You should also add you're the only store in town.
What cost Epic more than anything was probably the decline in the popularity of Fortnite (for multiple reasons, of which not being on iOS or in the Google Play Store probably was a contributing factor*, but the end of pandemic restrictions probably hurt them dramatically, as well, and it seems like they mused a significant chunk of money in an attempt to drive further user growth**, and the battle royale marketplace is certainly saturated). Rather than save money, they tried to inflate further user growth.I don't know you, so I don't know your experiences. From my perspective as someone who has run an organization of some significant size (it wasn't in the B but it was in the MM), my perspective on the matter is different than yours. Based on my practical knowledge, we can look at the math at a large-scale corporate level. If they are in a growth stage then they should have adequate funding. If they are in the revenue phase then they should have the profit. A management issue, getting caught off guard, making poor gambles, or likely a blend of all of them. But we should also cut them some slack as the entire gaming industry has been impacted. I am not sure if you are aware, but the layoffs from EPIC are not unique. Blizzard, Microsoft, Unity, Ubisoft...I mean if you look at the top game publishers you are going to have a harder time finding a company who HASN'T laid people off. Oh....and they have even less of their revenue (in some cases none) from the App Store.
If I am totally wrong, that's cool, like many people I take in the knowledge that I can learn, add it to the experiences I have, and try and make the best decisions possible. I think I am correct, I think I have made a good case for it, but if we still disagree, I am also ok with that.
Absolutely!!! We are in agreement that these are example of poor decisions by Epic and poor decisions will almost always have financial impact. If these are the ones we see, what are the others we don't?I am not talking at Macro level, sure industry wide growth is gone. But individual company decisions are important. It shows recklessness with likely losing $1 B from a platform like iOS, which is more or less a revenue channel for Epic. If you look at the data, Epic wasn’t really wasn’t spending much money for the revenue they were getting from iOS. Sweeney’s own rhetoric was more of an activist than a CEO, most lawyers said Epic didn’t have much of a case. And add to the fact, iOS platform has shown consumers are willing to spend money. No matter how you slice and dive, it shows very poor judgement by Epic.
That makes a lot of sense, I think a lot of video game publishers found themselves in a very precarious spot in the last 18 months. What I wonder is was this downturn already coming down the road and the pandemic postponed it or is this simply companies over reaching because of the massive uptick over the past few years.What cost Epic more than anything was probably the decline in the popularity of Fortnite (for multiple reasons, of which not being on iOS or in the Google Play Store probably was a contributing factor*, but the end of pandemic restrictions probably hurt them dramatically, as well, and it seems like they mused a significant chunk of money in an attempt to drive further user growth**, and the battle royale marketplace is certainly saturated). Rather than save money, they tried to inflate further user growth.
* Not being on most smartphones’ App Stores probably was detrimental to user retention and growth, especially considering the age target for Fortnite. Most Fortnite players were and are probably playing it on consoles, with only some playing it on gaming PCs. No Steam Decks, which is one of the disadvantages of their attempt at copying Valve.
** Ask Facebook about how difficult and expensive the next billion users are to acquire. You can’t depend on user growth to gain more money, since growth stops at some point. (Population growth appears to stop at some point, too.) Eventually, you have to shift focus to user retention, and it seems like this was a weak spot for Epic.
Neither of those arguments makes apple a monopoly or monopolistic. If Apple is monopolistic, pretty much every embedded platform, specialized store, and industry becomes a monopoly.
Running a platform is not a monopoly. If you go by that logic, all gaming consoles, most of device manufacturers in multiple industries are a monopoly. Users are not forced to buy iPhone, they have plenty of other devices.Neither of what arguments? You had stated Android has a "bigger user base" and I was simply pointing out that it can vary by country/region. iOS actually has a "bigger user base" than Android in some places, including nearly 70% in Japan.
As far as what defines or categorizes a monopoly, that again can vary by country/region, case, etc. However, simply being a monopoly (or whatever classifications some countries/regions may use) is not necessarily illegal.
Ask Elon.what CEO in their right mind cuts revenue that large to go on a morality crusade?
I've always suspected Sweeney of being either mad or someone else having leverage of some sort on him because what CEO in their right mind cuts revenue that large to go on a morality crusade?
If Epic wasn't privately owned by Sweeney the share holders would have booted him out by now.
I’ve always used the rule of thumb that if the market being defined as having a monopoly includes the trademarked/servicemarked name of a company’s product, then while it technically CAN be defined as a monopoly, it’s an absurd market definition.Running a platform is not a monopoly. If you go by that logic, all gaming consoles, most of device manufacturers in multiple industries are a monopoly. Users are not forced to buy iPhone, they have plenty of other devices.
I think the main reason why they lost was because an argument could not be constructed that could legally affect Apple while not having disastrous effects on EVERY other company that has entered into deals like this. Everyone would have been forced to open up “everything” and renegotiate every agreement of this type.I view it as a reckless gamble that ultimately went poorly for Epic. If Epic had won, Apple would have been forced to open up the App Store.
Apple provide the store, the infrastructure, access to the user base… without any of that there would be nothing or nobody to sell to. What is wrong with them taking a slice?Apple should stop taking a cut from everything an app does for the user. Epic should be allowed to sell skins without Apple's cut. Apple's cut should come only from the original app and subscriptions. If Apple continues to take a cut for every little thing an app offers it will be hounded for monopolist behaviours, especially if market share goes up.
Running a platform is not a monopoly. If you go by that logic, all gaming consoles, most of device manufacturers in multiple industries are a monopoly. Users are not forced to buy iPhone, they have plenty of other devices.
For example, in the market of “over ear headphones”, Apple is one of many companies in that market, no monopoly. If I define the market as “Apple AirPods Max”, then Apple does absolutely have a monopoly as no one else makes “Apple AirPods Max”. However, the definition is absurd because no one expects Sony to be able to produce Apple AirPods Max.
Steam is smart. While everyone else is chattering over peanuts, they’re building the foundations of a new market. Just think, if Valve was focused on trying to open up the App Store in order to have their games on mobile devices, we wouldn’t have the Steam Deck and the variety of related hardware that’s growing in power and sophistication every month.Apple provide the store, the infrastructure, access to the user base… without any of that there would be nothing or nobody to sell to. What is wrong with them taking a slice?
I guess you can always try to build your own end-to-end platform, as e.g. steam are doing with their steam deck…
To be clear, Microsoft’s problem wasn’t just “they were a monopoly”. They were using their influence to control markets outside Windows software. They were doing things like forcing hardware companies to that wanted to license Windows to pay for a Windows license for every computer they shipped, even those without Windows. They forced hardware companies to include Internet Explorer for free, with the threat of canceling their license. Microsoft having control over Windows is valid and expected. Microsoft having control over hardware makers is undue influence.Microsoft, for example, was declared a monopoly in the desktop OS market in the 1990s even though there were alternatives like Mac OS, OS/2, Linux, BeOS, etc.
Just because there are alternatives in a market doesn't mean a company can't be declared a monopoly or having monopoly power and certainly doesn't mean they can’t be subject to antitrust laws. Microsoft, for example, was declared a monopoly in the desktop OS market in the 1990s even though there were alternatives like Mac OS, OS/2, Linux, BeOS, etc.
In the case of mobile OS, there are only two major players: iOS and Android. In some countries/regions, iOS has the greater share and in other countries/regions, Android has the greater share but it's up to each country/region to determine and enforce antitrust laws and regulations.
To be clear, Microsoft’s problem wasn’t just “they were a monopoly”. They were using their influence to control markets outside Windows software. They were doing things like forcing hardware companies to that wanted to license Windows to pay for a Windows license for every computer they shipped, even those without Windows. They forced hardware companies to include Internet Explorer for free, with the threat of canceling their license. Microsoft having control over Windows is valid and expected. Microsoft having control over hardware makers is undue influence.
Apple isn’t forcing any outside companies to pay for iOS on all the phones they ship, including the ones without iOS. They’re not forcing Safari to be bundled with every phone with the threat of cutting off iOS licensing support. Apple has no influence outside products/services that are trademarks/servicemarks of Apple.
I believe that in the US, monopoly is defined as harm to consumers. A strong argument can be made that the iOS App Store is what allows for the greatest amount of good for the greatest number of users, and allowing sideloading can result in unintended consequences, such as users being tricked into installing malware via shady Facebook apps.
That’s why I am quite leery of opening up the App Store, because the people making these arguments are likely not the people who have to deal with the fallout (or at least, they think they are smart enough to be spared the consequences).
I think the key difference between iOS and macOS is that people tend to have way more apps on their smartphones, whereas on a PC, those tend to take place via a website. Even your 2FA codes are sent to your phone, making it a single point of failure, unlike on a PC.If Apple is ok with allowing sideloading on macOS, they should be similarly ok allowing it on iOS or vice versa i.e., if they are concerned about the "unintended consequences" on iOS, they should be similarly concerned about "unintended consequences" on macOS. The best approach here is to strengthen the product instead of limiting or restricting its capabilities and I feel Apple has the talent and resources to make iOS better even after allowing sideloading, alternative app stores, etc.
U.S. antitrust laws, and presumably most antitrust laws, are about promoting free and open competition which can help companies and/or consumers. The DOJ and dozens of states have been investigating Apple for years over allegations that it has been abusing market power to stifle competition and are expected to formally sue the company in the coming year or so.
We’ll see what happens. Apple has as much money as needed to defend itself.U.S. antitrust laws, and presumably most antitrust laws, are about promoting free and open competition which can help companies and/or consumers. The DOJ and dozens of states have been investigating Apple for years over allegations that it has been abusing market power to stifle competition and are expected to formally sue the company in the coming year or so.
This doesn’t track.If Apple is ok with allowing sideloading on macOS, they should be similarly ok allowing it on iOS or vice versa
i.e., if they are concerned about the "unintended consequences" on iOS, they should be similarly concerned about "unintended consequences" on macOS. The best approach here is to strengthen the product instead of limiting or restricting its capabilities and I feel Apple has the talent and resources to make iOS better even after allowing sideloading, alternative app stores, etc.
I think the key difference between iOS and macOS is that people tend to have way more apps on their smartphones, whereas on a PC, those tend to take place via a website. Even your 2FA codes are sent to your phone, making it a single point of failure, unlike on a PC.
I also don't think Apple is okay with allowing sideloading on macOS. It's just that the App Store came about only much later, after users have come to expect freely downloading software from the web as the norm, so there's no putting the genie back in the lamp after that. Conversely, iOS has always started out closed, so it's easier to keep it that way.
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74-year-old man loses $70k after downloading third-party app to buy Peking duck
The police confirmed that a report had been made and investigations are ongoing. Read more at straitstimes.com. Read more at straitstimes.com.www.straitstimes.com
Here is an example of yet another scam I am reading about in the local news (seems there's a new one being reported every week) about how an android phone user basically gets tricked into sideloading a scam app based on the promise of cheap deals, which then goes on to steal their banking information and siphon their life savings.
The solution my local banks are resorting to (for now at least), is to basically nullify the biggest advantage of android handsets. Their banking apps will flat out refuse to work if they detect the presence of apps downloaded from outside the google play store.
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New security feature on OCBC banking app draws mixed reactions
The Monetary Authority of Singapore said it strongly supports banks’ initiatives to bolster the security of digital banking. Read more at straitstimes.com. Read more at straitstimes.com.www.straitstimes.com
If and when sideloading ever does come to iOS, I wouldn't be surprised to see Apple bake in similar restrictions. For example, have warnings pop up whenever a user tries to download an app from outside the iOS App Store. The user may even have to agree to have certain features disabled on their iPhone, such as access to iCloud or Apple Pay.
I am not saying that an iPhone user can never be scammed (this is just one of numerous ruses used by con artists), but for the moment, I don't really feel like I am losing out on anything from not being able to freely download apps outside of the App Store, I chose an iPhone specifically for the enhanced security, and it does nullify the oft-cited argument that "I don't have to sideload apps".
However, Abaxigal has it right when stating the test ultimately is "Is the consumer harmed?" In other words, do they pay more as a result of iOS being a closed system. Given prices on the Mac App Store tend to mirror those for the same product outside of the store, I'd say the answer was there seems to be no harm to the consumer; although it is open to discussion if the consumer truly is harmed. Merely have a closed ecosystem hewn open ones offer an alternative does not an illegal monopoly make.
Personally, I doubt if 3rd party stores or side loading will have much impact on Apple's App Store revenue since it is the largest consumer base and a very lucrative one, so Apple can simply change the terms to generate revenue to make up for any losses. For example, if a company wants to offer an App for free but use a 3rd party payment system, then Apple can charge to host as well as per d/l; and set the per d/l cost based on the subscription cost. Apple would get paid even if some d/l's don't subscribe. Don't like it? Ue a 3rd party store and give up access to Apple's user base.