my understanding is the free version does not leverage hardware acceleration. You need to get the Studio (paid) version for it.

I recently built a gaming PC (5600X and RTX 3080) and was disappointed that even there it was taxing only the CPU. The GPU/NVENC wasn’t being used.

That said, I’m currently using Final Cut Pro when I edit. I bought it when those App Store gift cards were 20% off.
Works great. Smooth and exports pretty quick for simple projects.
No, this is inaccurate. And I don't ever think this was a limitation in the free version. Resolve by its foundation needs to leverage GPU in order to work. What the free version won't let you do is multi-GPU rendering.

Keep in mind GPU-acceleration is barely a thing while you're editing the video. It's strength comes into play in a big way once you start color grading, add effects and filters etc.
 
Curious with which camera you are shooting Pro Res Raw? I would be surprised to see Pro Res RAW in DaVinci Resolve, until Apple add Blackmagic RAW to Final Cut Pro.
Sony FX3 with Ninja V recorder.
I would too be surprised, but can’t hurt to wish.
 
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