Yeah, cause Apple really could use a declining market these days. Gee, what a splendid suggestion, you must be american, right? /sApple should just pull out of the Netherlands and have their citizens use the more "open" android and see how that works out when everyone of their citizens is monitized by google!
Funny...
At the start, Apple needed companies to develop apps. Once Apple understood what generates revenue Apple developed competing apps. But those apps of Apple don't have to pay an extra 30% for the first year and 15% for the years after.
Google doesn’t manufacture their own phones (except for the Pixel, which frankly irrelevant from a market share perspective). Apple manufactures their own phone. THIS is the most important thing in this discussion.People on this forum confuse choice of phone and choice in the App Store.
Assuming a person has chosen an iPhone, the only place to get apps is through the Apple App Store.
Developers cannot distribute any app to an iPhone any other way.
Consumers cannot get content on the device any other way.
If you want to compare it to Android; I don't have to use Google to get apps to my Android device. I can go to third party websites and download directly to the device or install directly from a computer to the device. I only need to click a box that says, I am aware of the risks of using software that has not been through the vetting process that Google set up.
Since Apple controls the app ecosystem for the iPhone, they can charge a fair and reasonable amount to curate the store, but it cannot put completing Applications at an unfair disadvantage. In reality Apple would have a separate group that checks to make sure Apple applications don't use any undocumented API that a third party developer cannot also use. The process for appearance on the store would be equivalent for Apple developed applications and the pricing would reflect the development effort required and Apple would put up a wall and charge a 15% or 30% (whatever) and book the appearance revenue to the App Store and book the remaining to the development group.
What the suit is saying is that Apple gives preference to Apple applications over third party applications in placement, revenue and API. You can't just go and release your app somewhere else if you want to release for iPhone.
If Apple had never opened up the store to third parties, then it would be different. They chose to create a marketplace to advance the platform. I hope we can agree that what made the iPhone a success is the fact that you had lots of developers and a marketplace. Without that, and only Apple developed applications the iPhone success would be very limited.
The main issue was not that they had 80% off market share, but that IE was installed on machines not manufactured by Microsoft. You cannot impose such things not on third-party hardware.How is that fake news? They segmented the data to teens in the United States. Look at global statistics among all ages. Android has substantially larger marketshare than iOS
Regarding Mac OS, read the except from https://www.justice.gov/atr/us-v-microsoft-courts-findings-fact#iiia
Which means Microsoft dictated what the internet should be and all web developers had to develop for IE because Microsoft still had 80%+ marketshare. This means that web pages would be broken for other browsers. Users couldn't switch to Mac with a different browser unless they wanted a mostly broken web.
The main issue was not that they had 80% off market share, but that IE was installed on machines not manufactured by Microsoft. You cannot impose such things not on third-party hardware.
Most harmful of all is the message that Microsoft's actions have conveyed to every enterprise with the potential to innovate in the computer industry. Through its conduct toward Netscape, IBM, Compaq, Intel, and others, Microsoft has demonstrated that it will use its prodigious market power and immense profits to harm any firm that insists on pursuing initiatives that could intensify competition against one of Microsoft's core products.
You’re proving my point. It was all about forcing hardware manufacturers to use something. Apple sells their software only and exclusively on their own vertically-integrated hardware.No, that's part of the issue. Because Windows had 80% of the marketshare, OEMs couldn't decide to ship an alternative to Windows. If there was an alternative, OEMs could say "see ya, I'm dumping you Microsoft".
Excerpt from the court document:
...
The main issue was not that they had 80% off market share, but that IE was installed on machines not manufactured by Microsoft. You cannot impose such things not on third-party hardware.
Does Walmart exist in a universe where the products they sell only work with other products sold by them? Once you buy a tablet from Walmart, does it only connect to the Walmart app store? Once you purchase a TV from Walmart, can you only watch it while sitting on a couch from Walmart?
Trying the physical analog doesn't work well, because this digital world is so unbelievably dystopian. There's no physical analog - nothing like the iOS App Store has ever existed before in the physical world.
Something like Apple did exist before and probably still does. It was called the mob.
Apple does it already by offering tiny SSDs with their computers and expanding iPhone storage beyond what they're able to backup.Free apps provided to entice users to sign up for an iCloud subscription.
Your gaming platform analogy isn't the same and is garbage. Research contract and agreements between Microsoft, Sony, Nintendo, etc. for game development. Manufacturer's only develop a game platform after they have agreements from a certain number of developers and games which will be offered before they commit to the cost involved. They take losses, typically for years on the hardware, before maybe seeing a profit. It is made up for in the game development because each are aware that without the hardware, there is not game, and vice versa. When is Apple going to take a loss on their hardware so that app developers will promise to produce software which helps to sell their product?Well, if you would like a comparison that is more similar to this case, then it would be a vendor selling third party products but choosing to accept only one form of payment for all of those products. All the while accepting any form of payment for their own thereby giving themselves the advantage of offering their product at a more reasonable cost since they don't have the greater burden of loss along with providing more customer friendlier choices with differing payment methods. Also, instead of you being able to easily grab it off the shelf, then you'll have to wait or ask for customer service to retrieve the product which isn't on the shelf. However, our brand of product is stocked on the shelves and you can pick it up at any time with less discomfort. Developers for iOS have no alternatives for offering subscriptions to their services which are as customer friendly as Apple's same service and they have no choice but to offer it through the App Store with restrictions. Why would Apple have restrictions on apps that keep developers from offering subscriptions through the app? Sure, I can sign up for trials and subscriptions on an alternative website but it's not as easy. To recoup my loss, then I am either forced to increase my subscription prices through the App store and only offer the lower prices through more difficult measures that some customers aren't willing to take. Those apps are bound by the same policies and restrictions that all other apps and services are in order to not be anti-competitive. Is Apple's music and news services restricted by the same measures that they enforce on third parties? From my point of view; no they're not. Obviously, it's shared by those who have the resources to argue against these practices.
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You never really had a case.
Best djs? Amazing.So because it's a small country it isn't important.
You might not know that in a (your) iPhone there's at least 2 technologies made in The Netherlands.
(NXP/ASML)
Oh, and that black hole picture was also the idea made possible by a Dutch professor.
Philips (Dutch) invented the cassette player, CD/DVD/.
Unilever is Dutch.
Shell is Dutch.
The best DJ's are Dutch.
Flowers.
Famous painters.
And so on....
Whether they have a profit or loss on hardware sales is irrelevant. You completely miss the point.Your gaming platform analogy isn't the same and is garbage. Research contract and agreements between Microsoft, Sony, Nintendo, etc. for game development. Manufacturer's only develop a game platform after they have agreements from a certain number of developers and games which will be offered before they commit to the cost involved. They take losses, typically for years on the hardware, before maybe seeing a profit. It is made up for in the game development because each are aware that without the hardware, there is not game, and vice versa. When is Apple going to take a loss on their hardware so that app developers will promise to produce software which helps to sell their product?
You’re proving my point. It was all about forcing hardware manufacturers to use something. Apple sells their software only and exclusively on their own vertically-integrated hardware.
Read that quote again and see how what I am saying makes sense.
Hey, friend. Have you read all I’ve written? I’ve been replying to a rather insistent person that wants to classify Apple as wrong in this plaintiff."It was all about forcing hardware manufacturers to use something."
Name one cell phone manufacturer where Apple is explicitly forcing them to use something.
This is no different than Sony or Microsoft running their own game store on their own video game console. By your logic, EA should be able to run their own store on the Playstation and Epic Games should be able to run their own store on the Xbox console, right?
Hey, friend. Have you read all I’ve written? I’ve been replying to a rather insistent person that wants to classify Apple as wrong in this plaintiff.
I wholeheartedly agree with you. Apple should not be required to open the platform as much as Nintendo or Sony should not be forced to as well.
No problem. I was making exactly the same argument as you are.sorry, i don't read post histories from users that mention me since that would take hours (i get about 4-5 new mentions every day here). i mistakenly thought you were talking about this the context of Apple.
Yeah, cause Apple really could use a declining market these days. Gee, what a splendid suggestion, you must be american, right? /s
Well, if you would like a comparison that is more similar to this case, then it would be a vendor selling third party products but choosing to accept only one form of payment for all of those products. All the while accepting any form of payment for their own thereby giving themselves the advantage of offering their product at a more reasonable cost since they don't have the greater burden of loss along with providing more customer friendlier choices with differing payment methods. Also, instead of you being able to easily grab it off the shelf, then you'll have to wait or ask for customer service to retrieve the product which isn't on the shelf. However, our brand of product is stocked on the shelves and you can pick it up at any time with less discomfort. Developers for iOS have no alternatives for offering subscriptions to their services which are as customer friendly as Apple's same service and they have no choice but to offer it through the App Store with restrictions. Why would Apple have restrictions on apps that keep developers from offering subscriptions through the app? Sure, I can sign up for trials and subscriptions on an alternative website but it's not as easy. To recoup my loss, then I am either forced to increase my subscription prices through the App store and only offer the lower prices through more difficult measures that some customers aren't willing to take. Those apps are bound by the same policies and restrictions that all other apps and services are in order to not be anti-competitive. Is Apple's music and news services restricted by the same measures that they enforce on third parties? From my point of view; no they're not. Obviously, it's shared by those who have the resources to argue against these practices.
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You never really had a case.
Your gaming platform analogy isn't the same and is garbage. Research contract and agreements between Microsoft, Sony, Nintendo, etc. for game development. Manufacturer's only develop a game platform after they have agreements from a certain number of developers and games which will be offered before they commit to the cost involved. They take losses, typically for years on the hardware, before maybe seeing a profit. It is made up for in the game development because each are aware that without the hardware, there is not game, and vice versa. When is Apple going to take a loss on their hardware so that app developers will promise to produce software which helps to sell their product?
So is the app store. A private marketplace that negotiated contracts.Every retail store is not the same. If you're trying to compare retail stores, then this is a dumb analogy. Almost every, if not all, retail stores are private marketplaces which negotiate individual contracts for product placement, advertising, etc.