Death Stranding

MisterSavage

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Ok something I don't understand at all is infiltrating MULE camps. When I get anywhere close the "ping" goes off alerting them I'm there. There's not always grass to hide in so they usually see me. I end up taking them all out if I'm successful with the infiltration. How do you do this stealthily?
 

Weaselboy

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Ok something I don't understand at all is infiltrating MULE camps. When I get anywhere close the "ping" goes off alerting them I'm there. There's not always grass to hide in so they usually see me. I end up taking them all out if I'm successful with the infiltration. How do you do this stealthily?
I was able to do it a couple times, but it is tough.If you go in with no cargo the ping will not find you (it is looking for cargo and not people). Then use the strand rope thing to sneak up behind a mule as he wanders around the countryside and knock him out. Do this with each mule in the camp and you are in. It took me a while waiting for them to get in the right spot so I could take them out without alerting their buddies.

Like I said, I think I was only successful maybe twice. Most of the times I tried they would see me and swarm around me, so I just shot them to knock them out.
 

MisterSavage

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I was able to do it a couple times, but it is tough.If you go in with no cargo the ping will not find you (it is looking for cargo and not people).
Thanks! Does the bola gun count as cargo? Because I like wrapping up those fools!
 

MisterSavage

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Nope... only cargo will make the ping find you. If you notice when the ping hits your cargo will sort of glow.
I never noticed that! It was confusing to me because the bola just looks like a regular box on your back when you carry it around. I'll try and stealth those MULEs next time!
 
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MisterSavage

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Ok, I just rolled through the credits. What a bizarre game this was! Honestly I wouldn't have even tried it if IGN hadn't named it as their best PS4 game of 2019.

Liked:
  1. The motion capture was great. Most of the time I felt like I was watching Norman Reedus, not a rendering of him.
  2. The characters were memorable and well acted. Heartman, Deadman, Fragile, Higgs, etc aren't characters I'll forget anytime soon.
  3. There's such a sense of accomplishment when you're struggling though a difficult delivery and see the goal finally pop into view after climbing a hill.
  4. MULEs - I had a lot of fun messing with them once I got access to better equipment.
  5. Boss fights. Normally I can't wait for them to be over in other games but I enjoyed these.
  6. Cooperation - It was kind of fascinating seeing how the cooperation worked. Leaving signs for other players reminded me of Demon's Souls but leaving behind bridges or roads changed everything sometimes. Getting feedback that people were helped by what I did was cool.
  7. Lou!

Didn't like:
  1. The first few hours were brutal for me. It felt tedious and hard to control. I had no idea what to do during BT and MULE encounters. I'm glad I stuck with it.
  2. The section on the beach where they run the first set of end credits felt endless.
  3. I kept assuming you would graduate to doing more than fetch quests and that didn't happen.
I can see why some people would love it and some would hate it.
 
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