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I feel I must point some things out, having dealt with the "qualities" of EA's published titles for the past year or so...

To confirm another individual's note regarding widescreen, yes... many of EA's published games do not have proper or native widescreen support. Medal of Honor, despite being published by EA, does have some form of widescreen support. However, that does not erase the fact that many of today's high-profile games do not have proper widescreen support.

I have posted on EA's forums to push the developers of the Battlefield franchise, DICE, to support widescreen. I have since been unsuccessful in doing so. There are many who would like to see proper support for widescreen. However, there haven't been enough of a push to really get the deaf to hear us out.

With all due respect to the gamers on the Mac platform, I urge you not to purchase titles published by EA. Their support for the Mac is sound. But alas, Steve Jobs and Bing Gordon (one of EA's top brass) did not disclose on how they are supporting it. One has to wonder about the performance hit, let alone the GPU power needed to run a graphic-intensive game such as 2142. As a player who has dealt with EA's software quality, rest assured that it's not entirely rosy on the Windows end of the field. When it does work, it works. But when it don't... well... who knows where the problem truly lies.

In the time that DICE/EA has to rework the BF2 engine, nothing has been done at all to fix some of the problems that has remained in BF2. BF2 came out in 2005 with virtually no support for widescreen. The only way to use a resolution that is not native to the game is to use a couple of command-line arguments. In Windows term, we modify the Shortcut to the game. When rendering the world in 3D, this is fine. The only distortion would be from HUDs and the game's UI. Patches after patches, nothing has been done to add widescreen. At some point, it was quoted that widescreen gives those users an unfair advantage. At another point, it was quoted that the userbase for widescreen isn't large enough to warrant adopting it. To this day, EA continues to remain silent about adopting widescreen despite the rising userbase percentage.

As DICE/EA continued to push out patches in their attempts to make the game balanced and fair, players have grown frustrated with the balance changes in the weapons. Most notably are the G36E and the AK-101 guns that have remained the top two most widely used time and time again. Pilots have also shown frustration in dealing with the game's J-10 aircraft when compared to the lowly F-35B aircraft. These issues have yet to be resolved.

During the development of 2142, it's been asked again whether widescreen support will be included. That question has been answered with a disappointing "no." Yet that did not stop people from requesting that it should be supported. After several patches, 2142 still remains without proper support for widescreen.

With the release of Windows Vista, many gamers are wondering how they'll be able to play their games on an OS that has its security model changed so drastically. This lead to a massive array of posts from people who cannot get their games to run unless they either run the game as Administrator or turn off UAC altogether. This was partially solved when PunkBuster updated their system to adapt to Vista's new security model. What used to be based on DLLs is now multiple services (processes) running in the background. This solved part of the problem. However, general stability is not up to par on the Windows Vista OS. Numerous posts were made on EA's forums regarding game crashes, key packet issues with PunkBuster, and "memory.dll" errors. Not even a clean install of Vista solved this problem. And the problem seems to be a general hit-or-miss. When it works, it works. When it don't... it just don't. As of today, there has been no acknowledgement from DICE/EA regarding making the game more compatible with Vista. It's a gamble to use Vista.

In one of the early patches to BF2142, DICE/EA has adjusted the game's Assault class weapon unlocks. This resulted in a massive spike in usage of the Voss L-AR unlock which many now considered to be the most powerful gun in the game, bar none. To this day there are numerous heated arguments and debates regarding the Voss L-AR unlock compared to the Baur H-AR unlock of the same class. It is unknown as to whether or not this'll be adjusted again.

One of the problems now plaguing the servers is the act of glitching (to expose a physics/mapping flaw in order to gain an unfair advantage). The problem is severe enough that one can sit in a single spot and do nothing but kill. Their last patch is dated April 24th. It's nearing two months since then and EA has continued to be silent about these issues.

Also of note is the PunkBuster issue that was created when they updated their system to conform to Vista's new security model. If one plays on a single server, then the user will not see the issue. But for many, changing server is common and one cannot simply jump from one server to the next. But this is more than likely to be an issue with EvenBalance rather than DICE/EA.

With all of these problems listed, and probably with plenty more, I truly wonder if it's worth your money to get EA titles. With all these issues left unresolved, what does EA have to show its customers? A booster pack and more patches. BF2 is nearing 2 years old. In its lifetime, it has seen only 2 free maps. A third one is already released into the wild as "beta" but it's a wonder when that "beta" tag will be removed. For 2142, there's a possibility of a free map being made available. Personally, I do not know why anyone would bother. The reason anyone would play BF2 or BF2142 is to earn points and to make their profile as fancy as they wanted to... or to see how much that they suck or how they fare against some of their friends. There's no approval or endorsement system in place to attract map designers and creators to make a map worthy of ranked play. The game is not nurtured nor cared for. If one is still going to purchase an EA title... expect no less than a stale cookie.
 
Does any one know where i can get step by step instructions on how to use cider because i'm not sure how to go about using it
 
Does any one know where i can get step by step instructions on how to use cider because i'm not sure how to go about using it

Cider is not something you use - it allows game devs to more easily port Windows games to run on OS X.

As an end user, the only thing you would need to do is buy one of the games that is ported using Cider (such as the new EA games like Madden 08 or C&C3 for OS X).

-Zadillo
 
Cider is not something you use - it allows game devs to more easily port Windows games to run on OS X.

As an end user, the only thing you would need to do is buy one of the games that is ported using Cider (such as the new EA games like Madden 08 or C&C3 for OS X).

-Zadillo
Officially, yes. Unoffcially it's possible to run much more Windows games through Cider. You'll have to rip it out of a Ciderized Mac game, change some parameters en there you go if everything works well. :)
 
Joe, make a search on google, I'm more than sure that u will find the info you want. Found 4 nice hits about it.

well then can you get me 1 of those hits please?
now at least I know how to make apple cider (in the meaning of the beverage) but I still don't know how to modify a game with cider to get it playeble in oSX
 
well then can you get me 1 of those hits please?
now at least I know how to make apple cider (in the meaning of the beverage) but I still don't know how to modify a game with cider to get it playeble in oSX

You don't; Cider is something that the actual developers can use to quickly port their games to OS X. It isn't an end user product, and it isn't something that is designed so that you, as a typical user, could just modify any game to run under OS X.

-Zadillo
 
I seem to be somewhat late on this discussion but from what i understand this could account for some of the complaining ive heard about some of EA's ported products.

Im a large CnC fan myself, and ive read a lot of posts on other forums about endless problems with bugs in CnC3 Tiberium Wars.

These games could benefit with proper ports, seems kind of lazy to let some 3rd party tech make some translations, usually when you translate something theres always something that gets lost in there, from my experience emulators often are slow and buggy. Ive tried a few like Rosetta, caused numerous problems for me, and an app i cant remember that let you run windows apps on osx without windows. Just was not meant to be this way, native apps are always the best way to go.
 
I seem to be somewhat late on this discussion but from what i understand this could account for some of the complaining ive heard about some of EA's ported products.

Im a large CnC fan myself, and ive read a lot of posts on other forums about endless problems with bugs in CnC3 Tiberium Wars.

These games could benefit with proper ports, seems kind of lazy to let some 3rd party tech make some translations, usually when you translate something theres always something that gets lost in there, from my experience emulators often are slow and buggy. Ive tried a few like Rosetta, caused numerous problems for me, and an app i cant remember that let you run windows apps on osx without windows. Just was not meant to be this way, native apps are always the best way to go.

It's true that native apps are always the best way to go, but realistically, we're not going to get ports of all games (remember, EA wasn't even doing Mac versions of most of these games before). The main point of something like Cider is to allow companies to offer more Mac games than they otherwise would.

The choice here is more between a) doing a Cider port or b) not releasing anything at all.
 
It is a shame that apple does not create a special framework for developing games that leverages the OpenGL/OpenAL, CoreAnimation and CoreImage, perhaps if they developed some form of development architecture to do for games what MVC does for most apps, a logical layout for games development that provided some skeleton for generic games to built upon. Not to mention as part of the framework some new key technologies to provide special affects and other 3D specialties, much like D3D only one that doesnt suck.

All in all a skeleton architecture to code upon leveraging key tech to reduce code quantity, simplify design and implementation with logical layout of the program etc etc...
 
Not to mention as part of the framework some new key technologies to provide special affects and other 3D specialties, much like D3D only one that doesn't suck.
Apple needs to create a cheaper tower and let us do it ourself'ers to upgrade to any video card we want. Only then will Nvidia and ATI come out with these "special" paths that can run on a Mac. How does D3D suck? Even Carmack has admitted that D3D is much better than it used to be, and is using it for iD Tech 5.
 
It is a shame that apple does not create a special framework for developing games that leverages the OpenGL/OpenAL, CoreAnimation and CoreImage, ...
The best thing would be a universal framework that runs on any platform - Windows, Linux and MacOS X.

In other words, we need common gaming APIs for Mono/dotGNU/dotNET.
 
Apple needs to create a cheaper tower and let us do it ourself'ers to upgrade to any video card we want. Only then will Nvidia and ATI come out with these "special" paths that can run on a Mac. How does D3D suck? Even Carmack has admitted that D3D is much better than it used to be, and is using it for iD Tech 5.

The tower does not matter, computer hardware is getting better and better, the more power it provides the more windows Vista eats it up making it pretty useless to have upgraded in the first place.

Bearing this in mind OSX is far more efficient, given recent advances some of the true power comes from the Software, its ability to utilise the power of the Darwin Kernel and some solid frameworks.

The concept im reffering to would not be hardware specific, just a development pattern that provides a logical way to design, implement, test and debug applications, everything needs a place in the architecture pattern, much like MVC (if you dont know what MVC is go read up on it). Not to mention the framework would provide access to develop stunning effects and more importantly use technologies like Ragdol physics and Newton Physics to make for better game design but with less code relying on the framework to simplify the reuse of code.

If anyone here has looked at say Ruby on Rails [the rails framework specifically] or smalltalks Seaside, both using MVC and providing a development framework to role out full Web2.0 web apps without no understanding of javascript, this is the kind of power developers need, allowing them simpler designs, lesser implementation time, less debugging time and better quality products.
 
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The framework you speak of is what I know as middleware. Unreal Engine 3, iD Tech 5, Cryengine, and various others accomplish what you want. They just aren't free.
 
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The framework you speak of is what I know as middleware. Unreal Engine 3, iD Tech 5, Cryengine, and various others accomplish what you want. They just aren't free.

Obviously you did not read up on MVC like i suggested, its not an "engine", its a combination of design/implementation pattern and framework technologies.

Its not about taking some open source code and extending/reusing or modifying, if you did programming you would understand, and if you do and dont understand you cant be a good programmer.
 
Obviously you did not read up on MVC like i suggested, its not an "engine", its a combination of design/implementation pattern and framework technologies.

Its not about taking some open source code and extending/reusing or modifying, if you did programming you would understand, and if you do and dont understand you cant be a good programmer.

Okay, so maybe I misunderstood what you were talking about. As far as games are concerned what good is this MVC thing you speak of? If it is so good then why isn't it offered (even on the Windows side at least) as a means for game creation? To be honest, to me it sounds like an engine.

I understand that Mac games are lacking and my point was that it isn't due to developers being lazy. It is due to the mentality of the gamer. Most snub Macs because they can't build their own rig. I like Macs but would cream myself at the opportunity to run OS X on a rig that I built. I want to control what video cards goes into my system I don't want to be stuck with what Apple deems as being good enough. I want Apple to let Nvidia and ATI write drivers again. I want the performance increases that are seen each month a new driver set comes out.

If you could give a better explanation of what MVC is that would be great. What I read on wiki just seemed like it would be good for web apps, not so much for games.
 
Okay, so maybe I misunderstood what you were talking about.

Good lord this debate should have been over long ago, what a damn headache this is. My comments should really be replied to by developers as unless you program you wont have a damn clue what im talking about.

As far as games are concerned what good is this MVC thing you speak of? If it is so good then why isn't it offered (even on the Windows side at least) as a means for game creation?

Well if you had been bothered to read up you would understand, its not something thats offered and secondly i never suggested they use it, its a development pattern that divides up the implementation of the code into a logical order to simplify design, development and debugging, its not a technology or anything, its an equivalent to a writing style, my point was due to the fact that it doesn't really apply well to a gaming model perhaps a new one should be thought of, instead your browsed what i said and assumed i was promoting its concept for game design.

To be honest, to me it sounds like an engine.

Thats because you dont know what your talking about and should do some research before opening your mouth.

If you could give a better explanation of what MVC is that would be great. What I read on wiki just seemed like it would be good for web apps, not so much for games.

Well duh...congratulations, what i was saying, if you bothered to read what i said properly you might have gathered as much.

My point was simple develop a simple pattern for developing Object Oriented games and an accompanying framework to help increase game functionality with lesser code.

Go look up Ruby on Rails, its web based, uses MVC and a framework, maybe you will understand how it all comes together then..

If you still dont get it, then dont bother talking about it anymore if you cant be bothered to do a little research and AT LEAST read my posts properly.
 
As has been mentioned, EA's quality of games recently is questionable. The other big issue for gamers which Apple need to resolve is that of upgrades. I would rather pay £200 for a new CPU than £1,500 for a new Mac.
 
Wow, that was really condecending. Here I thought we were conversing.


Anyhow, I am not sure why EA should spend a great amount of effort making games for the Mac. Cider seems like the perfect tech to be able to quickly capitalize on a market that may or may not support game makers.

As has been mentioned, EA's quality of games recently is questionable. The other big issue for gamers which Apple need to resolve is that of upgrades. I would rather pay £200 for a new CPU than £1,500 for a new Mac.

The part of the market that does that isn't profitable for Apple. From what I have seen Apple doesn't do things that aren't profitable.
 
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