Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
68,106
38,858


Apple Music's new Spatial Audio feature started rolling out on Monday evening and officially launches today, and to mark the occasion, Apple's services chief Eddy Cue and Apple Music radio host Zane Lowe shared some thoughts.

spatial-audio-iphone-12-pro.jpg

Spatial Audio, based on Dolby Atmos, is an immersive three-dimensional audio format that enables musicians to mix music so it sounds like the instruments are all around you in space. Thousands of Apple Music songs are available in Spatial Audio at launch, such as Lady Gaga's "Rain on Me" and Kanye West's "Black Skinhead."


Speaking with Billboard's Micah Singleton, Cue described Spatial Audio as a "real game-changer," adding that the Dolby Atmos-based feature is essentially the audio equivalent of "the first time you ever saw HD on television":
I've been waiting for something in music that was a real game-changer. The quality of audio has not been able to really rise because there hasn't been anything out there that when you listen to it, it truly is differentiated to everybody. It doesn't matter whether you're eight years old or 80 years old, everyone can tell the difference and everyone knows this one sounds better than the other one.

And the analogy to that is obviously the first time you ever saw HD on television: you knew which one was better because it was obvious. And we've been missing that in audio for a long time. There really hasn’t been anything that's been substantial. We'll talk about lossless and other things, but ultimately, there's not enough difference.
But when you listen for the first time and you see what's possible with Dolby Atmos with music, it's a true game-changer. And so, when we listened to it for the first time, we realized this is a big, big deal. It makes you feel like you're onstage, standing right next to the singer, it makes you feel like you might be to the left of the drummer, to the right of the guitarist. It creates this experience that, almost in some ways, you've never really had, unless you're lucky enough to be really close to somebody playing music.

Cue talked up Spatial Audio as a bigger deal than lossless audio, another new Apple Music feature that can be enabled starting today. Lossless audio refers to audio recordings that have been compressed without any reduction in the overall quality of the audio, which can result in an improved listening experience, although the difference between compressed audio and lossless audio is not always obvious:
Because the reality of lossless is: if you take a 100 people and you take a stereo song in lossless and you take a song that's been in Apple Music that's compressed, I don't know if it’s 99 or 98 can't tell the difference.

For the difference of lossless, our ears aren't that good. Yeah, there are a set of people who have these incredible ears, and that's one piece of it. There's the other piece of it, which is do you have the level of equipment that can really tell the difference? It requires very, very high-quality stereo equipment. What you find is, for somebody who's a true, for example classical connoisseur, they may be able to tell the difference in lossless. I can't tell personally -- I do the blind tests all the time with the team -- I can't tell.
Apple Music radio host Zane Lowe also spoke about Spatial Audio in an Apple Newsroom editorial, expressing that the feature is all about the emotion and feeling of music:
I'm fascinated to know how I might be emotionally moved by my favorite songs in a different way with Spatial Audio. Because it's all going through my ears and triggering something, right? That's what dawned on me when I was listening to these songs in Spatial: I was listening to these songs that I knew really well, but I was feeling something different. So, it's not even just about the way it's going to end up sounding, it's very much how songs are going to feel.
Spatial Audio on Apple Music will get even more immersive in iOS 15 with the addition of dynamic head tracking when wearing AirPods Pro and AirPods Max.

Article Link: Eddy Cue Says Spatial Audio on Apple Music is Equivalent to Watching HD Television for First Time
 
  • Love
Reactions: SurferPup
I very much disagree.
I listened to the prince song, I listen to the Marvin Gaye song, I listened to The Weeknd album.
It’s definitely a nifty feature, having the artists vocals sound like they’re coming from a room that they’re in, instead of just speakers on your left and right side.
But for the majority of music, I’m still going to prefer stereo. Especially older music, the Marvin and prince songs both sounded like they were missing things, most likely because they probably were, things that were not on the multi tracks that were on the final master, and because I like to jam my music loud, and you just can’t do that when the artist Sounds like their feet away from you
 
Pro-Tip: You need to change 'Dolby Atmos' to "Always On" to send Atmos to third-party airplay devices like the Sonos Arc. Otherwise, Atmos is only enabled for AirPods, AirPods Pro, AirPods Max, and Beats.

  • iOS: Settings app > Music > Dolby Atmos > Always On
  • macOS: Music app > Preferences > Playback > Dolby Atmos > Always On > Turn On


IMG_1132.PNG
 
Yes, this doesn't make much sense to me (i.e. spatial audio begin better that multi-channel or even stereo). No doubt, it will sound different than stereo but that doesn't mean it will sound better. I would think that you'd want to be "out front" with a balanced sound stage rather than sitting in the band. Seems like another over-hyped feature, but I'll wait until I can try it myself.

Well, I went to the Dolby Atmos site and listened to some of the demos. It does sound different with a wider sound stage, but I think the biggest difference is that the samples seemed to have different equalization, the Atmos definitely had more bass and it may have even been set louder than the "stereo" sample. So, I think Dolby may have had its "finger on the scales." That said, I think it deserves more comparison.
 
Last edited:
Stereo for music. Atmos without the actual multiple speakers is LOLWUT??? Atmost as memeworthy as "surround headphones". Spacial Atmos metadata is supposed to be decoded and sent to the corresponding speakers.

But lossless 16/44.1 is a nice add.
 
  • Like
Reactions: 5097842
hasn't amazon been doing this with their 3D music since the launch of the Echo Studio in 2019?

Seems the same to me.
 
I think it will take people time to adjust to spatial audio from what they’ve pretty much only known before in stereo. Hopefully people don’t just give it a 10 second trial, say it sucks then the feature disappears altogether.
It only takes 10 seconds to determine whether it sounds better or worse than stereo. It sounds worse. A lot worse.
 
I think its odd really. As its really a different mix of whatever you were used to listening to. Not necessarily an improvement. It's not what the mixer and the mastering house wanted you to hear. (i.e. the original stereo mix)

What I've noticed is that it lowers the overall loudness of songs and increase the dynamic range so bass/kicks are bigger and warmer. It also kind of changes the placement of some instruments and vocals but in my opinion reduces the brightness / midrange.

This maybe because they didnt do a good job remixing for Atmos?? I dont know. But it feels like the mixer could have made the song sound in stereo the way Atmos has made it sound but just didnt want to.
 
Stereo is so much better. Spatial audio is great for phone calls, facetime and maybe some very niche one way communication (podcasts, ted talks, etc) It practice it was subpar for movies, television and music.

Are there any old Quadraphonic mixes that have been digitized?
 
I agree with Cue on this. Lossless is useless to most people but this Spatial/Atmos audio is great and an improvement over stereo sound (again, my opinion).

It’s not necessary for all songs but is richer for the ones I’ve tried. For example, in Pearl Jam’s Come Then Goes a guitar lick sounds like you have your ear by the guitar rather than having the musician sitting in front of you. It does not wash out everything going on, there’s just better localization of sounds. It helps the song sound more spread out so it’s easier to appreciate the complexities of the music. This is a more immersive experience. It’s not for everyone but I really like it. It’s subtle on some songs but more pronounced on others.

I also tried some classical music. Now it’s sounds like you’re the conductor rather than listening to a recording. For example, the Imperial March played by the LA Philharmonic:

It doesn’t work with every song I’ve tried though. Some sound a little worse, but it could be the mixing rather than the technology. They don’t sound bad to me, just not as clean as the stereo mix. This has been the minority so far so I’ll definitely be keeping this feature on.
 
Last edited:
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.