This proves you know nothing. They'll be lucky if they make back what they spent on making the game with that many copies (and they wont). 400,000 copies is nothing across 3 platforms.
Actually that proves YOU know nothing about the game.
The game development was originally funded by 3DRealms co-founders. They spent their own money for the majority of the development. After some time, Take Two gave little bits here and there. Finally Take Two said no more and thats when 3DRealms laid off the team. The team behind the game decided to finally make a finished product. Gearbox got involved and bought the rights to the game.
As I said, DNF sold over half a million copies in a week of availability. 400,000 in just the four days of sales data available after it became available in the US.
When you look up all of the publicly available information regarding DNF's development, costs, rights transfer, etc., you'll see that those that FINISHED DNF, the publisher, and Gearbox are all sitting pretty with that roughly $30m in revenue so far. The only one to lose money was 3DRealms. But since they have, ironically, have nothing to do with Duke Nukem Forever's ACTUAL development and publishing that lead to the final product we have today, money made doesn't matter against whatever they lost.
Although there were a few moments that I enjoyed in DNF such as the Duke Burger level, the game was mostly terrible, the game mechanics were terrible, the game was linear and scripted. The absolute biggest problem with the game though is the aiming. It's the absolute worst case of mouse acceleration I've ever had to deal with.
What made the game "terrible"? What about the game "mechanics"? The fact that you had to actually AIM your weapon and DODGE attacks instead of using auto-targeting while hiding behind a wall? "Mouse acceleration"? Had you played the game, you'd know that you can customize mouse settings.
Also, if you want to say its bad for a game to be linear and scripted, then you need to go so far and say that EVERY modern FPS bad as a result. As I've stated before, DN3D only created the illusion of not being linear. It very much was a game where you went from point A to point B.
What you seem to NOT understand is that people have opinions. You're entitled to like the game all you want. However, to try and act like you know better than anybody else is just foolish.
I do know better than the haters of DNF because, unlike nearly all of them, I've actually PLAYED the game.
Also the PS3 version runs fine FYI. It's only the 360 version that has any trouble.
Both of them run awful. Piranha games royally screwed up the port. The only difference really is the fact that the Xbox 360 version has more page tearing. But thats offset by the fact that the Xbox 360 has a much better controller.
One last thing, you say we're jealous of the games success? Why the hell would we feel that way? Most of the people here LOVED Duke 3D and like me, wanted to see him come back with a bang. Either way, out of a $60 game, the developers will probably only ever see around 10-20% of that, and at the end of the day, even sales wise Duke was a flop. I think Gearbox just wanted to see it released.
How can over 560,000 copies in just a few days of availability (not even a week of total international availability) be considered a flop?
Again, you obviously know nothing about how DNF was developed or what happened with the final product and how things are actually going to work out with the financials. The way everything did work out, based on information available to the public, is that over 560k copies sold means tens of millions of dollars in revenue for everyone involved.
And, as I've said before, those who claim to have liked DN3D back in the day who say DNF is a bad game either haven't played DNF or they've forgotten exactly how DN3D actually played.
So all of the reviewers that gave the game bad marks, most of them mind you, are they all lying about having played the game as well? Because according to your logic, if you play the game there's no chance you'd say anything bad about it. See what I did there?
Good job selectively replying to my posts and missing everything else I've said. Here, I'll post this link for you again:
http://www.youtube.com/watch?v=Th2z0xT-X5s&feature=player_embedded He explains how modern mainstream reviews work. Look at IGN's "second look" of DNF. One of the complaints was "you spend too much time shooting the same types of enemies with the same types of guns". What kind of complaint is that? If they're going to say thats bad about DNF then they need to go back and take a "second look" at every single FPS they've reviewed in the last half decade and mark every single one of them down for the exact same thing. In games they praise, like CoD, Crysis 2, and BFBC2, you spend nearly the entire game using one or two of the same types of guns killing the same types of enemies over and over again in nearly the exact same ways.
I played the demo, and really wish I could have those 30 minutes of my life back. DNF defenders will probably say my opinion is invalid because I have not played the whole game. Maybe so. The point though is that demos are supposed to make you want more, and this did quite the opposite.
Demo doesn't even contain full levels from the game. The demo also does a good job of separating those that are used to the "hide behind a wall and suck your thumb" auto-targeting Call of Duty-play on a console crowd and those of us who played FPS back in the day and continue to play them as they should be played, on a PC.
Also, you're throwing out sales numbers like they mean something in this case. If this game had a different name, and no Duke history, would you be jumping to it's defense? I think not.
Actually, I would. Why? Because it plays more like a 90s FPS than a modern one. And we need more games like it. I'm tired of these auto-targeting, hiding behind a wall, hold my hand leading the way types of games. We need games that make you actually target your enemy, make you actually have to dodge attacks and move and actually THINK instead of "follow" and hide behind a wall and snap back and forth auto-targeting all of your enemies.