Duke Nukem Forever - 5/3/2011

Discussion in 'Mac and PC Games' started by Roderick Usher, Jan 21, 2011.

  1. -SD- macrumors 6502

    Mar 23, 2009
    Peterborough, UK
    I think this is all the proof we need that the Mayan calendar has indeed been miscalculated. The world will end at the stroke of midnight on May 2nd 2011. Bugger.

  2. CylonGlitch macrumors 68030


    Jul 7, 2009
    Does anyone really care anymore? How many people actually played the original? I would bet that a huge cross section of gamers today have never heard of Duke Nuk'em or have never played it.

    I was always looking forward to it; I had DN3D on pre-order so many years ago and played it extensively with co-workers. Great game for multiplayer and the original game had a great story. But today, they have to pull a major game changer to really make it nothing more then another "me-too" 3D shooter type game. I seriously doubt it will be any good.

    Can anyone say Daikatata (sp?), and the wonderful marketing, "Jon Carmak is going to make you his bitch." Yeah, that worked well. Games that have been hyped for so long and then finally made it out, rarely are any good, in fact 99% of the time they just downright suck.
  3. milbournosphere macrumors 6502a


    Mar 3, 2009
    San Diego, CA
    "Duke Nukem: One lone badass searches for a cold beer."

    That said, I'll believe it when I see it. The game always seems to be six months away...
  4. PatrickCocoa macrumors 6502a

    Dec 2, 2008
    No and Yes.

    Not me, particularly. If it's a fun game I'll buy it. There are lots of first person shooters, each with their own universe (or genre). You've got fantasy, horror, WWII, space, science fiction dystopias, etc. There's plenty of room for a FPS in the "wise-cracking lone-wolf renegade" genre.

    Well, there's me, so that's at least one.
  5. Dagless macrumors Core


    Jan 18, 2005
    Fighting to stay in the EU
    I had a paper round to pay for this back in 1998 :D.

    Yea I can't wait. I'm sure the game won't be great but I'll love it nonetheless. Duke games are about the character, the b-movie plot and the great music. I don't doubt for a second that Duke Forever will lack those things... I just don't expect something as complex as Half Life 2, or with a multiplayer as good as TF2 or L4D.

    I was 11 when I played the original... still do from time to time. And finally at 25 I can play the sequel :D.
  6. Switchback macrumors newbie

    Jan 21, 2011
    hell yeah! finally!
    trailer is awesome
    and as for the game itself - after all this time it better be good
  7. elmateo487 macrumors 6502a

    Jun 12, 2008
    So... what about Starcraft 2? That was 12 years. I remember seeing ads for SC2 on the back of... Half Life? I can't remember where, but on the back of some game I purchased shortly after SC1. But was that a flop? and to future proof your comment... what about Diablo 3?

    Although I agree they shouldn't take SO LONG. And I am not saying this game will be any good. In fact, according to the appalling content I have seen in the trailers, I will happily let my beta code sit unused.

    Developers are allowed to do whatever they want in short. DNF's advertising is basically this joke that it is going to take forever... lame yes. But who are you? 1 consumer.
  8. ActionableMango macrumors G3


    Sep 21, 2010
    I didn't play the original, but I did play DN3D. Absolutely loved both single player and multiplayer.

    I'll buy in if reviews are 75% or better. What I won't do is blind buy on day 1.
  9. bluebomberman macrumors 6502a


    Jan 9, 2005
    Queens, NYC
    I dunno... the trailer left me cold, like watching an Andrew Dice Clay comeback tour.

    What was funny because of 3D's crudeness now just feels crude in Forever.

    That said, I'm sure it'll sell gazillions solely through the "omigod it exists!" factor.
  10. LethalWolfe macrumors G3


    Jan 11, 2002
    Los Angeles
    What I loved about Duke was the over-the-top attitude and if that trailer is anything to go by it's still there. Even if the game play isn't anything to write home about I'll still have fun playing it.

  11. takao macrumors 68040


    Dec 25, 2003
    Dornbirn (Austria)
    daikatana started development _10 days before_ duke nukem forever ;)

    and if you think about it daikatana had once the reputation of being ridiculously delayed ;)

    personally i'm not going to buy it despite having liked the original... simply they continued to get funding while somehow dozens of my favoruite pc strategy series of the time got dropped

    for the laughs the classic "what happened since DNF was announced"
    what makes it even more funny is how even that is already out of date ;)
  12. Nuck81 macrumors regular

    Oct 15, 2009
    Western Kentucky
    It will be a mediocre ho hum shooter thats only noteriety is from it's outrageous content.

    The perfect recipe to sell millions of copies to immature teenagers...
  13. CylonGlitch macrumors 68030


    Jul 7, 2009
    SC2 was not in development for 12 years. Blizzard didn't even start until much later, they couldn't. They didn't own the rights to everything about the game until much later and those that did have them were not interested in a SC2. And in between they made another little game that has a small sub culture called world of warcraft. Diablo 3; oh yeah another game that they didn't start developing until much much later. In 2006 they release patch .13 the "last" of the patches for Diablo II -- they had no plans for D3 at this time.

    DNF has been ACTIVELY (basically) worked on since the last one was released; that is quite different. SC2 and D3 were not spoken about or hyped at all until three years before release. DNF has been spoken about, shown or whatever since DN3D was popular.
  14. elmateo487 macrumors 6502a

    Jun 12, 2008
    Q&A with Blizzards Rob Pardo, they started working on it 7 years prior, after warcraft 3.


    7 years is PLENTY time to be applicable to this statement. Do you REALLY think DNF has been ACTIVELY developed for who knows how many years? Come on. It takes 1 year to make a game of that caliper. Look at the COD series, even with the love/hate story between their two sets of devs.
  15. bluemonkeyguy macrumors 6502

    Sep 7, 2010
    Shake it baby!

    I was five years old in my fathers lap:D opening doors by hitting the spacebar while he played DN3D. Finally grew some balls to beat the damn thing, now I can finally finish the legacy.:p
  16. ulbador macrumors 68000


    Feb 11, 2010
    +1. I played this at my friend's house when it came out because he actually had Token ring going into about half a dozen rooms at his parent's house, so we could actually have a LAN party via IPX (long before wireless or even regular CAT5). For me at 16, it was the most amazing thing to be able to shoot an RPG at my buddy in the next room.

    I bet someone could build a killer montage set to music that showed the various screenshots of "Duke Nukem Forever" that have been released over the years (really since 1996 or 1997 that this game was popular and the sequel was promised).
  17. Roderick Usher thread starter macrumors regular

    Dec 9, 2006
    Someone posted this cover over at the Penny Arcade forums. Not sure if it's real, but at least it's in good taste:

  18. trsnrtr macrumors 6502


    Nov 21, 2009
    Central Illinois, USA
    I don't buy that for a second. The original was a great game at the time and I'm looking forward to this one. BTW. I'll be almost 60 by the time it comes out. :)
  19. CylonGlitch macrumors 68030


    Jul 7, 2009
    When I was there we released TFT and nothing was done on SC2 or D3, that was 2006. Now there may have been work being done in the planning stages but not the coding; and that is where a lot of the work has to be done. He could also be referring to the fact that they used much of the WC3 engine, and were already planning on using it for other things such as SC2 at the time.

    Yes DNF was mostly worked on the whole time, but they had to keep starting over because of team changes, requirement changes, technology changes, etc. There was some dead time, because of the big shake ups at 3DR and then after it shut down and before the license was purchased.

    Few games take 1 year to develop. Much easier if they have a good engine they can reuse, but to really create an engine and all new game play rules take a lot longer.
  20. dXTC macrumors 68020


    Oct 30, 2006
    Up, up in my studio, studio
    You're preaching to the choir there. The 11th Hour was touted as "even better" than its bestselling puzzle-game/adventure predecessor The 7th Guest. After a couple of years in development hell, we adventure-loving public were presented with:
    * A DOS game when virtually every other studio had gone to Windows.
    * An extremely buggy one at that. Good luck on getting your video card to work with this one, fellas...
    * Quite possibly the most lifeless, stilted acting in a game with video cutscenes-- evar. Yes, it deserves the "a", it's that bad.

    Trilobyte Software was never the same afterward.
  21. coochiekuta macrumors 6502

    Nov 6, 2010
    here and there
    i dont know if many are expecting great things from this game but i think everyone is hoping. most of us have our fingers crossed and we have played duke before. everyone else doesnt know duke or master chief is all they know.

    duke is one of those rare characters that is beyond his game. you want to progress the story because you want to see what duke does next. i think if they keep duke fun, the game will be enjoyable.
  22. Lord Blackadder macrumors G5

    Lord Blackadder

    May 7, 2004
    Sod off
    Duke Nukem was pretty popular in it's day, so if they game is at least decent it will probably do alright. One thing I wish they would do is release some of the earlier, abandoned versions of Duke Nukem Forever, even if there are only one or two playable levels. A trip through development hell.
  23. gkarris macrumors 604


    Dec 31, 2004
    "No escape from Reality..."
    The game's been six months away for like, 10 years now... :eek:
  24. Dagless macrumors Core


    Jan 18, 2005
    Fighting to stay in the EU
    This is what I'm hoping for too. That the PC version (at least) has old demos of their earlier versions. If they bundle that with a collectors edition then it'll be the first PC collectors edition I buy.

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