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This month, Adobe is offering first-time subscribers of the Adobe Creative Cloud All Apps plan a 25 percent discount. With this sale, you'll pay $39.99 per month for the plan, down from $54.99 per month, and this price will last through your first year.

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Note: MacRumors is an affiliate partner with Adobe. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

You can also choose to pay for the entire year upfront at the price of $479.88 per year, down from $599.88 per year. After your first year ends, your subscription will automatically renew at the standard rate unless you change or cancel the subscription. This sale ends July 24.



When signing up for Creative Cloud All Apps, you gain access to more than 20 creative apps, including Photoshop, Illustrator, Premiere Pro, After Effects, InDesign, and Acrobat. You also get templates, cloud storage, and thousands of Adobe Fonts.

These programs can be subscribed to individually as well for a monthly fee, but the new offer is only for Adobe Creative Cloud All Apps. Adobe is not discounting individual services. Our full Deals Roundup has more information on the latest Apple-related sales and bargains.

Article Link: Deals: Save 25% on the Adobe Creative Cloud All Apps Plan ($39.99/Month)
 
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Deals offered to first-time customers have never sat well with me. I understand the motivation, from a buisiness perspective, but from a customer relations perspective, it can leave loyal customers feeling a bit taken-for-granted.

There's a new store down the road from me, for example, which offers 10% off for first-time customers. I mean, I get it, but why not reward loyalty and returning customers, as opposed to shooting for one-off deal seekers who might turn into loyal customers?
 
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Deals offered to first-time customers have never sit well with me. I understand the motivation, from a buisiness perspective, but from a customer relations perspective, it can leave loyal customers feeling a bit taken-for-granted.
Loyal customers should not rely on Adobe's cloud features for their working files, so they can become a "new" customer each and every year.
 
Affinity. Pixelmator. Darkroom. There are plenty of alternatives to Adobe.
If you're working solo, sure, you can use whatever tools you want provided you can output the right deliverable. But the minute you start collaborating in a professional environment you'll immediately find that Illustrator, Photoshop, Premiere, etc are the industry standards and you'll be expected to work on native files in those formats. They don't have a true monopoly, but it sure can feel like it.

All that said, I think we all benefit from there being competitors nipping at Adobe's heels. Even if you happily use Creative Cloud, having competition keeps Adobe looking over their shoulder instead of taking their position for granted.
 
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Affinity. Pixelmator. Darkroom. There are plenty of alternatives to Adobe.
Adobe - a perfect example of a Silicon Valley institution falling victim to the parasites of Wall Street… They are a joke and will never get another dime of my money… all their flagship applications have been surpassed by better software, better companies, and oh yeah… better perpetual licenses and cost for same.

I highly recommend Affinity Photo as a replacement to Photoshop. And their other 2 products to replace other Adobe creative suite software. And here is the kicker, the third party filters, plugins, etc… all work with that software as well… and you can’t sometimes get a lifetime license for what Adobe tries to rip people off for a month.

Don’t give Adobe any more attention… they don’t deserve it.
 
I'm old enough to remember going to the shop and buying Photoshop in a physical box!

Discs and a big fat manual…

Paid once and that was it — until you felt like upgrading.

I despise this subscription model.

Switched to Affinity and after a bit of a rocky start, everything is A-OK.

Edit:
Downside was you'd spend the afternoon feeding disks into the Mac… but… heh! Life was slower back then. 🤣

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I'm old enough to remember going to the shop and buying Photoshop in a physical box!

Discs and a big fat manual…

Paid once and that was it — until you felt like upgrading.
I've stopped upgrading after CS2. Granted the newest version have a lot of time saving features🥰, but not worth it for stuff that I'd use once a blue moon.😐
I despise this subscription model.
Preach on, brutha.🤩🤩🤩 Testify.🥰
Switched to Affinity and after a bit of a rocky start, everything is A-OK.
I've been trying to ween myself off PS, but so far it's been rough. GIMP is anemic. Others lacked the features I can't live without or have radically different workflow. Gawd, if I hadn't started with PS 2.0, I wouldn't be stuck in this mess now.🥺
 
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I've been trying to ween myself off PS, but so far it's been rough. GIMP is anemic. Others lacked the features I can't live without or have radically different workflow. Gawd, if I hadn't started with PS 2.0, I wouldn't be stuck in this mess now.🥺
I've found that I switch back and forth between Affinity Photo and Pixelmator, both on the Mac and on iPad. Both have their strengths. Both of them sometimes cough up surprises in their interface, but that's just a matter of time and practice. I didn't have Illustrator and can't compare it to Affinity Designer -- but I like Affinity Designer a lot. The Affinity suite is also standardized in handling features of Open Type, something Apple sacrificed in their iWorks suite when they went web-edit-too.
 
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Affinity. Pixelmator. Darkroom. There are plenty of alternatives to Adobe.

I agree for the most part, but the one thing I can't seem to be able to replace is the access to the volume and quality of typefaces available in Adobe Fonts. I notice options aren't listed for this in that replacement graphic above, unless I overlooked it.
 
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After Effects being the only outlier, it seems. I know there are other compositing solutions but when you have a large investment in all the plugins it is tough to replace.
Yeah my brain learned on After Effects and I just don't want to learn another app. Motion just doesn't seem have the design to do complex stuff like nested compositions. Apple helped out Adobe by yanking 32-bit app support in Catalina. That closed off running CS6 and its perpetual license for many :/
 
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I upgraded my 2015 MacBook Pro from Mojave to Catalina and it killed my Adobe Photoshop CS6. Guess what, my world didn’t end and I don’t miss it. Besides, I have an old PowerBook G4 with Photoshop CS3 on it and it does about all I really need.

Adobe has pretty much been selling bloat since the introduction of CC.
 
Deals offered to first-time customers have never sat well with me. I understand the motivation, from a buisiness perspective, but from a customer relations perspective, it can leave loyal customers feeling a bit taken-for-granted.

There's a new store down the road from me, for example, which offers 10% off for first-time customers. I mean, I get it, but why not reward loyalty and returning customers, as opposed to shooting for one-off deal seekers who might turn into loyal customers?
Man, that's crazy...

..almost as crazy as Xbox Game Pass having access to hundreds of games and day 1 releases for Xbox, PC, and Cloud streaming for only $9.99/month and if you’re new you can even get 3 months right now for only $1!
 
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Yeah my brain learned on After Effects and I just don't want to learn another app. Motion just doesn't seem have the design to do complex stuff like nested compositions. Apple helped out Adobe by yanking 32-bit app support in Catalina. That closed off running CS6 and its perpetual license for many :/
Same here. I use Photoshop, Illustrator, InDesign, After Effects and Premiere and besides After Effects, I can get by with a cheaper alternative like Affinity. Apple Motion is ok for simpler projects but for more complex Motion Graphics projects, I'm just much more efficient with After Effects.
 
Yeah my brain learned on After Effects and I just don't want to learn another app. Motion just doesn't seem have the design to do complex stuff like nested compositions. Apple helped out Adobe by yanking 32-bit app support in Catalina. That closed off running CS6 and its perpetual license for many :/
Just another reason I call that OS update an absolute dumpster fire and everyday criticize Apple for not having an optional 32-bit app compatibility layer like Windows 11 has.
 
Hey Adobe, allow us to once again purchase programs like Photoshop upfront for a single fee and stop forcing us into both a subscription purchase & a cloud service that people should neither trust or adhere to.

Adobe products should not be connected to the internet for privacy reasons, and should not be regularly calling back home to Adobe’s servers while sharing metrics about what projects you’re working on or what you’re editing.

I’ll stick with Photoshop Elements until Adobe provide a more complete Photoshop program that can be purchased for a single up-front fee then detached from the online cloud system.

If you’re currently using Creative Cloud services, know that various elements of the projects you’ve worked on, private or not, are being shared by the software with Adobe, in ways that are not transparent, apparent or able to be switched off.

Even with an upfront non-subscription based program Like Photoshop Elements, CC is heavily integrated and removing it is a huge pain that required multiple tools and work-arounds, and still leaves the owner of the software dealing with multiple unavoidable pop-ups to reinstall CC.
 
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Deals offered to first-time customers have never sat well with me. I understand the motivation, from a buisiness perspective, but from a customer relations perspective, it can leave loyal customers feeling a bit taken-for-granted.

There's a new store down the road from me, for example, which offers 10% off for first-time customers. I mean, I get it, but why not reward loyalty and returning customers, as opposed to shooting for one-off deal seekers who might turn into loyal customers?
These rewards programs of various sorts are still there. I'm told some places still use punch cards. Fill it up with punches, and redeem it for a 'free something', or 'x' discount. Others have rewards through an app and/or user account/login. I've known people who buy board games and video games. They log in with their info, and tracks what they purchased. For the former, they go up in discount tiers the more they buy (so something like you get to 1% in no time. Somewhere you hit 3%. Perhaps spend $500 over some lifetime, it gets bumped up to 10%. Etc.).

As for what you described, the problem is they need to entice customers to try their products. Competition's fierce in their markets, and rewards programs are meaningless if you can't even get people interested. They're going with the "you make a good product or service, people will buy/subscribe". We see plenty of this too... many streaming services have offered me deals at some point (e.g. Curiosity Stream for only $12 per year and you get Nebula added at no extra cost, Disney+ for a month for $2, Hulu w/ads for $3 a month for 3 months). Apple, Google, and Amazon all offer discounts or free trials on their services. Sirius XM as well. Yes, they do require a credit card and will keep charging you if you don't cancel. FWIW, this is made clear upfront. They don't bury it in some 20 page EULA.
 
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