Does the iPhone/iPod touch really need a gamepad?

Discussion in 'Mac and PC Games' started by Ironcell, Sep 11, 2008.

  1. Ironcell macrumors newbie

    Jun 2, 2008
    I started a thread about the iPod touch being considered the best gaming device on the market. I was totally amazed by the amount of excellent responses listing both pros/cons of iPhone/iPod touch gaming compared to Nintendo DS and Sony's PSP.

    The discussion revolved mainly around controls, many pointed out because the iPod touch had no real gamepad it could never really compete with DS/PSP, while on the other side, some of you made great counter arguments that the iPod touch's controls had potential.

    I was reading an article called iPhone Gaming: Play to your Strengths the other day and it really got me thinking about what kind of game genres would work best on the iPhone/iPod touch and which ones would just be horrible.

    So lets talk about this, what games do you think would naturally be at home on the iPhone/iPod touch and what game genres would be a disaster?

    I'll kick things off, Flight Sims would be awesome on the iPhone/iPod touch, StarSmasher although it's really basic, is proof of concept that flight sims do work well with accelerometer based controls.
  2. liptonlover macrumors 6502a

    Mar 13, 2008
    I want steve to allow 3rd party manufacturers to create gamepad addons for the touch/iphone. That's the best way to do it, if at all.

    I already brought up different categories the touch probably excels/stinks in in the other thread... oh well. I think card/board/puzzle/dice are one of its best. I also think the right developer could make an amazing 1st person shooter.
  3. Thanatoast macrumors 65816


    Dec 3, 2002
    If it wants to be a market force, yes. iPod Touch can be a game machine without a d-pad, but to be a vaiable alternative to DS/PSP it needs physical controls.
  4. Ironcell thread starter macrumors newbie

    Jun 2, 2008
    It just crossed my mind, a lot of web games would have a pretty easy transition onto the iPhone, mainly b/c a lot of web games use the mouse, that would just be perfect for the iPhone's touchscreen.

    I have mixed feelings about adding physical gamepad support to the iPhone, mainly b/c not everyone will have one, and not everyone will want one, lots of people buy the iPhone for anything but gaming.

    It'll also make the lives of gaming developers tougher, designing a game for an unknown gamepad can be tricky, each gamepad may have a different button configuration or number of buttons might differ, major headache if you ask me, from a games design standpoint.

    It's also extra bulk you have to carry around, if they ever do start selling gamepad addon controls. One of the biggest strengths of iPhone gaming is the fact that it's so convenient, the iPhone is so compact, it's thinner than both the PSP/DS and smaller overall than the PSP.

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