Electronic Flight Bag for the IPAD

Discussion in 'iOS Programming' started by timetofly, Apr 26, 2010.

  1. timetofly macrumors newbie

    Apr 26, 2010
    I am a pilot and the IPAD would make an ideal EFB for the cockpit as it is very light and has a great battery life.

    There are some great programs that already work for PC tablets. How hard would it be to get these working on the IPAD so I don't have to develop every thing from scratch.

    For example I have performance software which works out how much runway I use to take off in the B777 that already works on a PC. What would it take to get this going on an IPAD.

    Thanks for your input.
  2. iLoveDeveloping macrumors 6502

    Sep 24, 2009

    Wow, your talking about A LOT of work there. Unless you have the base code for these programs you would have to code and design them from start to finish, a huge job!!

    Do you have source code? Any coding experience?
  3. timetofly thread starter macrumors newbie

    Apr 26, 2010
    I can get the source code. I dont have any programming experience I am going to get all the work done for me. It is just and idea at this stage.

    The alternative is develop it on the HP slate and not change any of the programs.
  4. Lazrhog macrumors regular

    Apr 16, 2010
    It depends on how much graphics are displayed, and whether it calls on a Jeppeson database or whatever is used these days. Porting existing code is a pretty simple thing to do if it is just a computation based on manual entry of runway length/elevation/windspeed/Plane weight etc and a simple display.
  5. PhoneyDeveloper macrumors 68040


    Sep 2, 2008
    Obviously without more details it's impossible to estimate how much work. But if you are working with an experienced iPhone/iPad developer and the app is something like enter some values, tap a Calculate button and show a result, then it would be a modest amount of effort.
  6. skunkworker macrumors regular

    Sep 9, 2007
    If the core of the software is mainly c++/c then that part isn't that hard. The hard part is wrapping objective-c around it for the GUI and system calls.

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