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You are right to be concerned!

I'm not sure what the scoop is as far as Broadwell GPU performance but this could be a huge issue. Even with discreet hardware Apple is constrained by the power the thin enclosures can handle. Either way I suspect these iMacs will only fly with a new generation of hardware and even that performance may not be ideal for certain work loads. I really wish that Apple would fatten up the iMac a bit so a viable GPU can be planted in the machine and properly cooled.

I hope they don't skimp on the GPU. Mavericks made improvements to the overall FPS, but even on the desktop there was a slight bit of stuttering. Since it won't impact battery life because it's an iMac they can afford to be more aggressive with the GPU, but it's going to take a considerate amount of GPU power to render a desktop that high. I'm in the market for an iMac to replace my 17 inch MBP and it would be amazing to have an iMac with a resolution that high. I'm usually against OS X emulating iOS as far as removing and hiding user options to make it more "simple" to the average user,
Where do you get this idea? If any thing Apple is adding many features to Yosemite that effectively are power user tools.
but 10.10 is going to look gorgeous on a display like this if this ends up being accurate. I can't wait, all I need now is a purchase button!

I'm thinking at least another 3 months.
 
It has been maybe 15 years since I last looked at a screen and lamented how aliased some lines looked on it.

It has been about 15 seconds for me. But I have just set up a 24" 1920x1200 screen, which looks poor next to the retina MacBook Pro it is attached to.

5120x2880 is more than 14.7 megapixels, getting on for twice as much as a 4K screen. It will need some power to run it smoothly, but should look amazing. I hope they bring out a matching cinema display.
 
Retina creates graphic issues for designers.

Graphical tools that don't allow adjustments to dpi will display graphics twice as large as intended. This causes layout issues in web pages, emails and other areas where graphics where captured on retina screens without dpi adjustments.

While it's good to hear they're working on retina, software developers really need to resolve this issue.

Nowadays you should be exporting all of your assets to SVG. Not really an issue if you are designing responsively.
 
Excellent - is that 6K?

I wonder if they will pull a 'low end' 5C style iMac - polycarbonate? Bringing back the coloured Mac..

Surprise but the article isn't well written at all. Many of the values quoted are scaling resolutions. That is Mac OS draws images at a higher resolution to be scaled down to fit a given screen resolution. The screen resolution can be native or a HiDPI mode.
 
I thought the numbers showed that even DP1.2 and Thunderbolt 2 didn’t have the bandwidth to support resolutions much higher than 4K ones (such as UltraHD, 3840 x 2160 @ 60Hz), so that ~5K (doubled 2560 x 1440 displays a la the current 27” ones) would have to wait for DP1.3 (the standard is not even complete, the earliest this could happen would be sometime in 2015) and a future Thunderbolt interface. And even Intel’s announced plans for the Alpine Ridge Thunderbolt controller that’d support 40Gbit/s speed has no announced timeline and (according to Wikipedia, anyway) does not support DP1.3, just DP1.2 (HDMI 2.0 is similarly limited to sub-5K resolutions for 60Hz display modes). Perhaps that’s merely because the DP1.3 spec isn’t finished yet, and Alpine Ridge will support it once it’s finalized.

In any case, I think if we see desktop Retina displays, they’ll be limited to 4K (whether UltraHD or wider-screen cinema 4K standards) and will use retina scaling modes to approximate a doubled 2560 x 1440 (or higher) resolution, a la how the current 15” Retina displays in the MBP work. The technology just isn’t there for larger panels yet.

An iMac display doesn't have to go through a port, it is an all-in-one, everything is done internally.

It does mean that dream of a 5120x2880 cinema display might be a bit further away.
 
I mean what is the point of double or quadrupling the pixels only to show content the exact same size as on a lower resolution display?
I mean I just bought a laptop with something like 3200 x 1400 resolution, but then Windows UI is scaled at 200% so all the content is the same relative size as if it was a 1600 x 700 display. This is the same process used by iOS devices that went "Retina", same sized icons, just smoother rounded corners.

It has been maybe 15 years since I last looked at a screen and lamented how aliased some lines looked on it.

Yes I know that there is content like video and photos that will look beautiful @ 5000+ pixels, and I am sure there are apps that can use every pixel you can throw at it, but 99% of the time most users are going to simply be looking at a highly scaled up UI that is identical in physical dimensions to icons and buttons from the previous "low" res generation of screens, they just paid an *ssload more money for that privilege.

Also, I question putting this on an iMac because iMac's are not notorious for offering high-end GPU options and if you hope to play any future game on this screen, at native resolution, then you are going to need like a 4-way SLI GPU configuration option from Apple.com. Unless you can add an external GPU through Thunderbolt which also daisy chains back to the internal iMac display, then I think most people are going to be frustrated trying to make full use of their iMac with an impressive waste of pixel count.

Apple, just focus on making iMac affordable and/or come out with a headless Mac that doesn't cost as much as a used car and let people decide how many pixels they need to waste on a display of their choice.

A UI with the exact same physical dimensions can still make you more productive by being sharper.

Say you're working on a document in Photoshop. Even though toolbars will take as much space, the document itself will take 1/4 of the area to display the same amount of details. That means less zooming/unzooming back and forth to notice the subtle stuff.
 
I mean what is the point of double or quadrupling the pixels only to show content the exact same size as on a lower resolution display?

For me everything would be sharper, and I'd love that on a screen that large. I usually sit about two feet from my 1920x1200 screen and I can easily see all the blurred edges on everything on screen. A higher res would be great and the UI in Yosemite would look like it was printed on screen.


I mean I just bought a laptop with something like 3200 x 1400 resolution, but then Windows UI is scaled at 200% so all the content is the same relative size as if it was a 1600 x 700 display. This is the same process used by iOS devices that went "Retina", same sized icons, just smoother rounded corners.

I think that's simplifying it. Everything in iOS looks great on that hi dpi screen, having that on a desktop would be great.

It has been maybe 15 years since I last looked at a screen and lamented how aliased some lines looked on it.

I see it every day and it would be nice to not have it there. We've been stuck at 1080p for far, far too long and it's way past time we started getting much higher resolutions on the desktop. It won't be fast, but we needed to start easily 5 years ago.

Yes I know that there is content like video and photos that will look beautiful @ 5000+ pixels, and I am sure there are apps that can use every pixel you can throw at it, but 99% of the time most users are going to simply be looking at a highly scaled up UI that is identical in physical dimensions to icons and buttons from the previous "low" res generation of screens, they just paid an *ssload more money for that privilege.

I doubt it will be an "assload" more. Apple is pretty good about introducing some very large improvements for not much more than its predecessor. Even selling a 27" iMac with a screen like this at $2500+ would be a pretty damn good deal. The current iMacs are relatively cheap for the display you get, and equivalent standalone monitor of that quality is around a grand. You can get a very powerful iMac for only $900 more and that's not a bad deal at all (depending on what you do of course).

Also, I question putting this on an iMac because iMac's are not notorious for offering high-end GPU options and if you hope to play any future game on this screen, at native resolution, then you are going to need like a 4-way SLI GPU configuration option from Apple.com. Unless you can add an external GPU through Thunderbolt which also daisy chains back to the internal iMac display, then I think most people are going to be frustrated trying to make full use of their iMac with an impressive waste of pixel count.

The only thing that matters is UI performance. Most games don't support past 1440p with good performance, and gaming in OS X is a complete waste of time. Apple isn't going to market this as a native res gaming platform and no one will even remotely expect them to. To game at 4k you need at least an $8,000 gaming rig, and if you want to game at a solid 60fps at 4k you're talking closer to $10,000 to do it right (60hz V-sync locked). An iMac will never game at this resolution because it's simply not possible in that form factor, and trying to do so while running games in OS X is a fools errand. Gaming on a Mac is a complete waste of time if you're looking to play the types of games that would take advantage of a screen of that resolution. Even playing Dota 2 on my MBP in Mavericks has easily a 40% framerate deficit to running it in Windows through bootcamp. If you're going to want to game at a resolution like this is won't be with a machine like this, you'd be wasting your money.

Apple, just focus on making iMac affordable and/or come out with a headless Mac that doesn't cost as much as a used car and let people decide how many pixels they need to waste on a display of their choice.

They already have that, it's called a Mac Mini. And if gaming is their focus point, they aren't buying a Mac in the first place. It's simply not worth the time and money to do any serious high resolution gaming in OS X, the performance is just unacceptable at the price point. If they want a higher resolution screen with good performance for everyday stuff, the Mini fills that need. The iMac is for someone who wants an all-in-one with a really nice screen. Considering the screen you get when buying an iMac, you're getting a fantastic deal because the monitor is by far the majority of the cost and everything else is a downright steal when you look at it by component cost.
 
I know this meme is overdone, but this is how I feel about this 1000%.

tumblr_mga3faftNp1rjv730o2_500.jpg
 
I mean what is the point of double or quadrupling the pixels only to show content the exact same size as on a lower resolution display?
You don't like higher quality visuals?
I mean I just bought a laptop with something like 3200 x 1400 resolution, but then Windows UI is scaled at 200% so all the content is the same relative size as if it was a 1600 x 700 display. This is the same process used by iOS devices that went "Retina", same sized icons, just smoother rounded corners.
Yep that is the whole point to deliver higher quality output.
It has been maybe 15 years since I last looked at a screen and lamented how aliased some lines looked on it.

Yes I know that there is content like video and photos that will look beautiful @ 5000+ pixels, and I am sure there are apps that can use every pixel you can throw at it, but 99% of the time most users are going to simply be looking at a highly scaled up UI that is identical in physical dimensions to icons and buttons from the previous "low" res generation of screens, they just paid an *ssload more money for that privilege.
Is it really that difficult for you to understand what is happening here?
Also, I question putting this on an iMac because iMac's are not notorious for offering high-end GPU options and if you hope to play any future game on this screen, at native resolution, then you are going to need like a 4-way SLI GPU configuration option from Apple.com. Unless you can add an external GPU through Thunderbolt which also daisy chains back to the internal iMac display, then I think most people are going to be frustrated trying to make full use of their iMac with an impressive waste of pixel count.
My god man did you wake up on the wrong side of the bed this morning! Macs have never been gaming machines. Second this nonsense about external GOUs is just that, nobody in their right mind will be putting GPUs on today's TB ports.
Apple, just focus on making iMac affordable and/or come out with a headless Mac that doesn't cost as much as a used car and let people decide how many pixels they need to waste on a display of their choice.

Hey I'm all for an XMAC! However that has nothing to do with wasting money on pixels.
 
And if gaming is their focus point, they aren't buying a Mac in the first place. It's simply not worth the time and money to do any serious high resolution gaming in OS X, the performance is just unacceptable at the price point. If they want a higher resolution screen with good performance for everyday stuff, the Mini fills that need. The iMac is for someone who wants an all-in-one with a really nice screen. Considering the screen you get when buying an iMac, you're getting a fantastic deal because the monitor is by far the majority of the cost and everything else is a downright steal when you look at it by component cost.

I would slightly disagree and say that if you're into gaming don't do it in OS X. An iMac running Windows can give you a pretty nice experience if you want the iMac for something else as well. So, I agree that no one is buying a Mac primarily for gaming.

Having said that, I have an iMac (and love it) and yet I built a dedicated gaming PC because it didn't cost all that much and I can't be hassled with booting back and forth. Plus, I'm usually OK with a generation old video card so I can always buy someone's used card when mine starts to not be able to play new games at higher frame rates.
 
I don't think you understand Mac Pro users.

So if this new ultra high resolution iMac shows up before the new Thunderbolt displays, I will feel sorry for the latest Mac Pro owners. Buyers remorse guarantee.

People that really need a Mac Pro don't give a damn about the iMac.
 
THE BIG QUESTION:
Will they keep a non-Retina TB-Display (with USB 3.0) on sale (and lower the price)?

I mean, they have to because many current Macs coulnd't run a retina TB display, don't they?
 
Basically all GPU's, mobile or not, can push 4K or even 5K very easily. I think you mean gaming at that resolution, which is kind of hard atm for AAA games.

Many a MBP user would argue with you about that. Moving pixels is extremely data intensive, as such many a mobile chip would choke on more demanding usages.

By the way I'm not saying a mobile GPU can't drive such a monitor just that not all of them would give you the smooth experience that many Mac users expect.
 
5120x2880 is more than 14.7 megapixels, getting on for twice as much as a 4K screen. It will need some power to run it smoothly, but should look amazing. I hope they bring out a matching cinema display.

I'd love to see another 30" Cinema display. The extra screen real estate is useful.
 
If OS X switches from OpenGL to "Metal", then this should be no problem with Iris Pro (the 2nd generation in Broadwell).
No, since Metal doesn't improve GPU power (fillrate is unchanged) - it reduces CPU overhead from Draw Calls.

Also worth to point out increasing the resolution doesn't increase the draw call count.
 
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Intel wants to introduce a $400 4K display by the end of the year :D

Intel want a lot of things :) ... I know what you mean though but they won't be actually selling them - just the chipsets to run them.

But the main need for a retina monitor is for video and film... Games are some way off for high frame rates.
 
Oh, and while Apple are at it, could they please introduce a keyboard and mouse that match the iMac and other Macs. None of them are white, nor have they been for a number of years. The black keys on the laptops look so much nicer, and do match.
 
Awesome! More innovation from Apple! Apple makes the best display ever!!! /S

Will it be LG panel or Samsung?
 
I can post pic tonight as the screen is at home. Just connect 4k screen to thunderbolt 2 mac and use app Display Menu to select retina resolution 3200x1800. Then About this Mac->More info...->Displays and you will see 6400x3600.

Thanks! I'll be looking forward to it. What's the screen size? 28 or so? Is text still decently readable? That seems like a godly amount of real estate.
 
Oh man, I'll start saving right now. Something like this is what I've been waiting for for years. I really hope it ends up happening.
 
Actually.. Theres two reasons why I'd love this.

1. Extra space whenever I need it for whatever I'd need that much space for.

Exactly this.

Switching resolutions on the fly without it looking like crap is amazing. Use 2x for usual stuff and crank up the space for work.
 
Holy Crap! That's high for a single screen! Lets hope they stuff some SERIOUS GPU grunt in them...

Be interesting to see what these are like. But considering Apple has gone dual GPU as standard on the new Pro then I think they'll stick some serious horsepower in them?

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Awesome! More innovation from Apple! Apple makes the best display ever!!! /S

Will it be LG panel or Samsung?

hahahaha.... APPLE makes the best displays? No, Samsung or LG do. Don't get me wrong though Macs have awesome screens, always have so long as they don't get that yellow tint.
 
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