Dungeon Plunder: an indie iOS Roguelike RPG game.

Discussion in 'iOS Apps' started by Sorcerak, Feb 5, 2013.

  1. Sorcerak, Feb 5, 2013
    Last edited: May 24, 2013

    Sorcerak macrumors newbie

    Joined:
    Feb 5, 2013
    #1
    Dungeon Plunder is a casual roguelike RPG with a Slots-Hybrid combat system.

    Play this fun FREE game now:
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    ★ TouchArcade 4.5/5 "... Dungeon Plunder's slot-based combat is clever, just one of several smart features that make it one of the better roguelike experiences on iOS." ★
    ★ IGN Featured Game of the Day ★
    ★ AppAdvice: 4.5/5 ★
    ★ The Indie Developer "... a solid 8.5/10" ★
    ★ L'Hebdo Digital's Game of the Week ★
    ★ JayIsGames: "... gives you precisely what you want in an RPG: looting, equipment, stuff to fight, and experience to gain." ★

    Trailer: YouTube

    [​IMG]

    ** Full randomization of overland and underground maps **

    Every game offers a different environment with a beautiful and diverse scenery, 90+ different monsters and bosses to defeat, ensuring several hours of replayability. Everything is rendered in classic yet crisp looking isometric style graphics.

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    ** A fun and engaging combat system **

    Gone are the days of mindless tap tap until the mob dies with Dungeon Plunder. Combats are based on a pseudo-slots machine designed from the grounds up to be easily played on a mobile device: both your thumbs will quickly select symbols defining your battle moves for that round followed by a respin phase.

    There's also a cooldowns management aspect: burn them too early or hold on them for too long may cost your life.

    ** 5 character classes with distinct abilities and playing styles **

    Warrior, Mage and Rogue are available to play (with Ranger and Monk available for a one time $0.99 IAP). Each of them is different enough to entice you finishing the game several times.

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    ** Skill points distribution on level up and many equipment slots to manage **

    I like RPGs with lots of equipment slots and skills customization so I shaped up Dungeon Plunder to be that way: every time you level up you will have 5 points to distribute among several different skills improving various aspect of your fighting abilities and your character has 11 equipment slots to upgrade

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    ** An extensive legacy system **

    Roguelikes are typically merciless when you die. Dungeon Plunder is no exception but there's a twist: you will leave an inheritance to your next character such as gold, some of your old magical items and life scrolls that can heal you mid-fight.

    You may even unlock higher starting levels for future characters of your class and earn the ability to scribe legacy runes: mysterious stones that provide buffs shared among all your future characters.

    ** Full game center integration **

    40 achievements and 8 leader boards should keep you busy for a while with more to come in future updates.

    ** 8 Orchestral music tracks **

    High quality music suited to your surroundings will accompany your travel enhancing your game playing experience. The album will also be available for download on iTunes.

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    ** Save the world! **

    Ultimately you will confront an evil archmage conjuring an ice age: the environment will be covered progressively in ice and snow as you travel through the perilous lands.

    ** Universal game, widescreen support, iCloud Synchronization **

    Dungeon Plunder is a universal game with full support of the widescreen iPhone5 and iPod Touch 5th generation. Starting Levels and runes are synced accross your devices.

    ** Friendly IAP model **

    2 expansion classes (Ranger and Monk) and cosmetic skins are available. That's all. There is absolutely no IAP for game currency, "gems", gold/exp doublers or anything else that affects game performance. Buy with confidence.

    Web site: http://www.dungeonplunder.com
    Twitter: http://twitter.com/DungeonPlunder
    Facebook: http://www.facebook.com/pages/Dungeon-Plunder/200571750068087
     
  2. Sorcerak thread starter macrumors newbie

    Joined:
    Feb 5, 2013
    #2
    Update: Just submited to Apple! Updated first post with more information and screenshots.
     
  3. Sorcerak thread starter macrumors newbie

    Joined:
    Feb 5, 2013
  4. Sorcerak thread starter macrumors newbie

    Joined:
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  5. Sorcerak thread starter macrumors newbie

    Joined:
    Feb 5, 2013
    #5
    Press feedback about the game:

    ★ TouchArcade 4.5/5 "... Dungeon Plunder's slot-based combat is clever, just one of several smart features that make it one of the better roguelike experiences on iOS." ★
    ★ IGN Featured Game of the Day ★
    ★ AppAdvice: 4.5/5 ★
    ★ The Indie Developer "... a solid 8.5/10" ★
    ★ L'Hebdo Digital's Game of the Week ★
    ★ JayIsGames: "... gives you precisely what you want in an RPG: looting, equipment, stuff to fight, and experience to gain." ★
     
  6. Sorcerak thread starter macrumors newbie

    Joined:
    Feb 5, 2013
    #6
    Dungeon Plunder was selected as the Touch Arcade Forums game of the week overcoming great games such as Block Fortress, Temple Run Oz, Sonic Dash, Outland Games and more.

    Update 1.14 has just been released:

    • (Warriors) Single bladed axe is now the combo symbol instead of the double bladed axe. The higher damage of the double bladed axe is now properly listed in the battle reference.
    • Battle screen damage outcomes on health points vs shields are now more clearly outlined with visual cues/colors.
    • Adjusted skills descriptions in battle reference to match spent skill points.
    • (Warriors) Added defense upgrade on shield wall’s battle text when skilled up.
    • Mobs damage range is now shown on the battle screen.
    • Increased the blinking rate on low life.
    • Added a confirmation prompt on life scroll usage.
    • Slightly upgraded loot drops scaling for levels 4+ areas.
    • (Mages and Rogues) Normalized hit points for all classes to match warrior’s.
    • Rune attribution formula has been adjusted and is slightly more generous.
    • Name field is now pre-filled with the previous character name.
    • There’s now an exit button on equipment, artifact and inventory screens.
    • (Mages) Mana Vortex will no longer be wasted if all reels are selected.
    • (Rogues) Poison modified damage will now shows as “+X damage (with poison)” instead of “+X poison damage”.

    1.15 will be submitted tomorrow with the addition of enemy special abilities, 1.16 will follow shortly after expanding the quest types and the variety of world and dungeon encounters.
     
  7. Sorcerak, May 3, 2013
    Last edited: May 6, 2013

    Sorcerak thread starter macrumors newbie

    Joined:
    Feb 5, 2013
    #7
    Since launch the game was updated several times on a near weekly basis introducing new features such as unique enemy abilities, new quest types, 2 new classes ($0.99 IAP) and more.

    Enjoy.
     
  8. Sorcerak thread starter macrumors newbie

    Joined:
    Feb 5, 2013

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