Updates
My Description based on brief exposure: Open world, post apocalyptic game, bad things have happened to the Earth, set in North America. You are the UPS Man, making deliveries of important supplies to isolated locations. I can't yet tell you what particular event is responsible for this situation, but there are time anomalies that look like rain and there are nasty entities known as BTs (Breached Things) to avoid if possible. The scenery is stunning, many close up facial animations are superb, walking into this game intrigue levels are through the roof. I believe there is combat, but that is not the emphasis of the game. If I understand it correctly, more emphasis on stats should go into carrying abilities and survival skills. And there is a subdued online element, where players of this game can indirectly help others by leaving items that will appear in other people's games. Does this have staying power? More to come!
Description from Wikipedia:
Death Stranding is an action game set in an open world, and includes asynchronous online functions. Kojima refers to Death Stranding as the first "strand game", an original genre characterized by the game's incorporation of social elements. Kojima compared this genre to how his earlier game Metal Gear—now considered a stealth game—was called an action game during its release because the stealth genre had not been established.
The player controls Sam Bridges, a porter for a company known as Bridges. The player is tasked with delivering supply cargo to various isolated cities known as KNOTs, as well as isolated researchers and survivalists, while also connecting them to a communications system known as the Chiral Network. The player is evaluated by the company and recipients based on their performance (including via "likes" similar to social networks), including whether the cargo was delivered, and if it is intact among other factors. These merits are, in turn, used to level up the player's statistics, such as stability and weight capacity, and increase their standing with individual locations and characters (which can improve rewards). How cargo is packed by the player, and the overall weight being carried, affect Sam's ability to navigate through the environments.
Links
Misc
Terms
- 10June21- Added Crossing Rivers, Saving Content, Death Strandings Description.
My Description based on brief exposure: Open world, post apocalyptic game, bad things have happened to the Earth, set in North America. You are the UPS Man, making deliveries of important supplies to isolated locations. I can't yet tell you what particular event is responsible for this situation, but there are time anomalies that look like rain and there are nasty entities known as BTs (Breached Things) to avoid if possible. The scenery is stunning, many close up facial animations are superb, walking into this game intrigue levels are through the roof. I believe there is combat, but that is not the emphasis of the game. If I understand it correctly, more emphasis on stats should go into carrying abilities and survival skills. And there is a subdued online element, where players of this game can indirectly help others by leaving items that will appear in other people's games. Does this have staying power? More to come!
Description from Wikipedia:
Death Stranding is an action game set in an open world, and includes asynchronous online functions. Kojima refers to Death Stranding as the first "strand game", an original genre characterized by the game's incorporation of social elements. Kojima compared this genre to how his earlier game Metal Gear—now considered a stealth game—was called an action game during its release because the stealth genre had not been established.
The player controls Sam Bridges, a porter for a company known as Bridges. The player is tasked with delivering supply cargo to various isolated cities known as KNOTs, as well as isolated researchers and survivalists, while also connecting them to a communications system known as the Chiral Network. The player is evaluated by the company and recipients based on their performance (including via "likes" similar to social networks), including whether the cargo was delivered, and if it is intact among other factors. These merits are, in turn, used to level up the player's statistics, such as stability and weight capacity, and increase their standing with individual locations and characters (which can improve rewards). How cargo is packed by the player, and the overall weight being carried, affect Sam's ability to navigate through the environments.
Links
- IGN Game Review:
- 2019 Thread in MacRumors Consol Game forum: https://forums.macrumors.com/threads/death-stranding.2209606/
Misc
- For Mac? Not on Steam and even though I saw a place where a Mac version was offered for download, I don't trust it.
Terms
- BTs- https://deathstranding.fandom.com/wiki/Beached_thingv Beached things (BTs) are entities whose souls are stranded in the world of the living following the events of the Death Stranding.BTs are considered extremely dangerous and are almost invariably hostile toward living things. Because the bodies of BTs contain antimatter, if they consume a living thing, a voidout will be triggered, causing a massive explosion capable of destroying entire cities.
- Bridge Baby- https://deathstranding.fandom.com/wiki/Bridge_baby A Bridge Baby, also known simply as a BB, is an unborn fetus that has been taken from a stillmother to be used as equipment by Bridges operatives. A stillmother's womb facilitates a connection between the world of the dead and a Bridge Baby, granting Bridges operatives the ability to sense and detect BTs when physically connected. Deadman notes that there is no record of a Bridge Baby remaining in service for longer than a year.
- Death Strandings- is the titular series of supernatural events in the world of the eponymous game. Beginning with simultaneous explosions around the world, the Death Stranding resulted in the world of the dead and living becoming connected, with drastic consequences for human society and the ecosystem. https://deathstranding.fandom.com/wiki/Death_Stranding_(phenomenon)
- Timefalls-
Timefall
Timefall is an otherworldly rain, snow or hail which accelerates the progress of time within nearly all it comes into contact with. Most people in the world are aware of its existence and effect.1 1 Description 1.1 Effect on cargo 2 Gallery 3 Notes 4 References Timefall is a form of...deathstranding.fandom.com
Effect on cargo
Timefall will degrade the integrity of Sam's cargo containers should he find himself caught in a shower of it. Sam may use container repair spray to restore the integrity of his cargo containers.
- Crossing Rivers- It's especially helpful to use your scanner (Q) to look for blue/yellow areas to cross. You'll lose your footing in red areas.
- Game Compass- Can be used to determine how far down the ground is if you need to jump.
- Prolog Tips/:
Death Stranding Walkthrough Guide: Prologue Tips
Let our Death Stranding walkthrough be your head while you focus on using your little legs.www.gamespot.com
- How to Play online and multiplayer- Not a traditional multiplayer game, there is no one who appears in your game for coop, but there are items left by other players.
Death Stranding: How to Play Online and How does Multiplayer Work | Attack of the Fanboy
Death Stranding is a solitary game...or is it? Yes, the latest release from Hideo Kojima is certainly full of surprises. One of the biggest is how theattackofthefanboy.com
- Saving Content- There appears to be no game saves in-base. You have to step outside the base, or save your game just before entering the base to get a save in before you quit for a play session.
- Scanning the Environment-
Once you scan the environment (Q), you'll be able to see cargo (which will be highlighted with a blue circle), as well as the treachery of the environment. This is super important to keep in mind throughout the entire game, so scan often, adjust your path if necessary, and be prepared for the kinds of surfaces you're about to traverse!- Blue dots - This surface is more or less safe to traverse
- Yellow triangle - This surface will be slippery, and has a greater chance of causing you to slip and lose balance if you don't approach it with some caution
- Red cross - This surface is treacherous, and will cause you to trip and fall if you don't approach it with caution
- Shared Content: This is also a Game Settings setting. So far I see no downside of sharing stuff online. Players can build structures and leave items that will remain in the game world.
- Repatriate?- Return to life from the Seam, got it. Sam is a "repatriate", which means he can come back from the dead from a place know as the Seam, by doing a Repatriation. When you die, you need to complete a mini-game to find your body to revive Sam instead of a game load. Hot to Repatriate:
Death Stranding | How To Do Repatriation (Revive) - GameWith
Check out this Death Stranding guide on how to do Repatriation (revive) in-game. Find out what Repatriation is, and the process of reviving to get him back in the game.gamewith.net
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