OS X Deus Ex: Mankind Divided on Metal!

Discussion in 'Mac and PC Games' started by imacken, Sep 21, 2016.

  1. imacken macrumors 65816

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    Feb 28, 2010
    #1
    Can't believe that no-one has posted yet the excellent news that Deus Ex: MD is coming to the Mac this year by Feral using Metal!
    At last, one Mac game this year I am excited about!
     
  2. jeanlain macrumors 65816

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    Mar 14, 2009
    #2
    Yep. Between grunts and complains about Metal (;)), the coding geniuses at Feral probably worked wonders. If the game runs well, it will be a proof of Feral's excellence and that the API is mature enough for the most demanding titles.
     
  3. tomvos macrumors 6502

    tomvos

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    Location:
    In the Nexus.
  4. old-mac-man macrumors regular

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    Dec 29, 2012
    #4
    Presumably this means Feral will be using Metal in all its future ports?
     
  5. jeanlain macrumors 65816

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    Mar 14, 2009
    #5
    They have little choice. Apple has clearly abandoned openGL.
     
  6. Cougarcat macrumors 604

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    Sep 19, 2003
    #6
    Obduction is another metal game to look out for. Had to play it in Windows because the Mac version is in beta, but it's a great game.
     
  7. saturnotaku macrumors 68000

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    Mar 4, 2013
    #7
    As was the case with Human Revolution, the Mac version of Mankind Divided will probably be the definitive one to get since I expect Feral to fix a lot of the problems that have plagued the Windows version.
     
  8. Cougarcat macrumors 604

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    Sep 19, 2003
    #8
    The Windows version is pretty good, actually. But Feral might include a DLC like they did for HR.

    Personally I wouldn't want to play the game on OS X because it's such a demanding game. Don't want a performance hit.
     
  9. saturnotaku macrumors 68000

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    Mar 4, 2013
    #9
    Aside from the poor performance on NVIDIA GPUs and constant, game breaking crashes (that took more than 2 weeks to sort), the Windows port is amazing!
     
  10. Cougarcat macrumors 604

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    Sep 19, 2003
    #10
    No issues here on my GTX 970, though I didn't play the game right away--about a week and a half after launch.

    The only disappointment was DX 12 made performance worse for me, and I had to stick to DX 11.
     
  11. jeanlain macrumors 65816

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    Mar 14, 2009
    #11
    I wonder what the main source for the Metal port is: XBOX, PS 4, Windows (DX11 or DX12?)...?
    I've read that Metal was closer to DX11, even though it is supposed to have lower overhead. It's much simpler (and has fewer features) than Vulkan, DX12 and console APIs.
     
  12. saturnotaku macrumors 68000

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    Mar 4, 2013
    #12
    I didn't have any problems with the release build or the first patch. Every subsequent update until the latest one would crash to the desktop whenever I tried to enter Jensen's apartment complex to continue story mission M14. I tried different drivers, re-loading older saves, even a clean Windows reinstall - basically anything but starting the game over again because I was 25 hours in at that point, but nothing worked.

    The last update finally fixed this issue, as well as improved DX12 performance on my GTX 980M when used with the 372.90 NVIDIA drivers.
     
  13. vkd macrumors 6502a

    vkd

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    Sep 10, 2012
    #13
    OMG. Memories of the nightmare that is the wonderfully awful world of the Windows user.
     
  14. Cougarcat macrumors 604

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    Sep 19, 2003
    #14
    Hey, better than gaming on the Mac! :p
     
  15. Ainze macrumors regular

    Ainze

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    Feb 28, 2010
    #15
    Nope! I've had so many low-level system problems on Windows (at least a two or three each year). I'm having crazy kernel crashes atm, with no end in sight (drivers, updates, the whole list from above). It's throwing my DX and AC gaming out the window.

    I'll gladly take the 10fps hit for the underlying reliability.

    (Edit: To be clear, I'm not happy about the fps drop. OpenGL really should get more attention. I'm just saying it's preferable to using Windows)
     
  16. Eric5h5 macrumors 68020

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    Dec 9, 2004
    #16
    ...It's using Metal.

    --Eric
     
  17. Cougarcat macrumors 604

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    Sep 19, 2003
    #17
    Not going to matter.
     
  18. imacken thread starter macrumors 65816

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    Feb 28, 2010
    #18
    Honestly, Cougarcat, why do you bother posting on here? I've never come across anyone that is so consistently negative about gaming on Mac.
    Myself and many others love gaming on the Mac, so please, give it a rest. We've heard it many many times now.
     
  19. ikir macrumors 65816

    ikir

    Joined:
    Sep 26, 2007
    #19
    Can't wait for it! Human Revolution has been one of my favorite game ever.

    Can't wait to play it on my Mac, maybe with my eGPU
    --- Post Merged, Sep 27, 2016 ---
    Probably he is just a troll
     
  20. Cougarcat, Sep 27, 2016
    Last edited: Sep 27, 2016

    Cougarcat macrumors 604

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    Sep 19, 2003
    #20
    Wow guys, chill out. I'm not sure why you think I am being a troll.

    I love gaming on the Mac. I game there as much as I can. But if I want the best performance for demanding titles, I stick to Windows. Luckily, this does not mean as much as it used to, as I play smaller indie games more these days anyway. Right now, I'm happily enjoying Talos Principle and Pillars of Eternity, and they're great. I'm looking forward to trying out DoW II (had it for Windows for ages, could never be bothered to restart to play it) this weekend.

    My comments about Metal are just realistic. Metal is not going to magically make the Mac performance hit go away. If you think it will, prepare for disappointment. If it weren't for Metal, we probably wouldn't be getting Deus Ex at all. And it's still behind in needed features. It is possible to love Mac gaming while criticizing it and Apple.

    Perhaps my mistake was posting like I was on Inside Mac Games. We're a jaded bunch when it comes to Apple over there. ;) Also, sarcasm doesn't read well on the internet. I hate on it because I love it.
     
  21. Fosty Suspended

    Fosty

    Joined:
    Sep 19, 2016
    #21
    The question is what macs would even be able to play it given the need for a min 2gb video card?

    I have it but still haven't gotten around to it - something about the overhead perspective has always put me off. I was very impressed with Guacamelee! not too long ago.
     
  22. koyoot macrumors 603

    koyoot

    Joined:
    Jun 5, 2012
    #22
    If I understand this correctly, currently the performance gap from 20% hit came down to just 5% difference between Windows 10, and macOS on the same hardware(World of Warcraft: Legion). That may be prime example that gaming on Mac is not lost, yet.
     
  23. Cougarcat macrumors 604

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    Sep 19, 2003
    #23
    While promising, WoW is also not as complex graphically as Deus Ex, so I would caution reading too much into this.

    One thing to keep in mind is that we're in a transitional phase: new consoles, new APIs. Macs will get better over time as their specs and software improve (if Apple is serious about Metal.) Console games will be largely staying the same requirements-wise, for a while. Well, as long as the console makers require games to run on the weaker system...

    So, yes, it can only get better.
     
  24. cube macrumors G5

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    May 10, 2004
    #24
    If Apple wants to waste its time and money with Metal, fine. For the rest, bring Vulkan.
     
  25. Exhale, Sep 27, 2016
    Last edited: Sep 27, 2016

    Exhale macrumors 6502

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    Sep 20, 2011
    #25
    Not on the GPU - but it is one of the most taxing on the graphics API and per-thread performance.

    Zones like Suramar put incredible stress on the systems ability to process draw calls; and thats exactly what Metal/DX12/Vulcan were designed to handle more efficiently.
     

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