Did 10.6.5 really fix graphics/ openGl issues???

Discussion in 'macOS' started by MBX, Nov 10, 2010.

  1. MBX macrumors 65816

    Joined:
    Sep 14, 2006
    #1
    I don't really feel any improvement. In fact trying to move around Spaces still is lagging and almost impossible, they still haven't fixed that bug?!?

    Safari feels a bit slower, chruns a bit more sometimes.

    *sigh*
     
  2. neo25 macrumors newbie

    Joined:
    Jul 30, 2009
    #2
    Same here. In fact i never experienced one single kernel panic since i bought my new iMac about a year ago. But now, with this @#$$ update my iPhoto seems like crashing eventually. Chances are, reading the log, the problem is located in video card...
    Heres my log.
     

    Attached Files:

  3. daneoni macrumors G4

    daneoni

    Joined:
    Mar 24, 2006
    #3
    CLear out your caches and do a PRAM/SMC reset.
     
  4. GuMossad macrumors newbie

    Joined:
    Nov 11, 2010
    #4
    Nah, it's worse than 10.6.4... Even with FM 2011 it's crappy and choppy. So it wasn't fixed, it just got worse!
     
  5. Fire Chief macrumors newbie

    Joined:
    Sep 11, 2008
    #5
    It solved several artifacts in Valve's SOURCE games, such as HL2 and L4D2. Performance is a bit more consistent with shaders and detail on the higher settings.

    This is on a mid-2010 21.5" iMac (i3 3.2GHz, HD 5670)
     
  6. Narse77 macrumors regular

    Narse77

    Joined:
    Jun 24, 2010
    #6
    It greatly increased my framerates in WoW, I went from 7-8 FPS in Dalaran to 28-34 FPS. It is actually playable now in OSX for me. I have a 2010 13" MBP
     
  7. MBX thread starter macrumors 65816

    Joined:
    Sep 14, 2006
    #7
    That didn't do anything.

    Oh well, i guess here's hoping for Snow Lion (after Lion) next year, lol
     

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