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Opinions aren't facts and hence don't typically require evidence; however, I will say that my favorite part of the game was turning it off and never playing it again, which is evidently a sentiment shared by many.

Really? Is that why it sold around 400,000 copies in four days of worldwide availability? More than half a million in a little over a week of availability? Like I said in an earlier post, DNF has already made more money than the games haters will ever see in their lifetimes. Seems to me that they're all jealous of the games success.

So, again, you've proven you haven't played the game. Therefore your opinion is irrelevant.

Proving you right about...? As I've said, I initially chose to not watch it because I thought it would be gameplay footage, which I find even less fun than actually playing the game (bad memories etc). Now, I will choose to not watch it because listening to some random guy whine about reviews is even worse, so... yeah.

Because he actually takes reviews and haters to point? Because he actually shows real reviews that blast games for faults then end up giving it a high score? Seems to me that you're just another person who jumped on the "I hate DNF" bandwagon that doesn't want to be proven wrong.

When I was bored to death playing this game, I wasn't thinking about textures. It doesn't run terribly, but it does have terrible gameplay, imho.

Again, proving you haven't played it. It DOES run terrible on the consoles.

It really isn't.

More than half a million sales in just a few days, despite haters like you that haven't played the game and reviewers blasting the game says otherwise.
 
Really? Is that why it sold around 400,000 copies in four days of worldwide availability? More than half a million in a little over a week of availability?

This proves you know nothing. They'll be lucky if they make back what they spent on making the game with that many copies (and they wont). 400,000 copies is nothing across 3 platforms.

Although there were a few moments that I enjoyed in DNF such as the Duke Burger level, the game was mostly terrible, the game mechanics were terrible, the game was linear and scripted. The absolute biggest problem with the game though is the aiming. It's the absolute worst case of mouse acceleration I've ever had to deal with.

What you seem to NOT understand is that people have opinions. You're entitled to like the game all you want. However, to try and act like you know better than anybody else is just foolish.

Also the PS3 version runs fine FYI. It's only the 360 version that has any trouble.

One last thing, you say we're jealous of the games success? Why the hell would we feel that way? Most of the people here LOVED Duke 3D and like me, wanted to see him come back with a bang. Either way, out of a $60 game, the developers will probably only ever see around 10-20% of that, and at the end of the day, even sales wise Duke was a flop. I think Gearbox just wanted to see it released.
 
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More than half a million sales in just a few days, despite haters like you that haven't played the game and reviewers blasting the game says otherwise.

So all of the reviewers that gave the game bad marks, most of them mind you, are they all lying about having played the game as well? Because according to your logic, if you play the game there's no chance you'd say anything bad about it. See what I did there?

I played the demo, and really wish I could have those 30 minutes of my life back. DNF defenders will probably say my opinion is invalid because I have not played the whole game. Maybe so. The point though is that demos are supposed to make you want more, and this did quite the opposite.

Also, you're throwing out sales numbers like they mean something in this case. If this game had a different name, and no Duke history, would you be jumping to it's defense? I think not.
 
This proves you know nothing. They'll be lucky if they make back what they spent on making the game with that many copies (and they wont). 400,000 copies is nothing across 3 platforms.

Actually that proves YOU know nothing about the game.

The game development was originally funded by 3DRealms co-founders. They spent their own money for the majority of the development. After some time, Take Two gave little bits here and there. Finally Take Two said no more and thats when 3DRealms laid off the team. The team behind the game decided to finally make a finished product. Gearbox got involved and bought the rights to the game.

As I said, DNF sold over half a million copies in a week of availability. 400,000 in just the four days of sales data available after it became available in the US.

When you look up all of the publicly available information regarding DNF's development, costs, rights transfer, etc., you'll see that those that FINISHED DNF, the publisher, and Gearbox are all sitting pretty with that roughly $30m in revenue so far. The only one to lose money was 3DRealms. But since they have, ironically, have nothing to do with Duke Nukem Forever's ACTUAL development and publishing that lead to the final product we have today, money made doesn't matter against whatever they lost.

Although there were a few moments that I enjoyed in DNF such as the Duke Burger level, the game was mostly terrible, the game mechanics were terrible, the game was linear and scripted. The absolute biggest problem with the game though is the aiming. It's the absolute worst case of mouse acceleration I've ever had to deal with.

What made the game "terrible"? What about the game "mechanics"? The fact that you had to actually AIM your weapon and DODGE attacks instead of using auto-targeting while hiding behind a wall? "Mouse acceleration"? Had you played the game, you'd know that you can customize mouse settings.

Also, if you want to say its bad for a game to be linear and scripted, then you need to go so far and say that EVERY modern FPS bad as a result. As I've stated before, DN3D only created the illusion of not being linear. It very much was a game where you went from point A to point B.

What you seem to NOT understand is that people have opinions. You're entitled to like the game all you want. However, to try and act like you know better than anybody else is just foolish.

I do know better than the haters of DNF because, unlike nearly all of them, I've actually PLAYED the game.

Also the PS3 version runs fine FYI. It's only the 360 version that has any trouble.

Both of them run awful. Piranha games royally screwed up the port. The only difference really is the fact that the Xbox 360 version has more page tearing. But thats offset by the fact that the Xbox 360 has a much better controller.

One last thing, you say we're jealous of the games success? Why the hell would we feel that way? Most of the people here LOVED Duke 3D and like me, wanted to see him come back with a bang. Either way, out of a $60 game, the developers will probably only ever see around 10-20% of that, and at the end of the day, even sales wise Duke was a flop. I think Gearbox just wanted to see it released.

How can over 560,000 copies in just a few days of availability (not even a week of total international availability) be considered a flop?

Again, you obviously know nothing about how DNF was developed or what happened with the final product and how things are actually going to work out with the financials. The way everything did work out, based on information available to the public, is that over 560k copies sold means tens of millions of dollars in revenue for everyone involved.

And, as I've said before, those who claim to have liked DN3D back in the day who say DNF is a bad game either haven't played DNF or they've forgotten exactly how DN3D actually played.

So all of the reviewers that gave the game bad marks, most of them mind you, are they all lying about having played the game as well? Because according to your logic, if you play the game there's no chance you'd say anything bad about it. See what I did there?

Good job selectively replying to my posts and missing everything else I've said. Here, I'll post this link for you again: http://www.youtube.com/watch?v=Th2z0xT-X5s&feature=player_embedded He explains how modern mainstream reviews work. Look at IGN's "second look" of DNF. One of the complaints was "you spend too much time shooting the same types of enemies with the same types of guns". What kind of complaint is that? If they're going to say thats bad about DNF then they need to go back and take a "second look" at every single FPS they've reviewed in the last half decade and mark every single one of them down for the exact same thing. In games they praise, like CoD, Crysis 2, and BFBC2, you spend nearly the entire game using one or two of the same types of guns killing the same types of enemies over and over again in nearly the exact same ways.

I played the demo, and really wish I could have those 30 minutes of my life back. DNF defenders will probably say my opinion is invalid because I have not played the whole game. Maybe so. The point though is that demos are supposed to make you want more, and this did quite the opposite.

Demo doesn't even contain full levels from the game. The demo also does a good job of separating those that are used to the "hide behind a wall and suck your thumb" auto-targeting Call of Duty-play on a console crowd and those of us who played FPS back in the day and continue to play them as they should be played, on a PC.

Also, you're throwing out sales numbers like they mean something in this case. If this game had a different name, and no Duke history, would you be jumping to it's defense? I think not.

Actually, I would. Why? Because it plays more like a 90s FPS than a modern one. And we need more games like it. I'm tired of these auto-targeting, hiding behind a wall, hold my hand leading the way types of games. We need games that make you actually target your enemy, make you actually have to dodge attacks and move and actually THINK instead of "follow" and hide behind a wall and snap back and forth auto-targeting all of your enemies.
 
Really? Is that why it sold around 400,000 copies in four days of worldwide availability? [...] So, again, you've proven you haven't played the game.

No, I've chosen not to provide "proof" since you have trouble accepting opinions that aren't your own. Also, with hilarious statements like the one above, ("People bought this game, which is PROOF you haven't played it!") you've aptly demonstrated that you use faulty logic.

Because he actually takes reviews and haters to point? Because he actually shows real reviews that blast games for faults then end up giving it a high score? Seems to me that you're just another person who jumped on the "I hate DNF" bandwagon that doesn't want to be proven wrong.

I already have my own opinion (i.e. DNF sucks) after playing it. Watching some guy complain isn't going to magically make it fun for me, sorry (and on that note, you're also not helping, so congratulations).

Again, proving you haven't played it. It DOES run terrible on the consoles.

Lol. Once again...
Me: I have an opinion!
You: I DISAGREE! THEREFORE U R RONG. RAWR!

While you're at it, PROVE that you've played DNF on a console; otherwise, all of your opinions (about everything, ever) are invalid.
 
No, I've chosen not to provide "proof" since you have trouble accepting opinions that aren't your own. Also, with hilarious statements like the one above, ("People bought this game, which is PROOF you haven't played it!") you've aptly demonstrated that you use faulty logic.

No, you've "chosen" not to provide "proof" because you haven't played it. Your early statements made it EXTREMELY clear that you have NOT played the game. And the way you keep replying continues to prove that you're just another bandwagon hater trying to cause trouble.

I already have my own opinion (i.e. DNF sucks) after playing it. Watching some guy complain isn't going to magically make it fun for me, sorry (and on that note, you're also not helping, so congratulations).

Again, video proves whats wrong with all of the haters arguments. Especially those who haven't played it. Again, you haven't played the game so you wouldn't know what its really like.

Lol. Once again...
Me: I have an opinion!
You: I DISAGREE! THEREFORE U R RONG. RAWR!

While you're at it, PROVE that you've played DNF on a console; otherwise, all of your opinions (about everything, ever) are invalid.

Took me awhile but I found someone I know who made the mistake of buying a PS3. Played the demo on it. Thanks to the awful PS3 controller and the game running at half the frame-rate, it was unplayable. The less than 720p resolution and Playstation Vasoline© applied to the screen made it look terrible. I own an Xbox 360, so there you go. Controller made it a lot easier to play, but the developer (a third party hired to port to consoles) seemed to have made the same technical mistakes that Square did during the FF13 four month port. Thankfully it didn't have any sort of blurring beyond the same depth of field blur and motion blur the PC version uses.
 
Took me awhile but I found someone I know who made the mistake of buying a PS3. Played the demo on it.

This also proves how much of a biased moron can be/are. Again here, you've shown that you can't respect other peoples opinions or buying decisions. I'm very happy with my PlayStation 3 thank you very much.

Thanks to the awful PS3 controller and the game running at half the frame-rate, it was unplayable. The less than 720p resolution and Playstation Vasoline© applied to the screen made it look terrible. I own an Xbox 360, so there you go.

Again, here you show that you accept your opinion as fact, and that anybody that may disagree with you must be an idiot.

Both versions run at 1152x640 upscaled to 720p with the PS3 running at a more stable framerate that's capped at 30fps. Screencaps show no real difference between the two version other than the 360 having shadow issues.

Source: http://www.eurogamer.net/articles/digitalfoundry-duke-nukem-forever-face-off

Anyway, I don't understand why you can't just accept that other people have different opinions. So you think the game is great? Thats fine. But to claim that other people are wrong for not liking the game is just silly.

Yes some people jump on that bandwagon of hatred, which is unfortunate because there are some decent parts in DNF (Duke Burger) but overall the game is seen as mediocre. And to me was a huge disappointment that I doubt I'll ever want to play again.
 
No, you've "chosen" not to provide "proof" because you haven't played it. Your early statements made it EXTREMELY clear that you have NOT played the game. [...] Again, video proves whats wrong with all of the haters arguments.

You've already shown that you're unable to be convinced that someone could possibly have an opinion that differs from yours, so I'm going to avoid something like the following scenario:

Me: [describe gameplay that I don't like]
You: THAT WAS AM AMZING SEGMENT HERES FIVE PAGES OF REASONS Y I LIKE IT UR A LIAR
Me: That was fun to read.
You: LIAR!
[^10]

Took me awhile but I found someone I know who made the mistake of buying a PS3. Played the demo on it.

Wow. Didn't think you'd actually do that, but thanks for the effort. Unfortunately, I'm not convinced that you truly played it, since (a) it was only the demo, and, as someone astutely pointed out earlier in this thread,
I hate to break it to you, but the final game is SIGNIFICANTLY different than the demo.
and (b) you lack a description of any actual gameplay; how do I know that you're not simply basing your opinion of the PS3 version solely on your PC experience?

Sorry, but the "evidence" you've provided is flawed, and were it not, would have been circumstantial, at best. Thus, it cannot be accepted as proof of anything. More substantive evidence would be appreciated, moving forward.
 
Both versions run at 1152x640 upscaled to 720p with the PS3 running at a more stable framerate that's capped at 30fps. Screencaps show no real difference between the two version other than the 360 having shadow issues.

Source: http://www.eurogamer.net/articles/digitalfoundry-duke-nukem-forever-face-off

Those console versions do indeed look terrible, was that the point of the article? And 1152x640 at 30fps. I think it's time we had a new console generation!

And whilst graphics aren't the most important aspect of gaming (which is funny, considering that people slate the Wii for its visuals); the load time between levels, the texture pop-in, the wonky controls. They all contribute to the feel of quality with a game. I can imagine console gamers wouldn't like that.
 
This also proves how much of a biased moron can be/are. Again here, you've shown that you can't respect other peoples opinions or buying decisions. I'm very happy with my PlayStation 3 thank you very much.

Gotta love those uncalled for personal attacks.

Again, here you show that you accept your opinion as fact, and that anybody that may disagree with you must be an idiot.

Both versions run at 1152x640 upscaled to 720p with the PS3 running at a more stable framerate that's capped at 30fps. Screencaps show no real difference between the two version other than the 360 having shadow issues.

Source: http://www.eurogamer.net/articles/di...rever-face-off

While you're at it, you might want to look at all of the other Face Off articles on Digital Foundry and see just how many games look, run, and play better on the Xbox 360 versus the PS3. You might also want to look at some of the technical analysis of some games so you can see why the handful of games that DO end up running better on the PS3 are always because of poor porting jobs, such as FF13 (which was ported from the PS2 to the PS3 then ported to the Xbox 360 in just a manner of a couple of months) being rendered almost entirely in the 10MB EDRAM thats meant for anti-aliasing and post processing effects.

You might also want to look at this list: http://forum.beyond3d.com/showthread.php?t=46241 and see how many Xbox 360 games run at higher resolutions or have higher quality anti-aliasing or both. Grand Theft Auto 4 and Red Dead Redemption are a good example of that. PS3 versions run at 1152x640 with QAA. Xbox 360 version run at 1280x720 with 2xMSAA. And it doesn't stop there either. If you read the Digital Foundry Face Offs you'll see other major differences, such as the PS3 version of RDR having significantly lower amounts of vegetation in the world. Look at Call of Duty Black Ops. Terrible game but another good example of the differences in hardware. PS3 version runs at 960x544 (yup, lower resolution than an iPhone 4 game) with 2xMSAA. Xbox 360 runs at 1040x608 with 2xMSAA. And, again, go look at the Digital Foundry Face Off. Xbox 360 version runs better too. Look at Modern Warfare 2 Face Off too. PS3 version seems to average about 15-20 frames per second less than the Xbox 360 version in some scenes. Oh, and look at their Face Off of Mortal Kombat, a game which favored the PS3. One stage runs at sub-720p, the frame-rate drops during X-Ray scenes, and special effects are rendered at 1/4 the resolution of the Xbox version.

Yes some people jump on that bandwagon of hatred, which is unfortunate because there are some decent parts in DNF (Duke Burger) but overall the game is seen as mediocre. And to me was a huge disappointment that I doubt I'll ever want to play again.

How is the Duke Burger section somehow better than the rest of the game when it plays exactly like the rest of the game?

You've already shown that you're unable to be convinced that someone could possibly have an opinion that differs from yours, so I'm going to avoid something like the following scenario:

No, you've just proven time and time again that you haven't played the game.

Wow. Didn't think you'd actually do that, but thanks for the effort. Unfortunately, I'm not convinced that you truly played it, since (a) it was only the demo, and, as someone astutely pointed out earlier in this thread,

and (b) you lack a description of any actual gameplay; how do I know that you're not simply basing your opinion of the PS3 version solely on your PC experience?

Sorry, but the "evidence" you've provided is flawed, and were it not, would have been circumstantial, at best. Thus, it cannot be accepted as proof of anything. More substantive evidence would be appreciated, moving forward.

Want a description of the PS3 version? Okay. The gameplay SPEED (and frame-rate) is half that of the PC version. It feels like you're walking or running through mud. The PS3's analog sticks are highly inaccurate making it difficult to aim even at a large target. Circle strafing is damn near impossible because of the sensitivity issues. It proves the point that the only reason CoD works on the console is because of auto-targeting.

As far as graphics are concerned, the picture is so damn blurry that if you walk more than a few feet away from your target it gets blurred into oblivion. But thats not just a problem with DNF, that problem plagues most PS3 games, especially multi-platform releases that run at significantly lower resolutions than the Xbox 360 version.

The Xbox 360 version feels the same as the PS3 version, the graphics are just as awful, but the controller makes it a LITTLE better because it doesn't have the same dead zone and sensitivity issues.

Those console versions do indeed look terrible, was that the point of the article? And 1152x640 at 30fps. I think it's time we had a new console generation!

And whilst graphics aren't the most important aspect of gaming (which is funny, considering that people slate the Wii for its visuals); the load time between levels, the texture pop-in, the wonky controls. They all contribute to the feel of quality with a game. I can imagine console gamers wouldn't like that.

Exactly. If these consoles can't run an Unreal Engine 2.5 game at true 720p at 60 frames per second then they're in desperate need of an upgrade.

The way the games play on the consoles really hurts the experience. Playing it took me back to the 90s playing PC ports on the PS and N64. Real FPS without auto-targeting just don't work on console controllers because the accuracy isn't there. And then you combine that with the lower speed and blurry graphics of the game and it makes for a terrible experience.
 
I love DNF and I am reordering it for Macintosh.

Best game I have played since Doom 3. Now we just need a sequel and id software needs to hurry up with Doom 4 already.



/thread

Seriously, thread. Do I really need to say WHY this game is awesome? People can get away with saying they hate it without backing it up so I should be able to get away with saying I /love/ it without having to back it up.
 
Gotta love those uncalled for personal attacks.



While you're at it, you might want to look at all of the other Face Off articles on Digital Foundry and see just how many games look, run, and play better on the Xbox 360 versus the PS3. You might also want to look at some of the technical analysis of some games so you can see why the handful of games that DO end up running better on the PS3 are always because of poor porting jobs, such as FF13 (which was ported from the PS2 to the PS3 then ported to the Xbox 360 in just a manner of a couple of months) being rendered almost entirely in the 10MB EDRAM thats meant for anti-aliasing and post processing effects.

You might also want to look at this list: http://forum.beyond3d.com/showthread.php?t=46241 and see how many Xbox 360 games run at higher resolutions or have higher quality anti-aliasing or both. Grand Theft Auto 4 and Red Dead Redemption are a good example of that. PS3 versions run at 1152x640 with QAA. Xbox 360 version run at 1280x720 with 2xMSAA. And it doesn't stop there either. If you read the Digital Foundry Face Offs you'll see other major differences, such as the PS3 version of RDR having significantly lower amounts of vegetation in the world. Look at Call of Duty Black Ops. Terrible game but another good example of the differences in hardware. PS3 version runs at 960x544 (yup, lower resolution than an iPhone 4 game) with 2xMSAA. Xbox 360 runs at 1040x608 with 2xMSAA. And, again, go look at the Digital Foundry Face Off. Xbox 360 version runs better too. Look at Modern Warfare 2 Face Off too. PS3 version seems to average about 15-20 frames per second less than the Xbox 360 version in some scenes. Oh, and look at their Face Off of Mortal Kombat, a game which favored the PS3. One stage runs at sub-720p, the frame-rate drops during X-Ray scenes, and special effects are rendered at 1/4 the resolution of the Xbox version.



How is the Duke Burger section somehow better than the rest of the game when it plays exactly like the rest of the game?



No, you've just proven time and time again that you haven't played the game.



Want a description of the PS3 version? Okay. The gameplay SPEED (and frame-rate) is half that of the PC version. It feels like you're walking or running through mud. The PS3's analog sticks are highly inaccurate making it difficult to aim even at a large target. Circle strafing is damn near impossible because of the sensitivity issues. It proves the point that the only reason CoD works on the console is because of auto-targeting.

As far as graphics are concerned, the picture is so damn blurry that if you walk more than a few feet away from your target it gets blurred into oblivion. But thats not just a problem with DNF, that problem plagues most PS3 games, especially multi-platform releases that run at significantly lower resolutions than the Xbox 360 version.

The Xbox 360 version feels the same as the PS3 version, the graphics are just as awful, but the controller makes it a LITTLE better because it doesn't have the same dead zone and sensitivity issues.



Exactly. If these consoles can't run an Unreal Engine 2.5 game at true 720p at 60 frames per second then they're in desperate need of an upgrade.

The way the games play on the consoles really hurts the experience. Playing it took me back to the 90s playing PC ports on the PS and N64. Real FPS without auto-targeting just don't work on console controllers because the accuracy isn't there. And then you combine that with the lower speed and blurry graphics of the game and it makes for a terrible experience.

tl;dr. Did you ever get around to playing the real version of the game on PS3? If so, some proof would be nice, because otherwise, your opinions are just wrong.
 
Is that in response to MOSX comments, because he did point out plenty of facts in his last post.

Presenting facts doesn't make him any less of a troll. At this point he's clearly just trolling.

While you're at it, you might want to look at all of the other Face Off articles on Digital Foundry and see just how many games look, run, and play better on the Xbox 360 versus the PS3. You might also want to look at some of the technical analysis of some games so you can see why the handful of games that DO end up running better on the PS3 are always because of poor porting jobs, such as FF13 (which was ported from the PS2 to the PS3 then ported to the Xbox 360 in just a manner of a couple of months) being rendered almost entirely in the 10MB EDRAM thats meant for anti-aliasing and post processing effects.

You might also want to look at this list: http://forum.beyond3d.com/showthread.php?t=46241 and see how many Xbox 360 games run at higher resolutions or have higher quality anti-aliasing or both. Grand Theft Auto 4 and Red Dead Redemption are a good example of that. PS3 versions run at 1152x640 with QAA. Xbox 360 version run at 1280x720 with 2xMSAA. And it doesn't stop there either. If you read the Digital Foundry Face Offs you'll see other major differences, such as the PS3 version of RDR having significantly lower amounts of vegetation in the world. Look at Call of Duty Black Ops. Terrible game but another good example of the differences in hardware. PS3 version runs at 960x544 (yup, lower resolution than an iPhone 4 game) with 2xMSAA. Xbox 360 runs at 1040x608 with 2xMSAA. And, again, go look at the Digital Foundry Face Off. Xbox 360 version runs better too. Look at Modern Warfare 2 Face Off too. PS3 version seems to average about 15-20 frames per second less than the Xbox 360 version in some scenes. Oh, and look at their Face Off of Mortal Kombat, a game which favored the PS3. One stage runs at sub-720p, the frame-rate drops during X-Ray scenes, and special effects are rendered at 1/4 the resolution of the Xbox version.

How is that at all relevant, I was stating that there was no real visual difference between the two. Also, there is NO difference at all in clarity between the PS3 and X360 version of DNF. I'd suggest your friend gets a better TV, as comparing the demo shots taken directly from a PS3 then from a 360, there is no difference.

I guess I'm done in this thread. No matter what valid point somebody brings to you you'll almost completely ignore it, replying with other various facts that aren't really relevant and can pretty much be summed up as "You're wrong, I'm right"
Oh well.
 
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tl;dr. Did you ever get around to playing the real version of the game on PS3? If so, some proof would be nice, because otherwise, your opinions are just wrong.

While the demo itself is not representative of the final game CONTENT or what you'll be playing in the final game, game speed, controls, and graphic fidelity ARE represented in the demo. End of discussion.

And, again, you still have yet to give even one HINT that you've played any version of the game.

Is that in response to MOSX comments, because he did point out plenty of facts in his last post.

Exactly. I posted links or told people what articles to look at using the same link already posted by the poster you're replying to.

Presenting facts doesn't make him any less of a troll. At this point he's clearly just trolling.

No, I'm not. I only get called a "troll" when people have no good argument and give up, and in a pathetic last ditch effort, try to turn the argument around on me.

I'd still like to know how the Duke Burger portion of the game is somehow better than the rest seeing as how it plays exactly like the rest of the game.

How is that at all relevant, I was stating that there was no real visual difference between the two. Also, there is NO difference at all in clarity between the PS3 and X360 version of DNF. I'd suggest your friend gets a better TV, as comparing the demo shots taken directly from a PS3 then from a 360, there is no difference.

Because you came off with "superior" attitude, acting as if the PS3 is somehow better than the Xbox 360, when its been proven time and time again that its not. Even Carmack has said so http://controversy.typepad.com/vide...ning-at-60fps-on-pc-xbox-360-but-not-ps3.html Here ya go: http://www.eurogamer.net/articles/digitalfoundry-call-of-duty-black-ops-faceoff and: http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-face-off Two of the biggest sellers of last year. And this http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis has one of my favorite screenshots here: http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha1.jpg.jpg reminds me of Gran Turismo on the PS1. Brings back memories! I also bring up this topic because it points out the fact that the PS3 brings an all around inferior gaming experience, regardless of whether we're talking about DNF or not. So anything played on the PS3 is almost always a few levels below other platforms and other versions of the game. So if a PS3 version of a game is not good or does not bring a good experience to the table, that definitely does not mean that the game in question is not good.

I guess I'm done in this thread. No matter what valid point somebody brings to you you'll almost completely ignore it, replying with other various facts that aren't really relevant and can pretty much be summed up as "You're wrong, I'm right"
Oh well.

Still waiting for you to answer my legitimate questions and not use the "you're a troll!" cop out.
 
tl;dr. Did you ever get around to playing the real version of the game on PS3? If so, some proof would be nice, because otherwise, your opinions are just wrong.

While the demo itself is not representative of the final game CONTENT or what you'll be playing in the final game, game speed, controls, and graphic fidelity ARE represented in the demo. End of discussion.

I guess you've only played the demo, then, so you concede that your opinions are indeed inaccurate. Glad we can agree on something.

I'd still like to know how the Duke Burger portion of the game is somehow better than the rest seeing as how it plays exactly like the rest of the game.

You're absolutely right; the Duke Burger portion of the game is horrible, exactly like the rest of the game. We agree again!
 
I guess you've only played the demo, then, so you concede that your opinions are indeed inaccurate. Glad we can agree on something.

Okay, you're simply not making sense.

I've played the entire PC version of the game. I've played the demos on the Xbox 360 and the PS3. So I CAN make a judgement on the CONTENT of the game and OVERALL gameplay. You, on the other hand, have NOT played the game at all. Time and time again you've been asked to provide even the slightest HINT that you've played the game and you've refused "because I don't have to". I know what happens in the game, I know what the content is, and I can base an opinion off of the demos because they do reflect HOW the game plays. But for someone who has NOT played the full game in any fashion (or at all in your case), the demos are not a good indicator of how good or bad the final version of the game is because the included levels are not full levels. However, if you HAVE played the full game, you know what the entire game is like and you can make a judgement on a particular version of the game based on the demo. Playing the demo shows you how other things in the game will handle. But, again, if you have not played the full game then you will not know what the rest of the game is like based off the demo.

You're absolutely right; the Duke Burger portion of the game is horrible, exactly like the rest of the game. We agree again!

You've proven time and time again that you have not played the game in any fashion at all. So your opinion on the game is completely irrelevant anyway. End of discussion. And the fact that the game has sold over 660k copies so far, NOT including Steam sales (it spent the first week at or near the top of the top 10 depending on game sales and bounced around the top 10 for the second week thanks to other sales). For all we know that could be another 100,000 or more sales right there. So basically, when you take into account the 150k Balls of Steel Editions sold, the known number of standard edition sales, that means that DNF has already made more of a profit than all of the money you'll ever see in your lifetime. So keep hating. Take 2/2K, Gearbox, and Triptych are laughing all the way to the bank, while little people who have hating issues keep trolling internet forums saying the game sucks even though they've never played it.
 
Okay, you're simply not making sense.

I've played the entire PC version of the game. I've played the demos on the Xbox 360 and the PS3. So I CAN make a judgement on the CONTENT of the game and OVERALL gameplay.

You never disputed the premise that your reluctance to play the full game on a given platform invalidates any opinion you might have. So, I can only assume that you concede that you don't know what you're talking about. Thanks.

You've proven time and time again that you have not played the game in any fashion at all. [...] And the fact that the game has sold over 660k copies so far, [blah blah blah bs not worth reading]

There's no evidence that I have/haven't played the game (I have, and it's awful). I've simply decided not to waste effort in providing you with descriptions of gameplay (others have tried), since you'll obviously disagree with my opinions, or any opinion that's contrary to DNF being the best thing since bacon-flavored vodka.

Popularity does not confer quality, by the way. Just look at Two and a Half Men.
 
Because you came off with "superior" attitude, acting as if the PS3 is somehow better than the Xbox 360, when its been proven time and time again that its not. Even Carmack has said so http://controversy.typepad.com/vide...ning-at-60fps-on-pc-xbox-360-but-not-ps3.html Here ya go: http://www.eurogamer.net/articles/digitalfoundry-call-of-duty-black-ops-faceoff and: http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-face-off Two of the biggest sellers of last year. And this http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis has one of my favorite screenshots here: http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha1.jpg.jpg reminds me of Gran Turismo on the PS1. Brings back memories! I also bring up this topic because it points out the fact that the PS3 brings an all around inferior gaming experience, regardless of whether we're talking about DNF or not. So anything played on the PS3 is almost always a few levels below other platforms and other versions of the game. So if a PS3 version of a game is not good or does not bring a good experience to the table, that definitely does not mean that the game in question is not good.

Decided to poke my head in and see what you had to say...

My statement was not meant to be taken fanboyish at all. I've owned all 3 current consoles, and the only reason the PS3 stays around is because it makes a great bluray player. If it didn't play blurays it honestly would've been sold along with my other consoles a few years ago.

I mean, you're saying I'M the one with the "superior" attitude. You just realize you wrote a whole paragraph saying why the PS3 sucks (almost completely based on graphics).

Again, you're almost completely ignoring what people have actually said, and trying to act like we're the ones being unreasonable.

We get it, you like Duke Nukem Forever, but that doesn't mean you're right. Why is it so hard to comprehend that? It's an opinion. Just because you like it doesn't make me wrong for not liking it and just because I don't like it doesn't mean you're wrong for liking it.

You may not have the intention of trolling, but you're very much coming off like a troll.

PS. With 12 years of development time, flip flopping back and forth, there's no way there is an actual profit overall in this game. Gearbox may make money on it, because they finally got it out of the door with much of the game already put together, but when you factor in what 3D Realms put in it there's no way its made an overall profit. Also, 660k is not a great number. Around 4 million is a decent number. Nor do great sales make a great game (CoD Black Ops for example).
 
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Do you have it on Steam? If you do, you get the Mac version for free through Steam Play :D

Yes I do have Steam =D However I just kind of want to own a boxed Macintosh game for once and be able to play single and multiplayer without being tied to my Steam account and having all my friends on there tackleglomp me.

In fact I haven't been on steam in weeks but I do enjoy CSS and DODS, along with TF2.

The Steamplay feature is great though and I am glad Aspyr finally got over whatever it was keeping them from doing the Steam thing.
 
The Steamplay feature is great though and I am glad Aspyr finally got over whatever it was keeping them from doing the Steam thing.

Well, there is never a guarantee that a game will get a SteamPlay release. As that all has to do with a porting house's relations with the original publisher. Luckily it seems more and more publishers are allowing the Mac ports to come to Steam.

Aspyr and 2K have good relations, so I'd expect almost all 2K games ported by Aspyr from this point forward will be available for SteamPlay.
 
You never disputed the premise that your reluctance to play the full game on a given platform invalidates any opinion you might have. So, I can only assume that you concede that you don't know what you're talking about. Thanks.

:rolleyes: Wow, really? Again, unlike you, I HAVE actually played the game. Go ahead, ask me ANY THING about it. You, on the other hand, have proven over and over again that you have NOT played the game in any way shape or form.

Yes it is a well known fact that the console versions play significantly worse than the PC version and on top of playing worse they RUN significantly worse as well. Those of us who have actually PLAYED the game know this. And I dare you to go to any other gaming related forum and try what you're trying here. You'll get laughed off faster than you can attempt (and fail) to turn the argument around on those who have proven you wrong.

There's no evidence that I have/haven't played the game (I have, and it's awful). I've simply decided not to waste effort in providing you with descriptions of gameplay (others have tried), since you'll obviously disagree with my opinions, or any opinion that's contrary to DNF being the best thing since bacon-flavored vodka.

All this time you've spent coming up with excuses as to why you won't give any proof of having played the game would have been better spent actually giving proof you played the game. If you had given even the slightest amount of proof several posts ago, you could have spent less than 1/4 the amount of time making excuses as to why you haven't given proof.

Thus, the only logical conclusion is that you've spent so much time coming up with various excuses as to why you won't give proof is because you have, in fact, NOT played the game at all.

Popularity does not confer quality, by the way. Just look at Two and a Half Men.

Being the most watched comedy on TV means that something is being done right. Just because you don't like it doesn't mean its not good. Charlie Sheen was earning nearly $2m per episode (depending on what story you read) towards the end because so many people were watching it. So obviously a quality product had been made.

My statement was not meant to be taken fanboyish at all. I've owned all 3 current consoles, and the only reason the PS3 stays around is because it makes a great bluray player. If it didn't play blurays it honestly would've been sold along with my other consoles a few years ago.

Great blu-ray player? Not really. Better and cheaper players out there.

I mean, you're saying I'M the one with the "superior" attitude. You just realize you wrote a whole paragraph saying why the PS3 sucks (almost completely based on graphics).

Just pointing out the facts about the PS3 ;)

Again, you're almost completely ignoring what people have actually said, and trying to act like we're the ones being unreasonable.

No, I haven't ignored anything anyone has said. The other hater in this thread spends more time making excuses as to why he won't give proof to his supposedly playing the game than anything else. And as far as your arguments go, YOU are the one who ignores legitimate questions then accuses me of ignoring statements made. The fact that you ignore legitimate questions after claiming having played the game makes your statement about having played the game very suspect.

We get it, you like Duke Nukem Forever, but that doesn't mean you're right. Why is it so hard to comprehend that? It's an opinion. Just because you like it doesn't make me wrong for not liking it and just because I don't like it doesn't mean you're wrong for liking it.

Thats true. But, again, I've asked several times why you feel the way you do and you've ignored it. Or you've used standard answers that other haters have given which can easily lead one to believe you're just another bandwagoner hating the game for no reason.

You may not have the intention of trolling, but you're very much coming off like a troll.

You can't say that when you continue to ignore questions and accuse others of the same thing.

PS. With 12 years of development time, flip flopping back and forth, there's no way there is an actual profit overall in this game. Gearbox may make money on it, because they finally got it out of the door with much of the game already put together, but when you factor in what 3D Realms put in it there's no way its made an overall profit. Also, 660k is not a great number. Around 4 million is a decent number. Nor do great sales make a great game (CoD Black Ops for example).

660k+ copies is good after only two weeks of release for a game that got slammed by every major reviewer out there. Especially when those reviews were all basically "we hate Duke as a character" and, in the case of the Ars Technica review, the reviewer went so far as to lie about certain things in the game. And people who dislike the game (and likely haven't even played it) have gone so far as to lie about the game as well, making statements like "Duke kills rape victims!".

Have you read anything about the game's development? The final finished product we have today was in development for only the last two years. Not the entire previous 15 years as some like to say. The entire 3DRealms development period was basically funded by the founders own cash and profits from publishing other games. Take Two gave a little bit of money here and there. But, again, the amounts known to the public have already been made back several times over. The actual development done by the studios involved over the last two years, the IP purchase by Gearbox, and the original money spent by TakeTwo would have all been covered two times over by now. So with just 660k KNOWN sales (that includes 150k Balls of Steel Editions that sold for $100), the game has made at least $20 million over the publicly known amounts spent by the current developers and publisher. As Randy Pitchford said, game SALES show that the FANS love the game. The game probably would have done even better if Piranha Games hadn't FUBAR'ed the console ports.
 
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