On a large scale this may be true but I see plenty of independent developers excited about developing for Vision Pro (and hoping that get selected for the in person labs that just opened up).
I don't know about the failed portion but I agree with everything else that Apple needs to convince developers to hop on.
And I don't agree that Apple's first part apps working perfectly is a "big if." It's Apple. The first party apps they announced will likely be fairly polished. The demoes were already quite good based on first impressions and we're still at least 7 months away from launch.
But regardless of how many people want it, realistically they simply won't sell as many units at $3500 than they would at a much more accessible price point. And rumors of low supplies just add on to the problem. So naturally this first gen will have a very small user base compared to previous product launches.
For the first year or two, I think we'll just see big apps that Apple has convinced devs to port (Disney, Microsoft Office among others) as well as apps already developed on other platforms, namely Meta Quest.
It will take a non-Pro and a couple of generations' worth of sales for the Vision platform to truly kick off. iPad did really well first gen but even it had some underwhelming app options for the first couple of years (the notorious low res upscaled iPhone apps for example). Vision will likely face the same issue at a similar time frame if not longer.
I feel you could very well be right here.You make some good points but it's the stickiness of the device where I'm dubious. After the novelty wears off will people be jumping to a device which has 2 hours battery life and can become uncomfortable after a few hours use or will they just go to their iPad or Mac given what it does is largely the same?
When Vision Pro launches it will be sold out immediately due to initial interest and limited supply. But once more supply begins to come on board and demand eases I'm curious whether Apple will be able to maintain the hype. This will be the most dangerous period in terms of adoption of the product and if those early buyers begin to switch off it will begin to look ominous.
I completely agree that for the Vision Pro to be a success, it needs to be useful for work, not just entertainment.I feel you could very well be right here.
Naturally there is going to be a lot of wow, hype and excitement over this device upon launch and for many months after, but there is going to be a big fall off I'm sure, and then we shall see just how many people are going to want to be wearing this for work, as opposed to the current people who are willing to wear headsets for their entertainment.
What Apple presented does feel very futuristic. Like when they introduced Siri, and it never performed at the level they presented it in their ads. I'm a bit more optimistic about VP than Siri, because it involves hardware, and Apple tends to get hardware right, whereas Siri was pure software. But getting VP to function well and widely adopted by the general public could be a years long and even decades long process, like it was with the Mac and point-and-click graphical interface, rather than with iPhone/iPad and multi-touch, which was widely adopted in just a few years.This could so easily crash and burn as what Apple want to sell and tried their best to advertise they can not and have not made.
Basically they showed off, and talked about a product that may exist in 10 years time, but have made a product that does not match this future vision.
Yes, very!One thing is for sure, it's going to be a very interesting thing to watch happen.
Yup, remember the first iPad? It can run all iPhone apps from the get go and for a while that's all we got before those Apps get 'updated' into iPad version. Now it's common to see both iPad and iPhone versions available for the same Apps with iPad version is different in resolution and sometimes layouts.Issue is it will take time for developers to test the waters to see where it goes. As first gen this will be very much for a small market. As it develops more will take interest
Yup, remember the first iPad? It can run all iPhone apps from the get go and for a while that's all we got before those Apps get 'updated' into iPad version. Now it's common to see both iPad and iPhone versions available for the same Apps with iPad version is different in resolution and sometimes layouts.
I would imagine the similar thing to happen with Vision Pro. Already Apple mentioned that all the iPad apps can run inside Vision Pro in canvas mode from the get go. But users would of course prefer native Vision Pro version of those Apps just like we prefer native iPad apps on iPad rather than a smaller blurry version of iPhone. As it took at least a couple of years from iPhone transition to iPad, I would imagine it would take several years more for iPad transition to Vision Pro.
Yup this is the biggest risk. Even if the technology is impressive and the price point accessible, the question still stands if people even want this device in the first place.Vision Pro is a big risk for Apple - even if they sold it for £10 it just might not be something enough people want in their lives to sustain it as a viable product. Products like the Quest and Index have shown that these things tend to go in the cupboard and gather dust for many buyers.
It is the biggest risk but not because of Quest and Index. Despite having VR and AR, Vision Pro is still a different category of product with new target. Spatial computer is still very alien to most people, not until Apple released it to the public, not until people started using it, not until people saw themselves what the device is used for, capable of and differentiate itself from anything else, no one could be convinced or made justification of a $3500 'what the heck is this thing' product. Not until then, it would remain 'niche'. Be patient.Vision Pro is a big risk for Apple - even if they sold it for £10 it just might not be something enough people want in their lives to sustain it as a viable product. Products like the Quest and Index have shown that these things tend to go in the cupboard and gather dust for many buyers.
people can say those who wore it are apple fanboys but all were in love with it.It could certainly catch on if the people who loved it will also be same people who buy it. It will be like no other VR headset lets face it.It is the biggest risk but not because of Quest and Index. Despite having VR and AR, Vision Pro is still a different category of product with new target. Spatial computer is still very alien to most people, not until Apple released it to the public, not until people started using it, not until people saw themselves what the device is used for, capable of and differentiate itself from anything else, no one could be convinced or made justification of a $3500 'what the heck is this thing' product. Not until then, it would remain 'niche'. Be patient.
Well, except for a few people who were lucky enough to try it. They knew what is coming.
This. The adult entertainment industry is always an early adopter of new technologies.I’d wager the “adult entertainment” industry will 😂
Maybe also some Nintendo wee type games
It will or would be interesting to see the 1st VR/AR Headset maker willing to admit to this type of use, and not do anything to block adult content or support it in their store.
They don't even need to go down this path. Videos filmed on the Vision Pro, sold elsewhere, and then use the standard video player for playback.
People who demoed the units said it was 'like being at the kids birthday party'. This has a clear parallel for adult videos. People who can afford the headset will pay big bucks for these sort of videos. Profit.
Very few people are talking about this really obvious use case.
I mean, what's the difference between filming pornography using your smartphone vs the Vision Pro? Why is it okay to have sex videos on your phone but the same thing would be considered taboo on a headset?Interesting thought.
I wonder if Apple will block such a concept.
Actually, I'm pretty sure Apple WILL block it.
I mean can you just imagine the new article:
"Apple Vision Pro headset used to distribute pornographic content between users"
That's a usage Apple are not going to want spoken about with their 'family friendly' place they want to be in the world.
If they get news of this happening, they will for sure but in AI software which will detect "bare human skin" type imagery and block it.
Guy Godin Xitted on June 5 “Remember that the Rift launched with an Xbox controller in the boxGuy Godin's Virtual Desktop app is a lot different from the Mac Handoff feature. Mac Handoff requires you to be in front of your Mac. Virtual Desktop allows you to remote into any PC no matter where you are, with the desktop becoming part of your surroundings. While Mac Handoff just puts a computer monitor in your world, Virtual Desktop allows you to make the computer your world.
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The desktop becomes controllable with just your hands, unlike handoff that requires a keyboard and mouse. You can even play VR games through it (provided you have a VR ready PC.)
Home | Virtual Desktop
www.vrdesktop.net
But besides the great practical use Virtual Desktop offers, it's important to get that app onto visionOS because of it's creator: Guy Godin. Guy Godin is the defacto VR developer, the one the rest of the industry looks up to. He arguably pioneered "spatial computing."
If you get Guy Godin on board with the Apple Vision, other XR developers will follow him.
The Quest and Index are VR devices with a limited scope for applications. They are not in the same universe as Vision Pro.Vision Pro is a big risk for Apple - even if they sold it for £10 it just might not be something enough people want in their lives to sustain it as a viable product. Products like the Quest and Index have shown that these things tend to go in the cupboard and gather dust for many buyers.
I mean, what's the difference between filming pornography using your smartphone vs the Vision Pro? Why is it okay to have sex videos on your phone but the same thing would be considered taboo on a headset?
You make a good point.
I am unaware on what Apple's current iPhone policy is on selling Pornography taken on an iPhone to others via any Apple store type of method as opposed to simply via the internet.
Are we assuming that Vision Pro users will be able to simply go to a web browser, download and install something from a web site, or the only way will be to purchase software/data via an Apple store?
One could make the argument that Adult material in AR is different to a 2D screen version.
It's certainly going to be interesting to see how Apple handles this.
In theory, with advanced enough software, once your room is mapped, then one could create adult material which interacts within your home layout.
This would of course be of great interest to a percentage of users, after all. It's said that such content was one of the reasons for the Internet gaining popularity in the 1st place.
We can be sure Apple have talked about this, and of course they won't talk about their decisions, so it will be interesting to see what happens over the next year or two when devs who wish to create adult AR/VR content try to do it.
They of course won't be able to sell such apps/experiences via an Apple vision pro store, so we'll have to see what other routes Apple allows there to be to get content onto the device.
Indeed, and as an Adult I hope Apple does not block a totally legal method of "Entertainment"It sounds like we are thinking way too much about this.
Currently, I am able to torrent shows from the internet, transfer the video files from my Mac to my iPad either via external storage, continuity or airdrop. There are video containers like infuse which allow me to organise and play my content.
I expect to be able to do something similar with the vision pro as well. Apple may not allow apps specifically showing X-rated content, but third party sources should still remain possible.
Appeal to a mass consumer audience? Definitely not at this price point (let’s just be honest y’all).For me this product reminds me of the HomePod in many ways. Apple enter the segment several years late and release a product much more expensive than the competition who have significant market share. Realistically, do many people here think a £3500 AR headset computer is going to appeal to a mass consumer audience? Headsets are niche to begin with, and Apple are pricing themselves at the very high end of this niche. It is no wonder there are articles suggesting developers are reluctant to commit at this point.
Appeal to a mass consumer audience? Definitely not at this price point (let’s just be honest y’all).
However, I do believe it will be successful despite the price. For comparison, Quest Pro was a total flop at $1500.
But if Apple markets the device will, I think the Vision will sell “surprisingly” well. That’s also the optimist in me because I really want this product category to succeed
Personally, I’d never drop this much on a MacBook Pro or PC setup. But I’m absolutely saving up to buy the Vision Pro.