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Not exactly unified when there is inconsistency in the application of the rules.


Call it prosecutorial discretion and loopholes. Same as life outside Infinity Loop. As with any rule change it's always the low hanging fruit that gets picked first.
 
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The cat's already out of the bag. Tim Cook's incessant focus on emojis only drives this further... Don't give developers whiplash from embracing emojis.
 
They invested into this "resource" - sure... but when developers and designers use this as part of the UI it reinforces the visual identity of iOS and uniqueness of the platform throughout the ecosystem.

What's next? Can't use a UINavigationBar because Apple invested into that "resource" too with their designers and developers?

What's going to ultimately happen here is that a lot of apps are going to look WORSE on the platform because most people can't afford good iconography, won't see the value, won't pay for it or will end up doing it half-heartedly/with low taste.

Really trivial value grab for Apple here.
 
But I don't think this is about use of emojis, it's about use of Apple's designs for the emojis, which is Apple's IP. Want to stick a smily face or a fried egg in your app? No problem, but do the work yourself.
They're characters that can be typed in...
 
It only applies to the little guy. If you're big like snapchat, no need to worry
this double standard stuff bothers me to no end. if they want to apply the rules, its their sandcastle, let them. but because the big guys do it and they dont want to offend them by removing snapchat, like how apple almost removed uber, then they should allow the little guys too. they cant have it both ways! and snapchat has the budget to make their own too which is what is even worse!
 
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Hey Apple:

-Dark mode
-Incoming calls still taking the whole screen, interrupting apps
-Quick Compose for messages
-Home bar toggle (X)
-CC bar toggle (X)
-Battery percentage (why did you take this away?)(yes I know you can CC for it, that's not what i'm asking for)


Just to name some. But let's focus on this emoji's in app business, definitely a critical issue.

Meanwhile, you can find a solution to all of the above, and that is why I jailbreak.
 
Glad the internet is focusing on what matters. Whatever will indie developers do if they can’t use Apple’s emoji’s in their apps? :eek:
 
They invested into this "resource" - sure... but when developers and designers use this as part of the UI it reinforces the visual identity of iOS and uniqueness of the platform throughout the ecosystem.

What's next? Can't use a UINavigationBar because Apple invested into that "resource" too with their designers and developers?

What's going to ultimately happen here is that a lot of apps are going to look WORSE on the platform because most people can't afford good iconography, won't see the value, won't pay for it or will end up doing it half-heartedly/with low taste.

Really trivial value grab for Apple here.

This probably happened because Jony Ive woke up in a bad mood one day.
 
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Over the past few weeks, iOS app developers have been sharing stories on Twitter about their apps getting rejected by Apple's App Review team because emojis were used in "non-keyboard based situations." So if an app displayed an emoji in its user interface, where the user did not type it in with a keyboard, Apple said it was not complying with its trademark and Apple Emoji imagery guidelines.

As accounts of similar situations begin to build, Emojipedia this week reported on the topic, and attempted to make sense of the new rules, with a handful of examples of apps that have been using emoji within their UI and are now being rejected by Apple. In the iOS app "Reaction Match," a Game Center error screen saw the use of the loudly crying face and alien emojis become problems for developer Eddie Lee. He eventually removed all instances of the emojis, and the App Store reviewers then accepted the app.

emojipedia-reaction-match-app-examples.jpg

Image of Reaction Match's rejected (left) and approved (right) app screens via Emojipedia


Github client app GitHawk faced similar issues, with Apple rejecting the app for its use of emojis as "media" in various parts of the app. As developer and software engineer Ryan Nystrom explained, these instances of "non text input" emoji use got flagged, but once he removed the emojis and used them only as "content" and as text input examples, the app was approved.

inbox-zero-emoji-from-githawk.jpg


Like other newly discovered App Store guidelines, there is some inconsistency in Apple's processes and the exact rules remain unclear. For example, a few major apps apparently violate the new emoji-as-text-only rule -- like Snapchat's emoji friend scores -- but appear to not have had issues in recent updates. Other areas of uncertainty include emojis in push notifications and in responses from chatbot apps.

As Emojipedia pointed out, this could affect smaller developers the most and cause their user interfaces to become less personalized.
Apple is known to consistently introduce tweaks and updates to its App Store Review Guidelines, occasionally amending harsher rules that create unexpected problems for some apps. For example, last June Apple introduced new guidelines that banned apps created from a commercialized template or app generation service in an effort to fight clones and spam on the App Store. Eventually, the rule negatively affected small businesses who rely on such templates, and Apple amended its guidelines to be less restrictive.

Outside of the traditional emoji characters, Apple launched a new set of advanced emojis with Animoji on the iPhone X. The new feature creates 3D models of existing emojis and tracks their animations to the user's facial features using the iPhone X's TrueDepth front-facing camera, which resulted in the phenomenon of "Animoji Karaoke" videos that Apple itself eventually got in on.

Article Link: Developers Report Recent Enforcement of Stricter Rules for Emoji Use in iOS Apps

I am SO glad that while Apple goes to Hell in a fiery hand basket, making piece of trash phones designed to fail and to become deliberately obsolete (only fixing it when caught, just like when iPod batteries started failing RIGHT AFTER THE WARRANTY ENDED, when Steve Jobs famously, (or rather infamously,) told upset users who bought the overpriced, overhyped MP3 players from (ohh, ahh,) Apple... “buy a new one,”) in a fashion CLEARLY engineered to induce people to buy MORE designed to fail pieces of garbage, and headphones Apple hopes we will shell out REAL MONEY for that do NOTHING WHATSOEVER that the old ones didn’t, so that they could make their products ever-so-slightly slimmer and lighter, (hahaha, no, it’s so they can force you to buy headphones from them, dummies!) and building themselves a fancy-shmacy “spaceship” campus, on some of the most expensive land on Earth, which they totally didn’t NEED, that they are now spending money that would be better-spent building devices that would actually LAST A WHILE before turning into WORTHLESS, UNUSABLY SLOW, UN-USER-REPLACEABLE-BATTERY-HAVING pieces of junk, they are spending a bunch of money paying people to DRAW “EMOJIS” for drooling sub-morons to use, instead of real, actual words, to communicate with each other while their brains’ speech-centers ATROPHY.

Damn, why am I in such a pissy mood lately? Oh yeah, because I bought an iPhone that I’m going to have to pay Apple to fix, since they designed it to FAIL and force me to buy a new one sooner than I’d intended... THAT’S WHY. Well, guess what? I won’t. I won’t buy a new battery, and when I buy my next phone, it won’t have a GODDAMNED little APPLE on it.

Apple, if any of you clowns are listening... the correct price for this fix is FREE. You BROKE IT, YOU should have to buy it. In fact, I wonder if anyone is suing to force Apple to buy back their crappy phones at the original full price, so the users are free to buy a BETTER phone from a company NOT trying constantly to RIP THEM OFF? I should look into that.
 
Glad the internet is focusing on what matters. Whatever will indie developers do if they can’t use Apple’s emoji’s in their apps? :eek:
They will all switch exclusively to Android because that's where all the freedom and big money are.
 
"Here is a new descriptive way to use pictures to express emotion and information on iOS but **** off if you use our pictures", Copyright Apple 2018
 



Over the past few weeks, iOS app developers have been sharing stories on Twitter about their apps getting rejected by Apple's App Review team because emojis were used in "non-keyboard based situations." So if an app displayed an emoji in its user interface, where the user did not type it in with a keyboard, Apple said it was not complying with its trademark and Apple Emoji imagery guidelines.

As accounts of similar situations begin to build, Emojipedia this week reported on the topic, and attempted to make sense of the new rules, with a handful of examples of apps that have been using emoji within their UI and are now being rejected by Apple. In the iOS app "Reaction Match," a Game Center error screen saw the use of the loudly crying face and alien emojis become problems for developer Eddie Lee. He eventually removed all instances of the emojis, and the App Store reviewers then accepted the app.

emojipedia-reaction-match-app-examples.jpg

Image of Reaction Match's rejected (left) and approved (right) app screens via Emojipedia


Github client app GitHawk faced similar issues, with Apple rejecting the app for its use of emojis as "media" in various parts of the app. As developer and software engineer Ryan Nystrom explained, these instances of "non text input" emoji use got flagged, but once he removed the emojis and used them only as "content" and as text input examples, the app was approved.

inbox-zero-emoji-from-githawk.jpg


Like other newly discovered App Store guidelines, there is some inconsistency in Apple's processes and the exact rules remain unclear. For example, a few major apps apparently violate the new emoji-as-text-only rule -- like Snapchat's emoji friend scores -- but appear to not have had issues in recent updates. Other areas of uncertainty include emojis in push notifications and in responses from chatbot apps.

As Emojipedia pointed out, this could affect smaller developers the most and cause their user interfaces to become less personalized.
Apple is known to consistently introduce tweaks and updates to its App Store Review Guidelines, occasionally amending harsher rules that create unexpected problems for some apps. For example, last June Apple introduced new guidelines that banned apps created from a commercialized template or app generation service in an effort to fight clones and spam on the App Store. Eventually, the rule negatively affected small businesses who rely on such templates, and Apple amended its guidelines to be less restrictive.

Outside of the traditional emoji characters, Apple launched a new set of advanced emojis with Animoji on the iPhone X. The new feature creates 3D models of existing emojis and tracks their animations to the user's facial features using the iPhone X's TrueDepth front-facing camera, which resulted in the phenomenon of "Animoji Karaoke" videos that Apple itself eventually got in on.

Article Link: Developers Report Recent Enforcement of Stricter Rules for Emoji Use in iOS Apps
At least they had improved Siri just in time for the HomePod with the extra 3 months they had from the delay. And game center isn’t totally useless anymore with the innovative way you can connect and talk to friends that rivals PlayStation service

(not)
 
Anyone know the reasoning behind Apple blocking this? Do they just not want developers to be lazy?

I figure if it looks good, it should be allowed. Nobody really owns Emojis anyway.

The reason is stated in the article (that part below the headline).
[doublepost=1518023233][/doublepost]
This is funny because Paul Hegarty in his Stanford iOS 11 development course uses emoji in the first class demo. I suppose Apple thinks it isn't professional to use them outside email and messaging apps, which makes sense.

That is a fair use exception under trademark law. Moreover, Paul Hegarty isn't publishing apps that are subject to App Store guidelines.
[doublepost=1518023337][/doublepost]
I am SO glad that while Apple goes to Hell in a fiery hand basket, making piece of trash phones designed to fail and to become deliberately obsolete (only fixing it when caught, just like when iPod batteries started failing RIGHT AFTER THE WARRANTY ENDED, when Steve Jobs famously, (or rather infamously,) told upset users who bought the overpriced, overhyped MP3 players from (ohh, ahh,) Apple... “buy a new one,”) in a fashion CLEARLY engineered to induce people to buy MORE designed to fail pieces of garbage, and headphones Apple hopes we will shell out REAL MONEY for that do NOTHING WHATSOEVER that the old ones didn’t, so that they could make their products ever-so-slightly slimmer and lighter, (hahaha, no, it’s so they can force you to buy headphones from them, dummies!) and building themselves a fancy-shmacy “spaceship” campus, on some of the most expensive land on Earth, which they totally didn’t NEED, that they are now spending money that would be better-spent building devices that would actually LAST A WHILE before turning into WORTHLESS, UNUSABLY SLOW, UN-USER-REPLACEABLE-BATTERY-HAVING pieces of junk, they are spending a bunch of money paying people to DRAW “EMOJIS” for drooling sub-morons to use, instead of real, actual words, to communicate with each other while their brains’ speech-centers ATROPHY.

Yes, because the intellectual property attorneys at Apple also engineer iPhones. Nothing wrong with your logic.
 
Yeah, screw the Pro and the Mini.

Why do people always talk about Apple as if it's a team of 12 people in a garage who can only focus on one or two things at a time? Apple is a conglomeration of thousands of such groups. Because one group focuses on something trivial-sounding like this doesn't mean the group working on the Pro and the Mini (or bug fixes or Siri or whatever else people are complaining about here) aren't continuing to do what they do. I don't understand this reaction.
 
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