I'm looking for tips on doing real sounding (close anyway) rock drum programming in Garage Band. I find the on-board sounds and loops are very limiting, so I've been importing sampled individual drum hits. I have my samples stored as little quick time files, and it seems to work pretty smoothly. Individual drum hits (snare/kick/crash) sound fine when they have a little space around them.
Here's the problem: How can I get hits in rapid succession to not sound robotic? Hi-hat is a prime example, when I try to tap on a closed hat sound, it sounds like a skipping CD. Any suggestions?
Here's the problem: How can I get hits in rapid succession to not sound robotic? Hi-hat is a prime example, when I try to tap on a closed hat sound, it sounds like a skipping CD. Any suggestions?