Everquest Next and Everquest Next:Landmark
Updates
29Jan- Added Crafting Video.
11Jan14- Added Advanced Building Tools Video.
Two different stand alone but related MMOs. Landmark will feed EQN.
Everquest Next (EQN)= Potentially innovative MMORPG in development unknown retail date.
Everquest Next Landmark (EQNL)= Sandbox, social, building gathering MMO in beta early 2014, due to hit retail early/mid 2014.
This is an edited excerpt from a Giant Bomb article:
Key Features
Changing the Core Game
Rather than rehashing the standard D&D method of picking a class at the start and progressing through a tech tree specific to that class, EQ Next features a Multiclass System. In EQ Next, players are not limited to their original class choice. They can switch between their available classes at any time except while in combat.
Destructibility
Blow up anything, anytime, anywhere. The world of Norrath from the mountains to the smallest plants in EQN are constructed entirely of tiny voxels, which allows for anything to be both destructible and constructible. Players are able to strategically destroy bridges, crash through walls, knock down trees, and dig through the earth virtually anywhere in the game. The playable world in EQN is hundreds of feet deep in any given location, so players can dig down and discover hidden caverns, temples, and all sorts of secrets. The depths of Norrath can be procedurally generated, and while player-created tunnels can be permanent, world events such as earthquakes can collapse them and new content will be left waiting to be discovered.
A Life of Consequence (Emergent AI)
All NPCs have their own built-in wants, needs, and fears. For example, rather than having an orc camp that spawns four orcs every fifteen minutes in the same exact same spot for all eternity, when those orcs spawn, they seek out their own desires as a group and are affected by the actions of players both directly and indirectly.
Permanent Change (Rallying Calls)
Concept art featuring potential scenarios during the building of a city. Server-wide Public Quests that can take months of real time to complete and have a permanent impact on that server's version of Norrath.
The land of Norrath changes every day, based on the actions of all players… including you. Cities rise and fall, kings live and die, even the gods may change. You won't want to miss a moment of it![/quote]
Links
*Everquest Landmark
*Everquest Next Fans
Videos:
EQN=Everquest Next
EQNL= Everquest Next Landmark
As of Jan2014, all of these video primarily are concerned with Landmark!
Crafting- 23Jan14, 5 min- Crafting table, Alters (special tables that appear in the world), they make special items, and last a limited time.
Updates
29Jan- Added Crafting Video.
11Jan14- Added Advanced Building Tools Video.
Two different stand alone but related MMOs. Landmark will feed EQN.
Everquest Next (EQN)= Potentially innovative MMORPG in development unknown retail date.
Everquest Next Landmark (EQNL)= Sandbox, social, building gathering MMO in beta early 2014, due to hit retail early/mid 2014.

This is an edited excerpt from a Giant Bomb article:
EverQuest Next is a complete reimagining of the world of Norrath both physically and in terms of lore. Many characters, locations, items, and lore will feel familiar to players of previous games in the franchise, but there will also be many changes and brand new discoveries.
Key Features
Changing the Core Game
Rather than rehashing the standard D&D method of picking a class at the start and progressing through a tech tree specific to that class, EQ Next features a Multiclass System. In EQ Next, players are not limited to their original class choice. They can switch between their available classes at any time except while in combat.
Destructibility
Blow up anything, anytime, anywhere. The world of Norrath from the mountains to the smallest plants in EQN are constructed entirely of tiny voxels, which allows for anything to be both destructible and constructible. Players are able to strategically destroy bridges, crash through walls, knock down trees, and dig through the earth virtually anywhere in the game. The playable world in EQN is hundreds of feet deep in any given location, so players can dig down and discover hidden caverns, temples, and all sorts of secrets. The depths of Norrath can be procedurally generated, and while player-created tunnels can be permanent, world events such as earthquakes can collapse them and new content will be left waiting to be discovered.
A Life of Consequence (Emergent AI)
All NPCs have their own built-in wants, needs, and fears. For example, rather than having an orc camp that spawns four orcs every fifteen minutes in the same exact same spot for all eternity, when those orcs spawn, they seek out their own desires as a group and are affected by the actions of players both directly and indirectly.
Permanent Change (Rallying Calls)
Concept art featuring potential scenarios during the building of a city. Server-wide Public Quests that can take months of real time to complete and have a permanent impact on that server's version of Norrath.
The land of Norrath changes every day, based on the actions of all players… including you. Cities rise and fall, kings live and die, even the gods may change. You won't want to miss a moment of it![/quote]
Links
*Everquest Landmark
*Everquest Next Fans
Videos:
EQN=Everquest Next
EQNL= Everquest Next Landmark
As of Jan2014, all of these video primarily are concerned with Landmark!
Crafting- 23Jan14, 5 min- Crafting table, Alters (special tables that appear in the world), they make special items, and last a limited time.
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