No, iTunes 64-Bit requires OS X 10.7.0 or newer. See screenshot.Could it be that you where offline for a year or so?
(click to enlarge)
No, iTunes 64-Bit requires OS X 10.7.0 or newer. See screenshot.Could it be that you where offline for a year or so?
Paves the way for intel chips in iPhones
And yet still no word of 64 bit Android. We're so far ahead of them it's hysterical.If you want 64 bit desktop performance on your mobile there is only one player in town.
Depends...
The changes can be quite significant to the point where certain parts of the code simply won't compile (or compile then crash your machine because they make wrong assumptions.)
In my view the apps that will benefit the most from being 64-bit, generally won't compile if they use 32-bit code.
I'm reminded of all the "WHY ISN'T ITUNES 64-BIT YET???" threads here, yet no one could actually explain the benefits of it being 64-bit for the average user.
So I guess iOS 7.0.1 will bring single binary support.Developers with apps that function on both iOS 6 and iOS 7 will be limited to 32-bit development for the time being, but Apple has plans to support a single app binary for both 32-bit and 64-bit apps in the next month.
With Universal apps including retina iPad assets and now adding 64-bit support it's too bad Apple didn't increase the flash storage capacity. We've been stuck at 16GB base capacity for new models for 4 years. Whatever happened to Moore's Law?The revenge of the fat binaries...![]()
And yet still no word of 64 bit Android. We're so far ahead of them it's hysterical.If you want 64 bit desktop performance on your mobile there is only one player in town.
You have absolutely no idea what you're talking about. This is irksome.
Not only is the A7 not anywhere near desktop performance, on the very same day Intel was showing 64 bit cpus for Android.
http://www.dailytech.com/IDF+2013+Intel+Distances+Itself+From+Windows+8+Microsoft/article33363.htm
Apple is, unfortunately, ahead of precisely no one.
iMovie or iPhoto and a few other Apple apps are probably ready for the hybrid versions in-house (they've got the new compiler!).
Any new apps that don't need or want to support the older OSes.
Gary
And yet still no word of 64 bit Android. We're so far ahead of them it's hysterical.If you want 64 bit desktop performance on your mobile there is only one player in town.
The best part is yet to come...Once they do have (multiple implementations of) 64bit chips to use, mass confusion will ensue with programs running only on certain processors, etc.
The reality is Apple is about to prove beyond a shadow of a doubt why Android is fragmented and more effort for devs to program for. Imagine making 6 or 8 binaries for your program vs. 2 for iOS7.0 and possibly one for iOS7.1.
I wish they would accept my porn app
Sorry, but both of you guys come off as just ignorant Apple fanboys.
Android, in a way, is already 64-bit ready. They just have to update the kernel. But Android is built on the Linux kernel and there already is a 64-bit Linux kernel.
You really have no idea what you are talking about. Android apps run on top of the Dalvik JVM. Once the JVM is updated, then all apps will work. There are already multiple processors on Android. All you have to do is compile an app once and it will work. There are ARM, Intel, and other processors and they all run current Android apps.
Sorry, but both of you guys come off as just ignorant Apple fanboys.
Android, in a way, is already 64-bit ready. They just have to update the kernel. But Android is built on the Linux kernel and there already is a 64-bit Linux kernel.
You really have no idea what you are talking about. Android apps run on top of the Dalvik JVM. Once the JVM is updated, then all apps will work. There are already multiple processors on Android. All you have to do is compile an app once and it will work. There are ARM, Intel, and other processors and they all run current Android apps.
I'm sure it'll take google and its handset manufacturers a metaphoric 5 minutes to catch up.
this android versus apple thing is quickly becoming a mine is bigger than yours game.
And yet still no word of 64 bit Android. We're so far ahead of them it's hysterical.If you want 64 bit desktop performance on your mobile there is only one player in town.
Android, in a way, is already 64-bit ready. They just have to update the kernel. But Android is built on the Linux kernel and there already is a 64-bit Linux kernel.
You really have no idea what you are talking about. Android apps run on top of the Dalvik JVM. Once the JVM is updated, then all apps will work. There are already multiple processors on Android. All you have to do is compile an app once and it will work. There are ARM, Intel, and other processors and they all run current Android apps.
Depends...
The changes can be quite significant to the point where certain parts of the code simply won't compile (or compile then crash your machine because they make wrong assumptions.)
In my view the apps that will benefit the most from being 64-bit, generally won't compile if they use 32-bit code.
Yeah? Apple just switched, Android didn't. 32-bit iOS apps will continue to work as great as they've ever done with no need (zero) for recompilation of anything. One only need to if one want to use the special features where 64-bit or ARMv8 do shine. If your app doesn't, then you can just sit back and do absolutely nothing.In a way, Android is in much better shape with regard to switching to 64bits than iOS is.