The tech for the screen portion of your desired device has existed for years. Transparent OLED. Transparent OLED displays would obviate the need for a shutter or attachment. Computer running everything on the glasses also wouldn't need a decade or two, that's probably capable now or at least within the next 2-3 years. Battery tech is the big hurdle for independence. Longevity and weight.What I think we should see is an Augmented Reality set of glasses that have some sort of shutter or attachment that turns them into Virtual Reality glasses. And you don't need a computer to run anything, it's all in the glasses. Probably 10-20 years away, but that would be worth it, to me. Everything so far has been gimmicky.
eGPU?LOL. Smoking the good stuff?
Macs don't have great graphic cards for starters which hampers good gaming performance. Windows PCs will always be the better games platform - far better value for money - costing far less for a more powerful gaming rig than any Mac can offer. My gaming PC has been rock solid, in terms of stability.
In what way is Metal better than Direct3D for gaming?
Valve has a very heavy investment into the VR scene, so they have the VR hardware expertise that would make them great partners to collaborate with. The only thing I'm confused about is how Valve's VR and Apple's AR will mesh together in a successful partnership.Anyway the fact that Apple is developing these AR glasses with Valve doesn't inspire confidence. Not that Valve is a bad company or anything but why would Apple need their help? Valve is a PC gaming oriented company.
It's just us missing the joke here or are you actually serious?
Yes, the issue is porting, exactly. … and no, it isn't market-share!The issue is market share and bad porting.
This has been said since like 1998 when the iMac came out.But this is gradually going to change.
platform for gaming? no NVIDIA support...Not true, macOS is a better platform for gaming the Windows thanks to Metal and stability. The issue is market share and bad porting. But this is gradually going to change.
Check MrMacright YouTube channels:
I've made a video buy myself about eGPU gaming, it is in Italian anyway:Official MrMacRight YouTube Channel - The best place to find Mac, iPhone, iPad and Apple TV Games! Inquires - mrmacrightmail [at] gmail [dot] comwww.youtube.com
While I agree with some things you say I think you're a little too negative here.It's just us missing the joke here or are you actually serious?
If the latter, it begs the question what the very reason are, which led you believe it would be even remotely reflecting reality? The
Mac OSmacOS itself can't be it, since it lacks many of the fundamental basics for a system you could attribute such benefits towards to.
Just have the permanent forced Apple-typical update-cycle on application-software, which always was a matter of sink or swim for their customers, to not only stay up-to-date but even have the most basics things remain functioning (as Apple obviously loves to either break things completely or remove features altogether the recent years).
And that's all well prior to feeling the grip to overcome Apple's continuous ******** on their customers by degrading quite new a year old hardware to not get the latest system on purpose, »… Because **** you! We're Apple and we command you to either buy the most recent stuff every god-damn year all over again – or alternatively get lost on your second year's old pile of legacy-shice. Since _we_ decide who's participating within the pinnacle of fancyness!«.
So what's next? Metal?
That proprietary API which again is doomed to fail since Apple saw it fit to get rid of OpenGL altogether (and with that, break every backwards-compatibility, again) just to get incompatible to everything else on purpose again, despite it's virtually some Vulkan-flavoured copy-pasta anyway?
Then again, just look on how Apple always prevented their user-base to have any decent graphics ever since by either shipping some age-old mid-range graphics-cards which have become such a joke over time or even expecting them to get after external GPUs (which are crippled using the way they're connected anyway). It's a tragedy for sure.
And no, I haven't forgot about their surrounding software-stack when it comes to graphics. It's just that is has become that abysmal and worse over the course of the years, it isn't even worth mentioning.
So why is that you ask?
See, game-developers ain't notoriously famous for targeting end-user's possibly existing contingencies that special equipments might be available at the targeted user-base. They ain't and they never were – since it's imposing a high potential risk that they ain't going to sell any greater numbers of copies of their product first and foremost (due to a rather non-existing sales market in the first place).
They always aiming for the least common denominator within the target's market – to widening their possibly existing clientele of end-users to the maximum possible. Since every condition which needs to be necessarily in place prior for their games to be played in the first place (and thus, bought), accidentally narrows their targeted audience and resulting clientele of potential buyers even more. Possibly existing op·tion·al hardware like external decent graphics-cards aka eGPUs on a consumer's Mac ain't necessarily counting towards that, but a dedicated one alone and exclusively.
Who would've thought that? Your point again?
The thing is that Apple throughout the years tossed every effort of game-developers to find that common denominator again by steadily rising new techniques and killing the next one over and over again – well, apart from giving a darn shice about their OS's performance in the first place anyway, I might add. *cough Finder!
Yes, the issue is porting, exactly. … and no, it isn't market-share!
It it were, we woulnd't've had witnessed the classical Mac OS or even the earlier versions of Mac OS X (up to 10.4 Tiger) sporting greater numbers of triple-A franchises and others titles as we see today when the Mac as a platform even had a smaller market-share.
It's the very attractivity for de·vel·op·ing towards that very platform, which makes it worthwhile – and eventually financially reliable enough to code for. Since curiously enough, even coders can't live on
lovecoffee alone, even if they may code in Java.
… and speaking about money, Apple's everlasting arrogance for having to pay for even being allowed to develop for the Mac in the first place, is hard to beat when it comes to any decadency – though it always was that way, even back in my Macintosh-days with the god-awful MPW.
However, Apple has done everything in their power to kill off every darn effort of developers to develop games for their platform (the Mac OS) by crippling their architectures with laughable performance-advancements Gen to Gen, preventing graphic-cards vendors doing their jobs (by demanding the sovereignty of given drivers to be released on their platform) and whatnot.
For instance, it came as no surprise that AMD/nVidia after a while just said „You know what? We've enough from your shenanigans. Make your graphics and especially the drivers for them on your own if you're so damn keen about it“.
This has been said since like 1998 when the iMac came out.
Funny enough, the Mac OS was decent and could be seen as a smaller major game-platform the developing of even bigger games was more than lucrative for. That was the case as long as Apple didn't **** on backwards-compatibility every few months again and kept on dividing their customer-base hardware-wise.
We even had that golden times where most major triple-A franchises like Battlefield, Quake, Call of Duty, Command & Conquer, Warcraft, Age of Empires, Tom Clancy's Ghost Recon, Sid Meier's Civilization, F1 Championship and other racing games, Fallout, Splinter Cell, Diablo, MaX Payne, Doom, the Total War-series and ailke (just to name a few prominent ones) were released for the Mac. It was a time when even ultra-niche game-developers like Paradox saw a market on the Mac as a platform and released Europa Universalis or Victoria, yet even the U.S. military saw the Mac as some major platform it's worth developing for when they developed Armerica's Army for it. Many titles even were Mac-exclusive.
It was at a time where there wasn't the question if some triple-A title will come to the Mac, but just when.
People enjoyed that times greatly, whereas Apple saw it likely with pure disgust.
Apple killed that as they saw it with ever-increasing disgrace that more and more people could afford a Mac and were keen to even play on those. That were the early years of Mac OS X. Heck, even the classical Mac OS like System 6 through Mac OS 9.2.1 saw more games than
Mac OSmacOS is seeing now.
tl;dr: Apple (alone) continuously kills gaming on a Mac, and no-one else – and they ever had.
In addition, developing games is a business-decision, it always were.