Not trying to be smart, but the razer blade is actually thinner, and much better for gaming than the rMBP. Only downside is the not-so-great screen, similar to the MBA.
True, I stand corrected: you and John are right. I didn't know the 14" model existed, was only aware of the bigger Blade. This small one really looks like a very nice machine, and has clearly more attractive specs for gaming than the rMBP
Most games by default do not have a frame rate cap. What that means is that no matter how powerful your computer is, it will try to push out as much frames per second as it can.
You could have an entry-level laptop pushing a certain game at 20 FPS, and a top-of-the-line gaming laptop pushing it at 200 FPS, and both would potentially produce the same amount of heat/noise.
Yep, its really weird how game engine programmers still make blatant mistakes as these. The screen refreshes at 60fps - rendering faster does not make any sense at all - its wasted work. Another one is presentation/animation synchronisation - it is possible to make a game appear really smooth at relatively low frame rates (around 30fps) by properly decoupling animation and drawing + synchronising the drawing to the refresh rate, but very few people actually seem to do it. Interesting thing - OS X offers an API (CVDisplayLink) to synchronise your drawing to the monitor refresh interval - you can use that to make sure that your animation frames and the actual visible frame are as close apart in time as possible. To my knowledge, there is still no way to properly do this in Windows.