EVE Online Macintosh Client First Impressions

Discussion in 'Mac and PC Games' started by Aea, Nov 6, 2007.

  1. Aea macrumors 6502a

    Aea

    Joined:
    May 23, 2007
    Location:
    Denver, Colorado
    #1
    This is a crosspost from the EVE Forums, if you're looking for a review on the actual game itself, just google for it, this is more of a specific look at the client

    I’ve been an Apple fan ever since I got my Macbook Pro this summer, but I’ve been tied into using Windows XP and Bootcamp to feed my EVE Online addiction. Bootcamp wasn’t bad by any means, but I was more then ecstatic when CCP announced they would be releasing a Mac version on the 6th of November.

    I was eager to download and install right away, but 404’s with CCPs content servers meant I had to try several times before actually being able to download the entire client. Fortunately the install very simple, involving simply mounting and dragging the client to the application folder, in total the install took roughly three minutes, which was quite a nice difference compared to installing the client on windows.

    On the initial run, the client opened up in full screen (no splash) and nigh instantly showed the login screen (usually takes 5-10 seconds on windows). The first problem I encountered as a lack of a way to switch to windowed mode from within the game, however you can follow the process below to make the change by editing a configuration file.

    The second issue I encountered was the client changed my color configuration to make my screen look like something from Picasso’s Blue Period. Luckily, the fix was simply a matter of going to display properties, just opening the windows will reset it back to what I had previously, this can be quite annoying, so I hope that a fix is provided.

    Actual ingame performance is lackluster to say the least; I got 25 FPS outside of the Amarr Emperor station, and 45 FPS inside the station. This is between 2.5 to 3 times lower then what I get running through Bootcamp on the same machine, so this immediately throws the game into the realm of being unplayable (I have the 2.2 GHz Macbook Pro with a 8600GT). Further more, one client takes up between 80-95% of available CPU, which gives me the feeling that the client is extremely unoptimized and could do a lot of work, but with CCP’s track record for improving initial releases, I’m hoping that eventually the client could be used for actual fighting.

    Beyond having suboptimal frame rates, I haven’t encountered many problems with the client so far, the biggest ingame problem I found was the client freezing for a split second when clicking on player avatars, and some texture problems, but otherwise it looks fairly solid.

    [​IMG]

    Interestingly enough, it works just fine with expose, and really, I just had to try, this will be undoubtedly be very useful for anybody who likes to run more then one client at once.
     
  2. valiar macrumors regular

    Joined:
    Mar 14, 2006
    Location:
    Washington, DC
    #2
    Hmm...

    It looks like running the Windows client under Crossover Office provides better performance than the native client. Under Crossover the game is slower than under Windows, but it is definitely not 25 fps and very playable...

    Of course, it is a very early release, and CCP will probably fix the problems soon.
     
  3. mongrol macrumors regular

    Joined:
    Jul 16, 2007
    #3
    What's it like running just one client? There are a few Eve players who don't double up accounts.
     
  4. Aea thread starter macrumors 6502a

    Aea

    Joined:
    May 23, 2007
    Location:
    Denver, Colorado
    #4
    The CPU usage described was with one client, the two were just for show and ran decently (probably due to being on different cores).
     

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