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The SDKs are free, but publishing apps to their perspective stores has the fee.

You need to pay $99 to Apple to just let you try your app on your own device. This is free on Android. Another important aspect is that you can sell your Android application outside the Android Market, and many developers do just that. If Apple rejects your application, all your investments gets flushed down the toilet.
 
It's crazy how much revenue some of these iPhone apps are bringing in for developers.

While it is clear there are much more money in Apple AppStore, the article fails to provide two quite important points :

1, Both stores had a very similar success at the first 8 months (thats where AndroidMarket is now) and also revenues per user are quite similar $9 vs. $8 or something similar.

2, Most of the revenues of the AppStore goes to the very narrow group of "rich class" developers. Majority of the people, who publish their games in the AppStore gets very little. It remains to be seen how many of them can actually can live from the iPhone development and just stay in the game.
 
You need to pay $99 to Apple to just let you try your app on your own device. This is free on Android. Another important aspect is that you can sell your Android application outside the Android Market, and many developers do just that. If Apple rejects your application, all your investments gets flushed down the toilet.

Proof? The SDK lets you get direct access to your iPhone/iTouch.
 
There are some really silly posts in this thread to be honest given the Android OS's current relative obscurity in the market and the fact that it's very much a work in progress - the G1 was, frankly, ugly and others have not been good.

However, the Sense UI equipped handsets from HTC - starting with the Hero - look to change that and give the brand prominence. I also think that we should remember a significant number of applications are being sold to iPod Touches, not iPhones.

I'm sure Android will catch up eventually and, unless Apple release variants on the iPhone, overtake it.
 
Proof? The SDK lets you get direct access to your iPhone/iTouch.

Look there (official Apple documentation) : http://developer.apple.com/iphone/l...s.html#//apple_ref/doc/uid/TP40007959-CH4-SW2

some peaces of the page :

...Important: If you are not a member of the iPhone Developer Program, you do not have access to the Program Portal.


...A certificate signing request (CSR) contains personal information used to generate your development certificate. You submit this request to the iPhone Developer Program Portal.
The Program Portal is visible only to members of the iPhone Developer Program.

...When you build your iPhone application with Xcode, it looks for your development certificate in your keychain; if it finds the certificate, Xcode signs your application, otherwise, it reports a build error.

If I sum it up, until you fork out $99/year you can't even try it on your own device. Is this enough proof for you ?
 
Two points:

1. You failed to notice that I didn't say a word about the users' motivation. Whatever their motivation for being into FOSS, FOSSheads still won't pay for apps, so an app store marketing to them is doomed to fail.

2. I believe that most free software users claim to be motivated by freedom but in fact only care about it because it either enables them to avoid paying for (legitimately free) software or, worse, provides an ideological way around guilty feelings for piracy.

I'm a FOSShead, and I pay for software. Generalizations are never good.

And my motivation is freedom. I like being able to sift through the source code of an app I'm using and see how it does what it does.
 
how much storage does the Magic have? and T-Mo's 3G network is the smallest of the carriers.

Sprint and t-mo's bills are $10 less than VZ and AT&T, and that's where the money goes for better phones and larger 3G networks
That's true, it does have less storage. It comes with a 4GB micro SD card, and can be upgraded to whatever the biggest high density micro SD cards come in (32GB?). Internal, on-board storage is like 200MB or something, which is basically only used for installing apps.
 
To be fair ....

I think it's WAY too early to tell what the Android platform will do.
The new PC World magazine did a review of several smartphones, and they practically gave the new Android-based phone from T-Mobile a "tie" with the iPhone 3GS, overall. (Several other phones generally regarded as "pretty darn good" all received lower ratings.)

If Apple gets too smug about their place in the market, Android-based phones could easily be the ones that overtake them, IMHO. They're still too new to be generating huge sales numbers with apps, but there's a very real possibility that existing iPhone owners would consider one when their AT&T contracts are up for renewal, vs. going with yet another new iPhone and corresponding 2 year contract.

There seems to be a lot of focus on what Palm is doing, but I think that's the wrong company to keep an eye on right now. Palm is largely a "has been", and they tarnished their name years ago with many formerly loyal Palm users. The "Pre" phone isn't nearly good enough to make most of those people go back to them.


There's a market for Android?
 
You need to pay $99 to Apple to just let you try your app on your own device. This is free on Android. Another important aspect is that you can sell your Android application outside the Android Market, and many developers do just that. If Apple rejects your application, all your investments gets flushed down the toilet.

I guess I was pretty jaded thinking that you could build and test it for free before submission to the Apple Board of app Rejecters.

I cannot stress enough, how amazing it is to be able to pull apps outside of the market and onto the phone. T-Mobile said "no" to tethering, but Android allows you to go about this anyway. It basically leaves the more savvy users open to doing what they need to on their phone while making the carriers happy.
 
I cannot stress enough, how amazing it is to be able to pull apps outside of the market and onto the phone. T-Mobile said "no" to tethering, but Android allows you to go about this anyway. It basically leaves the more savvy users open to doing what they need to on their phone while making the carriers happy.

More savvy users can do what they want with the iPhone too.
 
There are some really silly posts in this thread to be honest given the Android OS's current relative obscurity in the market and the fact that it's very much a work in progress - the G1 was, frankly, ugly and others have not been good.

I'm not out to impress everyone with how sleek my phone is. In fact, the less attention I receive, the better. I only care about function when it comes to these personal devices. If I hear one more person claim that typing on a screen is easier and more enjoyable then typing on a physical keyboard, I'm gonna go postal. The G1 looks like a device, not an idol to be worshipped.

This is one of the more interesting blogs I have found on Android vs. iPhone/iPod Touch users:

Flurry

There is an interesting comparison in terms of age, loyalty, and tech savviness. Android certain has some hurdles to overcome, and I think the first should come this fall with a real ad campaign. The carrier's touting of devices are not doing well enough to get people interested.

The war will deepen when Android unlocks multi-touch on all their devices. I imagine they are waiting for Palm to deal with that right now. They are also working on some interesting partnerships for Chrome OS that will impact Google development across the board.
 
Recently I had to buy a new mobile phone and compared the iPhone and HTC Hero (Android OS) closely.. (Im a Mac owner so was initially biased towards the iPhone)

The end result was that I chose the HTC phone after actually trying them both. The Android OS in its latest version (1.5) is excellent and seemed to offer more from a phone than the iphone did (better text entry, better features for photos and camera, and out the box integration with all of google's services... The interface was also much better (in my opinion).

plus it was a hell of a lot cheaper in the UK that the iPhone. I spent like 3 weeks playing with both phones before making my choice so I feel it was quite a personal decision in the end for which other people may have chosen differently.

anyways... onto the market place vs the app store. I agree with the findings of the report. The market place is not the best place, but it does have tons of software on it. Clearly not as much as the app store, but most of the tools/utilities/ communication widgets etc are all free. In fact the vast majority of the apps are free. It is difficult to find stuff though.. and the ratings are all borked.

Good news for consumers in the short term, but not so for developers... which in turn will lead to less apps, and thus bad news for consumers eventually.

So in all honesty... Google need to sort it out. Simply copy the app store model, and quickly. They have a better OS and better hardware in my opinion (not in every category... the CPU and GPU is better in the iPhone.. but then they pair it with a weaker camera and price it x2 as much as Android phones).

I hope that both succeed in all honesty. Both deserve to do well.
 
Welcome to Gen X. We don't give a low flying f*** about that sh**. We like to do what we want, when we want ;)

And then cry on the Internet when your warranty claim is denied.

BTW, Gen X ended around 1976. The youngest people in Gen X are about 32 years old.

They don't jailbreak their iphones and play around with their techno gadgets. You're thinking of Gen Y.
 
And then cry on the Internet when your warranty claim is denied.

BTW, Gen X ended around 1976. The youngest people in Gen X are about 32 years old.

They don't jailbreak their iphones and play around with their techno gadgets. You're thinking of Gen Y.

And the quebecois lays down the law.:eek:

+2
 
And then cry on the Internet when your warranty claim is denied.

BTW, Gen X ended around 1976. The youngest people in Gen X are about 32 years old.

They don't jailbreak their iphones and play around with their techno gadgets. You're thinking of Gen Y.

Hey, Im a Gen Xer and I hack my gadgets. I dont own an iPhone but I have rooted my G1. :p
 
Look there (official Apple documentation) : http://developer.apple.com/iphone/l...s.html#//apple_ref/doc/uid/TP40007959-CH4-SW2

some peaces of the page :

...Important: If you are not a member of the iPhone Developer Program, you do not have access to the Program Portal.


...A certificate signing request (CSR) contains personal information used to generate your development certificate. You submit this request to the iPhone Developer Program Portal.
The Program Portal is visible only to members of the iPhone Developer Program.

...When you build your iPhone application with Xcode, it looks for your development certificate in your keychain; if it finds the certificate, Xcode signs your application, otherwise, it reports a build error.

If I sum it up, until you fork out $99/year you can't even try it on your own device. Is this enough proof for you ?

You can still download the SDK for free, which has the emulator and install app. The fee is needed to get support from Apple and submit the App. You can still test it fine.
 
You can still download the SDK for free, which has the emulator and install app. The fee is needed to get support from Apple and submit the App. You can still test it fine.

Right you can download the SDK and develop your application in emulator. But you need to fork the money to Apple to test it on your own device. So what you said is not true, this is not the fee for submitting the app (otherwise you'd pay for every submission to the AppStore).
 
Right you can download the SDK and develop your application in emulator. But you need to fork the money to Apple to test it on your own device. So what you said is not true, this is not the fee for submitting the app (otherwise you'd pay for every submission to the AppStore).

They must of changed it, because my friend developed 2.2.1 apps and loaded them on his iPhone and he never paid a single cent. (He doesnt have a credit card)

This isnt new anyway, other companies supply basic SDKs for free but charge for extra features. EG: Visual Studio.
 
They must of changed it, because my friend developed 2.2.1 apps and loaded them on his iPhone and he never paid a single cent. (He doesnt have a credit card)

This isnt new anyway, other companies supply basic SDKs for free but charge for extra features. EG: Visual Studio.

Visual Studio has had a free version for a while now, Visual Studio Express. It's plenty good too.

Android's SDK is free. Loading the apps on your device is free. Selling your app through your own means is free. The only fee you pay is for Android Market.

Maemo's SDK is free. Loading apps on your device is free. Selling your app through your own means is free. Heck, they will even post it on their site for free for others to download it and install it.

Apple just doesn't want to lose their control of the platform. You can try to justify it any way you want, but that's what it really is about. They're about to find out that in the cellphone market, competition is fierce.
 
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