And also quite irrelevant. The fact is you are locked in. There are no barred windows or gates blocking your way. The issue is cost only. Other than that you are free to move at any time.
lock in is nothing new. Game consoles have done it for years. Switch from Xbox to PlayStation you need to rebuy any (most likely comparable) games on the platform.
Buy your ebooks from Amazon and you are locked into Kindle hardware (or the app for as long as Amazon supports it). Apple Books purchases are limited to the Books app which at this time is only available for iOS and macOS. Nothing is preventing Apple from releasing a PC or Android version. It would not be unheard of. They have an some apps on Android and Windows today.
DRM makes it impossible to move movie purchases between iTunes, Amazon, Disney, etc. same with audiobook purchases (Audible vs Audiobooks vs GoodReads, etc.)
edit - corrected underlined text.
In none of your examples do the other companies have the same market power Apple does. The judge even stated that Apple has significant market power, potentially monopoly power, though Epic themselves failed to prove it. Additionally it’s not uncommon in the gaming market to have multiple systems to game on. Having multiple phones is very uncommon, usually when you have a work phone and a personal phone. Even then, you’d be unlikely to get yourself locked in to whatever ecosystem your work phone is.
“On the one hand, only a small number of platforms, and their attendant licenses on which to distribute mobile games, exist—namely iOS and Android. Moreover, economies of scale in the form of network effects favor these established digital gaming stores and platforms over new entrants. Finally, new entrants may face information barriers to entry, as users may not know that cheaper game distribution may be available on alternative platforms. Although these factors do not create “lock-in,” they are evidence of some entry barriers for new companies providing mobile game transactions.”
“In sum, given the totality of the record, and its underdeveloped state, while the Court can conclude that Apple exercises market power in the mobile gaming market, the Court cannot conclude that Apple’s market power reaches the status of monopoly power in the mobile gaming market.
That said, the evidence does suggest that Apple is near the precipice of substantial market power, or monopoly power, with its considerable market share. Apple is only saved by the fact that its share is not higher, that competitors from related submarkets are making inroads into the mobile gaming submarket, and, perhaps,
because plaintiff did not focus on this topic.”
If Epic had gone about their arguing their case in a better way, they may have actually proven that Apple has monopoly power. Unfortunately, as the judge said, Epic did not focus on the topic. This case may even offer a roadmap to a Spotify or some other developer to argue that Apple is in fact a monopoly power. Let’s not forget, this ruling relates to the market the judge defined, which is mobile gaming specifically.