Developers Demo Augmented Reality Improvements Coming in iOS 11.3

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Jan 31, 2018.

  1. MacRumors macrumors bot

    MacRumors

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    [​IMG]


    The iOS 11.3 update, seeded to developers and public beta testers last week, introduces ARKit 1.5, an upgraded version of the set of tools developers can use to create augmented reality apps for the iPhone and the iPad.

    As it turns out, ARKit 1.5 can do a lot of neat things. It can map irregularly shaped surfaces for better detection of your surroundings, and it can also recognize and map vertical surfaces like walls and doors, so you can use AR to place and detect items on walls.

    Over the course of the last week, developers have been testing out ARKit 1.5 and sharing short demo videos on Twitter, providing a look at just what will be possible with augmented reality apps when iOS 11.3 is available.

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    Vertical surface detection, for example, is shown off in the video below. A realistic-looking tunnel is projected on a wall, and while this doesn't have any immediate usage implications, it's a useful demo of how ARKit sees walls in iOS 11.3.


    An example of how vertical plane detection can be used in augmented reality games is demonstrated in the video below, where creatures projected into open space take advantage of the area around them.


    Another demo adds virtual artwork to a blank wall, a concept that could potentially be used in an art gallery or museum where art is invisible without a smartphone.


    Vertical plane detection is used in the video below to show a realistic-looking virtual cockatoo coming through a window and landing on a windowsill.


    In addition to mapping oddly shaped spaces and recognizing vertical surfaces, ARKit 1.5 also includes image detection features that work on everything from movie posters to barcodes, as demoed below. In the future, you might be able to scan a barcode with ARKit to get a virtual popup of nutritional information, calories, and more.


    Image detection could be useful in settings like art galleries and museums, where visitors could use it to scan paintings and exhibits to receive more information, as shown off in the video below.


    Though not visible in the demo videos shared by developers, ARKit 1.5 also introduces a higher camera resolution, so passthrough video is 1080p rather than 720p, and there's also support for autofocus capabilities, another feature that will improve the augmented reality experience on iOS devices.

    Recent data has suggested that the ARKit framework has seen only modest adoption from developers and stagnating growth since its debut in iOS 11, but improvements like ARKit 1.5 may change that in the future. Augmented reality on iOS devices is still in its infancy and it will take time for developers and users to discover the best real-world use cases for the technology.

    Apps using ARKit 1.5 will be available starting this spring when iOS 11.3 is released to the public.


    Article Link: Developers Demo Augmented Reality Improvements Coming in iOS 11.3
     
  2. itsmilo macrumors 68020

    itsmilo

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    Not hating but is anyone actually really using AR to advance their daily work flow? I have yet to find any use for it. I feel like even on Pokemon Go most people turn AR off

    Its just weird to hold your phone up on your face like that and spin around like a crazy person. Imagine using it in combination with Siri haha smartphone zombies 2.0
     
  3. DanielDD macrumors 6502

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    I used it to refurnish my bedroom with the IKEA app. To be fair, a measuring tape would be easier
     
  4. HiVolt macrumors 6502

    HiVolt

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    I've tried a few of the AR "measuring/ruler" apps. What a horrible waste of time, inaccurate by several to over a dozen feet at times.
     
  5. Christian 5G macrumors 6502a

    Christian 5G

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    #5
    Amazing! Give it a time, this is a new technological advance!
     
  6. err404 macrumors 68020

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    #6
    I plotted the area of my irregular shaped driveway to estimate for a seal coat. It was close to within a couple percent.
     
  7. Dan Holmstock macrumors member

    Dan Holmstock

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    #7
    Sorry ... again this is a yawn. It’s fun to try but like my google daydream it gets old.
     
  8. and 1989 others macrumors regular

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    #8
    The quality of the VR output seems disproportion to the technology it's being used on. It doesn't appear to have developed greatly in the last decade.
     
  9. nilcoalescingoperator macrumors newbie

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    I have two main issues with ARKit as it stands. 1) No built-in occlusion. Put your hand in front of an AR object and it floats on top. This sucks. Apple could implement this on phones with dual cameras. 2) You have to stare at your phone to see a smaller version of reality with something on top. I'd rather enjoy actual reality. I could see ARKit having niche uses for games, industry (scanning objects, placement of objects in a store, etc…), but for general use? I feel like it's a solution looking for a problem.
     
  10. Will.O.Bie macrumors 6502

    Will.O.Bie

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    I think AR is only useful to a select few that might find it useful or even fun to play around with the first few days, after that it's old. For someone like a real estate agent, interior or exterior designer, yes, but to the regular public, I don't think this will catch on.
     
  11. gatearray macrumors 65816

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    Oh yeah, AR... is that still a thing? Anyway, nobody cares.
     
  12. whiteboytrash, Jan 31, 2018
    Last edited: Jan 31, 2018

    whiteboytrash macrumors 6502

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    Industrial use of AR is way more advanced and useful than you are seeing on your phone.

    ARKit 1.5 now has horizontal and vertical plane detection so you can now achieve occlusion, it’s just not fast enough if you wave your hand in front of the camera. However it now detects walls so you can have a zombie peering around a wall etc. Again AR in factories etc. is far more useful a superior than a consumer phone use case.

    Boeing is using it for their engineers to detect t engine system and provide indicators and pointers to engine parts and the sequence to test. Medical is already taken huge advances. All of this is a glasses based technology rather than phone.
     
  13. rturner2 macrumors 6502a

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    Probably could have used measuring tool on google maps.
     
  14. WalterTizzano macrumors regular

    WalterTizzano

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    #14
    Gimmick was gimmick remains. Maybe in a few years it will become actually useful, for now it's a waste of time. I remember some people here saying that iOS 11 would be revolutionary because of AR. LOL :D
     
  15. OutSpoken macrumors 6502a

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    #15
    I don’t want to seem ignorant to new tech but. ...yeah im not seeing the value in AR yet... even furniture mapping apps like the ikea one was very disappointing.

    The real question for me is, how is AR going to enhance my daily life?
     
  16. keatth macrumors 6502

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    You guys are crazy. AR is the future. We will all have contact lenses with AR built in, most of the economy will be digitized.
     
  17. DynaFXD macrumors 6502a

    DynaFXD

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    Ya know, they could use ARKit to develop a Harry Potter based messaging app. Something like your phone lets out an owl call, you pick it up and look around to find Hedwig (something like that cockatoo demo), then a message drops in your inbox. Pull that off and I am pretty sure my wife would run to the store to grab whatever iPhone was needed to do it smoothly.
     
  18. mtneer macrumors 68030

    mtneer

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    I think this is more promise than product unfortunately. I believe it will take something big (from Apple?) to tip usage beyond the handful of novelty apps currently using this.
     
  19. Westside guy macrumors 603

    Westside guy

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    #19
    I suspect that when AR actually becomes useful it'll be in small, fairly unobtrusive ways - along the lines of the nutrition info popup mentioned in the summary.

    But right now no developer really cares about unobtrusive... they're looking to wow you (and mostly failing miserably) with their new playthings.
     
  20. Tech198 macrumors G5

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    #20
    Apple reckons they have a "nitch" (or an itch).. i forget which one.

    I still say, although technology is good to have, you must still get the picture anyway, so if your gonna do that,, you may as well also align it up, rather than use your phone

    They'll be uses.
     
  21. err404 macrumors 68020

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    #21
    I tried. My house is very obscured by trees. It is one of the rare homes in the neighborhood that doesn’t even have the building outline.
     
  22. 69Mustang macrumors 603

    69Mustang

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    /Looks at demos

    The future is not here yet.
     
  23. Swampthing Suspended

    Swampthing

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    #23
    Apple can keep refining their AR Kit all the time, but it really doesn't matter if the software out there isn't that great. Right now I have a very hard time finding any "killer apps" that use AR spectacularly well.

    Pokemon Go is fine, and if those developers ever get off their butt and release the Walking Dead: Our World... but those games really need to be done well to make the case for continued AR gaming. Right now the AR section of the iTunes store is mostly junk that seems to have an AR mode thrown in at the last minute.
     
  24. funinhounslow macrumors newbie

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    #24
    That art gallery application is the only remotely compelling use of this technology that I've seen yet. Point your phone at a painting or exhibit in a museum and get more information on the object in question - this would only be useful though if you were given more information than was shown on the exhibit's label.
     
  25. Aussi3 macrumors 6502

    Aussi3

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    I think give it time and there will be some good useful apps at the moment there is just rubbish
     

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