Hello @petterihiisila ,
Applewatch unlock might work now (sorry can't test) .
I saw with the 1.5 drivers it is listed.
Nice.
At first try, it does seem to work.
Hello @petterihiisila ,
Applewatch unlock might work now (sorry can't test) .
I saw with the 1.5 drivers it is listed.
It now works, though not always. I think the feature is still in beta. But it's a step in the right direction.Nice.
At first try, it does seem to work.
It now works, though not always. I think the feature is still in beta. But it's a step in the right direction.
I have no experience with 5k2k, can't say anything about it.
My LG Ultrafine 5k 2019 (5120 X 2880, same as iMac) is connected directly to the Air. That's the only way to connect a TB3 monitor to an M1. With Intel, it can be a direct TB3 connection or a BlackMagic eGPU.
(Docks don't support TB3. M1 doesn't support eGPUs. Regular (e)GPUs don't support TB3. Overall, connection options for LG Ultrafine 5k are generally quite limited.)
On the LG back panel, there are three USB-C ports. I've connected the DisplayLink dock to one of them. The dock has HDMI ports, and I use two of them to connect two WQHD monitors to both sides of the LG. Three-monitor stand. I can set the resolutions of all 3 monitors to almost anything I want with RDM.app, including scaled resolutions.
That's probably a very different setup from yours.
I am asking you for an advice, maybe you know. This thing is I use SwitchResX and RDM.app on the New 16" MBP and they only give me 3456x2160, which is lower than the 3840x2400 that I get on my 15" which has inferior GPU and lower PPI.
It's supposed to have that, but the scaling apps (SwtchResX and RDM.app) only give me as much as 3456x2160 which is a bummer, these GPU and display are supposed to give me MUCH higher resolution.Your 15-inch is 2880x1800. The 3840x2400 you're picking are an interpolated, oversampled resolution; the display doesn't actually map that to real pixels.
That said, your new one probably also has scaled modes where you can pick hire, non-native resolutions?
I'm really not sure what you're up to there. If you would actually scale a laptop display to that resolution, the menu bar is incredibly & impossibly small and all UI elements become nearly unusable, fonts would lose all legibility. If you actually had scaled a 2880x1800 native resolution to an oversampled 3840x2400 and looking at it with that output, you couldn't use this forum to write that post. Nobody's eyes are that good.It's supposed to have that, but the scaling apps (SwtchResX and RDM.app) only give me as much as 3456x2160 which is a bummer, these GPU and display are supposed to give me MUCH higher resolution.
How to achieve that?
You want a 3840x2400 scaled mode so that you can use the HiDPI mode "Looks like 1920x1200". If SwitchResX and RDM can't add the necessary 3840x2400 scaled mode (because Apple's artificial M1 Mac limits) then maybe https://github.com/waydabber/BetterDummy will work. BetterDummy might cap max refresh rate to 60Hz though and there might be a problem with display sleep?I am asking you for an advice, maybe you know. This thing is I use SwitchResX and RDM.app on the New 16" MBP and they only give me 3456x2234, which is lower than the 3840x2400 that I get on my 15" which has inferior GPU and lower PPI.
So what do I need to tweak to get a higher resolution on the new 2021 MBP, that has a better GPU and a better display?
You want a 3840x2400 scaled mode so that you can use the HiDPI mode "Looks like 1920x1200". If SwitchResX and RDM can't add the necessary 3840x2400 scaled mode (because Apple's artificial M1 Mac limits) then maybe https://github.com/waydabber/BetterDummy will work. BetterDummy might cap max refresh rate to 60Hz though and there might be a problem with display sleep?
https://forums.macrumors.com/threads/solution-quadhd-monitor-with-hidpi-and-mac-mini-m1.2303291/
https://forums.macrumors.com/threads/mac-mini-m1-external-display-scaling-option-hdmi-tb3.2270618/
https://forums.macrumors.com/thread...-display.2319072/?post=30515327#post-30515327
https://forums.macrumors.com/threads/better-solution-to-hidpi-qhd-on-m1-macbook-pro.2320165/
Are you saying that mirroring from the virtual display to the internal display doesn't draw to the left or right of the notch? Can you share a photo?BetterDummy partially helps by giving me the desired "looks", but loses all the space to the left and right of the notch and taxes the system with a 2nd virtual screen.
If we ignore the downside of taxing the system by a 2nd screen, using BD makes sense (for my needs) only for very high scaling (because first you need to compensate for the loss of vertical space as I can't use use space to the left and right of the notch) options, that make UI elements even smaller than I would want to go. So BD will remain a niche app for me until/if they release an update that deals with the notch. Kudos to you for a great advice!
Correct.Are you saying that mirroring from the virtual display to the internal display doesn't draw to the left or right of the notch?
Attached!Can you share a photo?
How will this knowledge help me? As far as I understand, BD can only create a rectangle with almost any resolution, but it can't account for the notch (perhaps devs will add that later if enough folks ask them to). BD does not have 14:9, it only has 16:10, maybe 14:9 is what the devs need to add?This means you need to know how many pixels the notch is, in order to choose a proper resolution for the virtual display?
We probably can't get the pixels around the notch - Apple needs to add a "include notch" option for mirroring (or can a third party do it?) - but we can choose the best resolution that matches the aspect ratio of the remaining pixels.How will this knowledge help me? As far as I understand, BD can only create a rectangle with almost any resolution, but it can't account for the notch (perhaps devs will add that later if enough folks ask them to). BD does not have 14:9, it only has 16:10, maybe 14:9 is what the devs need to add?
It does not even give me the "Scale to fit option", see printscreenWe probably can't get the pixels around the notch - Apple needs to add a "include notch" option for mirroring (or can a third party do it?) - but we can choose the best resolution that matches the aspect ratio of the remaining pixels.
Your display is 3456x2234.
16:10 = 3456x2160
16:9 = 3456x1944
Maybe the notch is 74 pixels (2234-2160=74)? So maybe 16:10 is the best mode?
If you set the display to 3456x2234, then use "Scale to fit" for an app https://support.apple.com/en-us/HT212842 and take a screenshot, then what size is the screenshot? Maybe that can tell us the height of the notch. Or maybe take a screenshot of any app in full screen mode (do full screen mode and not full screen mode so they can be compared).
Some people may like that there's a way to hide the notch by turning the menu bar black:
https://forums.macrumors.com/thread...otch-these-apps-will-hide-it-for-you.2319849/
Adding M1 Pro/Max MBP aspect ratio modes might not be a good idea if macOS won't draw into the camera area. We need to know the area that macOS will draw into and match that aspect ratio.I can add the nMBP 14/16 native resolutions to BetterDummy. The only issue is that these resolutions are rather unorthodox, their Greatest Common Divisor is 4 or 2 so it is difficult to neatly add a wide range of elegant resolutions that will match the exact aspect ratio of the display (but as far as I see, even Apple struggled with this and used approximations for additional modes, which is super weird).
I don't have an nMBP so I could not try this - I hope mirroring a display to the notched nMBP display will fill the screen, but it is almost 100% that macOS in general can't really handle the situation well when a dummy display is mirrored to the nMBP's screen with a notch (Apple might think that this is a rare - or nonexistent - use case and they are probably justified in this).
I have the ASUS PQ321Q which supported MST on my 2013 MacPro trash can. In MST mode I could get 3840x2160 at 60hz. However, I just upgraded to a new Mac Studio and cannot get the ASUS display to work in MST mode anymore. I can only get half the display (1920x2160) to run at 60hz. I've tried every combination of Displayport/HDMI/USB-C combination I can think of but nothing works. I just tried installing SwitchRez but it's not showing me 3840x2160 @60hz as an available resolution. Would a Displaylink adapter address this problem?MST daisy chaining has been a feature of DisplayPort for several years now, yet Macs still do not have proper support for it. This does not appear to be a hardware issue because an Intel Mac that is booted into Windows can do MST with no problem. What is Apple's reason for continually refusing to include full support for MST in MacOS? Is it some petty attempt to "convince" people to buy Thunderbolt monitors?
Probably not. I know DisplayLink added a mode for dual link SST 5K but I don't know if they support MST 4K. You should explain your problem on the DisplayLink Forum.Would a Displaylink adapter address this problem?