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Funny...

At the start, Apple needed companies to develop apps. Once Apple understood what generates revenue Apple developed competing apps. But those apps of Apple don't have to pay an extra 30% for the first year and 15% for the years after.


Yes, but Apple had to invest significant sums to develop the products and software necessary to technically be able to offer apps to the public, whether people buy Apple apps or third-party apps. Apple paid for the development of the app store, and took a substantial risk by investing in a platform that was unproven. To offer the use of its platform to a third party that made no investment in the platform, and only sought to use it once it has shown to be a viable means of selling to consumers, all for free is unfair to Apple. The price of admission Apple charges gives an incentive to Apple as well as to potential competitors to develop superior platforms at a lower cost of investment, and a lower cost to third parties. The U.S. has long offered incentives to inventors to develop technology that will be regarded as sufficiently useful to justify awarding the inventor an exclusive right to use and to license. The fact that much of the technology in use throughout the world today is based on inventions filed in the U.S. shows the merits of offering high rewards and protection to those who make valuable contributions to society.

Of course, other countries may have different goals, favoring a more economically equal society. For a country with that goal, permitting access to the work product of others at a cost far less than the expenditure of the inventor is natural. It would be fine within the country to have laws that are intended to bring about the desired cultural environment, regardless of whether other countries favor diametrically opposite cultures. In today's world, though, and especially in technology, companies operate in many countries outside the place of origin, and that's a situation where it's impossible to apply a single set of rules in every country. Of course, Holland can't force Apple to sell its products in Holland, but Apple has to choose between doing business in the Netherlands under conditions it regards as unfair, or refusing to sell its products and services in that country and forsaking the revenue and profits it could earn.

It will be interesting to see how this plays out.
 
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If apple leaves the lowlands I'll be using up my commodore amiga 1200 or wtf else can I do :( :( :(
 
People on this forum confuse choice of phone and choice in the App Store.
Assuming a person has chosen an iPhone, the only place to get apps is through the Apple App Store.
Developers cannot distribute any app to an iPhone any other way.
Consumers cannot get content on the device any other way.

If you want to compare it to Android; I don't have to use Google to get apps to my Android device. I can go to third party websites and download directly to the device or install directly from a computer to the device. I only need to click a box that says, I am aware of the risks of using software that has not been through the vetting process that Google set up.

Since Apple controls the app ecosystem for the iPhone, they can charge a fair and reasonable amount to curate the store, but it cannot put completing Applications at an unfair disadvantage. In reality Apple would have a separate group that checks to make sure Apple applications don't use any undocumented API that a third party developer cannot also use. The process for appearance on the store would be equivalent for Apple developed applications and the pricing would reflect the development effort required and Apple would put up a wall and charge a 15% or 30% (whatever) and book the appearance revenue to the App Store and book the remaining to the development group.

What the suit is saying is that Apple gives preference to Apple applications over third party applications in placement, revenue and API. You can't just go and release your app somewhere else if you want to release for iPhone.
If Apple had never opened up the store to third parties, then it would be different. They chose to create a marketplace to advance the platform. I hope we can agree that what made the iPhone a success is the fact that you had lots of developers and a marketplace. Without that, and only Apple developed applications the iPhone success would be very limited.
Google doesn’t manufacture their own phones (except for the Pixel, which frankly irrelevant from a market share perspective). Apple manufactures their own phone. THIS is the most important thing in this discussion.
Let me put it another way, Coca Cola can’t prohibit a supermarket from selling Pepsi. After all they don’t own the supermarket where Coca Cola is sold. However, Walmart can select whichever products they want to sell at their store - including new THEIR OWN BRANDS. Who can say it’s unfair? They own the store where things are sold after all.
Android cannot be locked down to Google’s apps inasmuch other companies manufacture hardware for Android OS to be installed. By its turn, Apple manufactures BOTH hardware AND software, and they can do as they want in their store policies.
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How is that fake news? They segmented the data to teens in the United States. Look at global statistics among all ages. Android has substantially larger marketshare than iOS

Regarding Mac OS, read the except from https://www.justice.gov/atr/us-v-microsoft-courts-findings-fact#iiia



Which means Microsoft dictated what the internet should be and all web developers had to develop for IE because Microsoft still had 80%+ marketshare. This means that web pages would be broken for other browsers. Users couldn't switch to Mac with a different browser unless they wanted a mostly broken web.
The main issue was not that they had 80% off market share, but that IE was installed on machines not manufactured by Microsoft. You cannot impose such things not on third-party hardware.
 
The main issue was not that they had 80% off market share, but that IE was installed on machines not manufactured by Microsoft. You cannot impose such things not on third-party hardware.

No, that's part of the issue. Because Windows had 80% of the marketshare, OEMs couldn't decide to ship an alternative to Windows. If there was an alternative, OEMs could say "see ya, I'm dumping you Microsoft".

Excerpt from the court document:

Most harmful of all is the message that Microsoft's actions have conveyed to every enterprise with the potential to innovate in the computer industry. Through its conduct toward Netscape, IBM, Compaq, Intel, and others, Microsoft has demonstrated that it will use its prodigious market power and immense profits to harm any firm that insists on pursuing initiatives that could intensify competition against one of Microsoft's core products.
 
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No, that's part of the issue. Because Windows had 80% of the marketshare, OEMs couldn't decide to ship an alternative to Windows. If there was an alternative, OEMs could say "see ya, I'm dumping you Microsoft".

Excerpt from the court document:
You’re proving my point. It was all about forcing hardware manufacturers to use something. Apple sells their software only and exclusively on their own vertically-integrated hardware.
Read that quote again and see how what I am saying makes sense.
 
When will people learn that "if you can't compete, get out of the competition"? So sick of these relentless lawsuits and cash-grabs.
 
...
The main issue was not that they had 80% off market share, but that IE was installed on machines not manufactured by Microsoft. You cannot impose such things not on third-party hardware.

Why does apple get to impose such things as where an iOS developer can sell his 3rd party app?
 
Does Walmart exist in a universe where the products they sell only work with other products sold by them? Once you buy a tablet from Walmart, does it only connect to the Walmart app store? Once you purchase a TV from Walmart, can you only watch it while sitting on a couch from Walmart?

Trying the physical analog doesn't work well, because this digital world is so unbelievably dystopian. There's no physical analog - nothing like the iOS App Store has ever existed before in the physical world.

Something like Apple did exist before and probably still does. It was called the mob. They controlled many properties in big cities like New York. You could rent a property and pay them monthly like Apple does with the App store. The mob would also charge you a cut of your profits like Apple does with 30% tax. The mob would chalk up the extra charge to security just like Apple claims they are secure. The mob could look at your books and decide if they wanted to open up shop across the street if your business was successful just like Apple has access to all sorts of analytics and can decide to become direct competitors to top apps in their store. If the mob felt you were competition to them or you were making a stink about how unfair it was they would reduce their prices and raise their cut on your store, graffiti your store, throw garbage in the front of it, rob it a few times until the store owner had no other option but to close shop. At that point all the store owners customers belong to the mob and the mob has another space to rent. Same thing Apple does with apps that have complained about the tax or that they have started to compete against. Just drop them off he top ten, bury them so deep no one can find them, spin the story to make the other guy look greedy or like a cry baby, make your competing product cheaper and finally put the other app out of business. I wouldn't doubt it if Apple has corrupted some competitors apps to make them appear buggy so users will migrate away from them.
 
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Something like Apple did exist before and probably still does. It was called the mob.

The mob is an illegal organization. Apple is a legal organization. That's not really a valid comparison. Finding similarities between two things doesn't imply equality. It only tells you those two things have some similarities. So I'd counter with, no, Apple is nothing like the mob, though you can find things in common to both if you look hard enough.
 
Well, if you would like a comparison that is more similar to this case, then it would be a vendor selling third party products but choosing to accept only one form of payment for all of those products. All the while accepting any form of payment for their own thereby giving themselves the advantage of offering their product at a more reasonable cost since they don't have the greater burden of loss along with providing more customer friendlier choices with differing payment methods. Also, instead of you being able to easily grab it off the shelf, then you'll have to wait or ask for customer service to retrieve the product which isn't on the shelf. However, our brand of product is stocked on the shelves and you can pick it up at any time with less discomfort. Developers for iOS have no alternatives for offering subscriptions to their services which are as customer friendly as Apple's same service and they have no choice but to offer it through the App Store with restrictions. Why would Apple have restrictions on apps that keep developers from offering subscriptions through the app? Sure, I can sign up for trials and subscriptions on an alternative website but it's not as easy. To recoup my loss, then I am either forced to increase my subscription prices through the App store and only offer the lower prices through more difficult measures that some customers aren't willing to take. Those apps are bound by the same policies and restrictions that all other apps and services are in order to not be anti-competitive. Is Apple's music and news services restricted by the same measures that they enforce on third parties? From my point of view; no they're not. Obviously, it's shared by those who have the resources to argue against these practices.
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You never really had a case.
Your gaming platform analogy isn't the same and is garbage. Research contract and agreements between Microsoft, Sony, Nintendo, etc. for game development. Manufacturer's only develop a game platform after they have agreements from a certain number of developers and games which will be offered before they commit to the cost involved. They take losses, typically for years on the hardware, before maybe seeing a profit. It is made up for in the game development because each are aware that without the hardware, there is not game, and vice versa. When is Apple going to take a loss on their hardware so that app developers will promise to produce software which helps to sell their product?
 
So because it's a small country it isn't important.

You might not know that in a (your) iPhone there's at least 2 technologies made in The Netherlands.
(NXP/ASML)

Oh, and that black hole picture was also the idea made possible by a Dutch professor.
Philips (Dutch) invented the cassette player, CD/DVD/.
Unilever is Dutch.
Shell is Dutch.
The best DJ's are Dutch.
Flowers.
Famous painters.
And so on....
Best djs? Amazing.
 
Your gaming platform analogy isn't the same and is garbage. Research contract and agreements between Microsoft, Sony, Nintendo, etc. for game development. Manufacturer's only develop a game platform after they have agreements from a certain number of developers and games which will be offered before they commit to the cost involved. They take losses, typically for years on the hardware, before maybe seeing a profit. It is made up for in the game development because each are aware that without the hardware, there is not game, and vice versa. When is Apple going to take a loss on their hardware so that app developers will promise to produce software which helps to sell their product?
Whether they have a profit or loss on hardware sales is irrelevant. You completely miss the point.
 
You’re proving my point. It was all about forcing hardware manufacturers to use something. Apple sells their software only and exclusively on their own vertically-integrated hardware.
Read that quote again and see how what I am saying makes sense.

"It was all about forcing hardware manufacturers to use something."
Name one cell phone manufacturer where Apple is explicitly forcing them to use something.

This is no different than Sony or Microsoft running their own game store on their own video game console. By your logic, EA should be able to run their own store on the Playstation and Epic Games should be able to run their own store on the Xbox console, right?
 
"It was all about forcing hardware manufacturers to use something."
Name one cell phone manufacturer where Apple is explicitly forcing them to use something.

This is no different than Sony or Microsoft running their own game store on their own video game console. By your logic, EA should be able to run their own store on the Playstation and Epic Games should be able to run their own store on the Xbox console, right?
Hey, friend. Have you read all I’ve written? I’ve been replying to a rather insistent person that wants to classify Apple as wrong in this plaintiff.
I wholeheartedly agree with you. Apple should not be required to open the platform as much as Nintendo or Sony should not be forced to as well.
 
Hey, friend. Have you read all I’ve written? I’ve been replying to a rather insistent person that wants to classify Apple as wrong in this plaintiff.
I wholeheartedly agree with you. Apple should not be required to open the platform as much as Nintendo or Sony should not be forced to as well.

sorry, i don't read post histories from users that mention me since that would take hours (i get about 4-5 new mentions every day here). i mistakenly thought you were talking about this the context of Apple.
 
sorry, i don't read post histories from users that mention me since that would take hours (i get about 4-5 new mentions every day here). i mistakenly thought you were talking about this the context of Apple.
No problem. I was making exactly the same argument as you are. ;)
Apple builds their own hardware. That makes it completely different from Microsoft in the 90s and much closer to Nintendo exclusively setting the rules and having its store on the Switch.
 
Yeah, cause Apple really could use a declining market these days. Gee, what a splendid suggestion, you must be american, right? /s

Yes, last I checked Houston is in the USA. And here I thought Europeans knew geography.

BTW, thanks for the compliment that I must be American. Since America invented all the things you needed to post your opinion. You're welcome.
 
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Well, if you would like a comparison that is more similar to this case, then it would be a vendor selling third party products but choosing to accept only one form of payment for all of those products. All the while accepting any form of payment for their own thereby giving themselves the advantage of offering their product at a more reasonable cost since they don't have the greater burden of loss along with providing more customer friendlier choices with differing payment methods. Also, instead of you being able to easily grab it off the shelf, then you'll have to wait or ask for customer service to retrieve the product which isn't on the shelf. However, our brand of product is stocked on the shelves and you can pick it up at any time with less discomfort. Developers for iOS have no alternatives for offering subscriptions to their services which are as customer friendly as Apple's same service and they have no choice but to offer it through the App Store with restrictions. Why would Apple have restrictions on apps that keep developers from offering subscriptions through the app? Sure, I can sign up for trials and subscriptions on an alternative website but it's not as easy. To recoup my loss, then I am either forced to increase my subscription prices through the App store and only offer the lower prices through more difficult measures that some customers aren't willing to take. Those apps are bound by the same policies and restrictions that all other apps and services are in order to not be anti-competitive. Is Apple's music and news services restricted by the same measures that they enforce on third parties? From my point of view; no they're not. Obviously, it's shared by those who have the resources to argue against these practices.
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You never really had a case.

I don’t really see it the same. Customers can pay for Apple or competitors apps the same way, through the App Store. I am not sure what the stocked reference has to do it with it, you can download an app just as quickly from any developer without having to ask anyone for anything. Developers can offer subscriptions today, there is just a cost associated with it considering it’s Apple’s App Store. Maybe 30% is too high, but there should absolutely be a fee. I think the advantages of access to likely the most lucrative customers in the market is worth it. I guess I can see your point towards the end there, but I am not sure Apple has to play by the same rules as everyone on their platform. I’d imagine anyone in that position would likely do the same, but I can see how that doesn’t necessarily make it right. I guess we’ll see what the experts decide.
 
Your gaming platform analogy isn't the same and is garbage. Research contract and agreements between Microsoft, Sony, Nintendo, etc. for game development. Manufacturer's only develop a game platform after they have agreements from a certain number of developers and games which will be offered before they commit to the cost involved. They take losses, typically for years on the hardware, before maybe seeing a profit. It is made up for in the game development because each are aware that without the hardware, there is not game, and vice versa. When is Apple going to take a loss on their hardware so that app developers will promise to produce software which helps to sell their product?

Do you think Nintendo is taking a loss on its hardware for years? lol. They'd be out of business by now. Love how all these haters try to convince themselves that anything Apple does is evil.
 
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Every retail store is not the same. If you're trying to compare retail stores, then this is a dumb analogy. Almost every, if not all, retail stores are private marketplaces which negotiate individual contracts for product placement, advertising, etc.
So is the app store. A private marketplace that negotiated contracts.
 
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