Posters also say the design of iOS 26 is bad. I disagree and I’ve taken as many UI/UX courses as the next fellow.
You may want to get a refund.
I've only toyed with 26 on a spare/backup phone and on AppleTV, but there are some serious 'no-no's' going on with 26.
Transparency is bad enough, blurred transparency is even worse.
So many cases where the screen context behind the element makes for a bad time due to contrast or general readability.
Gross over-animation of menus and modals.
This has never been a good UI/UX element. It slows down workflow and general usability, and requires lots of system resources and provides very little value to the user. It often blurs or warps screen elements as they draw for some 'cool' effect that serves no real purpose.
Oversized and imprecise screen elements.
Big, bubbly context menus and keyboard/ browser / app elements that take up way too much screen real estate for no benefit. The new keyboard is a great example. On smaller phones, in Safari (and other apps), the pop up keyboard (or the Safari context menus for new tabs/options) can easily be half (or more!) the size of the screen. Then with bloated bounds, including additional blurred menus, it eats even more of the window context you are intending to type in or view behind the menu. Additionally, these overly bubbly and wide elements do not add precision, they require extra unusable space that covers the screen for no appreciable reason.
Perhaps in VisionOS or in MacOS these things fare better because of the insane resolutions, but after what I've seen on iphone and AppleTv, I'm hesitant to upgrade my laptop.
To call the the design elements and Liquid Glass 'good UI/UX' is wild to me.
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