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Designer Sebastiaan de With has published an impressive preview of what Apple's rumored iOS redesign might look like, complete with detailed mockups and a design philosophy that he believes could reshape how users interact with their devices.

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With WWDC just days away, de With – co-founder of photography app maker Lux and former Apple designer – has created what he calls "Living Glass" concepts that imagine interfaces matching the material properties of Apple's glass-screened devices.

"Philosophically, if I was Apple, I'd describe this as finally having an interface that matches the beautiful material properties of its devices," de With writes. "This brings an interface of a matching material, giving the user a feeling of the glass itself coming alive."

The designer's vision extends far beyond cosmetic changes, however. Using visionOS as a cue, De With proposes a fundamental shift toward "physicality" – interfaces that behave like real materials through dynamic lighting, reflections, and environmental responsiveness.

Tracing iOS Evolution

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To provide historical context to his vision, De With traces iOS design through three distinct eras. He identifies the "Shaded Age," running from iPhone OS through iOS 6, that relied heavily on skeuomorphism, using realistic textures and shadows to help users transition from physical buttons to touchscreens.

Then came the so-called "Flat Age," beginning with iOS 7's controversial redesign, which stripped away visual effects in favor of clean typography and minimal chrome. It was initially stark, but de With notes that iOS gradually regained depth through blur effects and subtle shadows over the years.

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Now, de With sees hints of a third era emerging through features like Dynamic Island and the new Siri animation – elements that behave like physical materials rather than static graphics.

"We've come back, in a sense, to skeuomorphic interfaces – but this time not with a lacquer resembling a material," he explains. "Instead, the interface is clear, graphic and behaves like things we know from the real world."

Glass as Interface Material

The designer's "Living Glass" concept treats all UI elements as dynamic glass surfaces that reflect, refract, and respond to their environment, so buttons cast realistic shadows, reflect bright content, and exhibit properties like surface tension when merging together.

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As he sees it, the approach would create a visual hierarchy through different glass treatments, such as glossy elements for primary actions, frosted surfaces for secondary controls, and inlaid elements that appear embedded in the screen itself.

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De With's mockups show tab bars floating above content, app icons with dynamic reflections, and controls that emerge from background surfaces when activated. As envisioned, the system would handle these effects automatically, ensuring consistency across all apps.

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The designer points to recent changes to iOS to support his theory, such as Apple's work on automatic icon masking in iOS 18, as evidenced in Dark Mode and tinted icon effects on an identical black gradient icon backdrop. De With suggests these could be preparation for more dynamic backdrops.

Beyond Visual Polish

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De With argues that current design tools like Figma are unable to create the dynamic lighting and responsive behaviors that he envisions, and that could potentially give Apple a competitive advantage if it's difficult to replicate.

His concepts also echo Apple's broader design philosophy of hardware-software integration. For example, just as early Mac OS X's translucent Aqua interface complemented colorful iMac enclosures, "Living Glass" could make software feel native to glass-screened devices.

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De With isn't blind to the challenges in bringing such complexity to a platform used by millions of third-party developers, but he argues there are parallels to Apple's previous platform transitions, which ultimately raised the bar for interface design across the industry.

WWDC Expectations

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Recent reports from Bloomberg's Mark Gurman describe Apple's coming redesign as featuring "glassy" effects inspired by visionOS. Apple has also tagged WWDC as its "sleek peek" event.

Whether Apple's actual plans match de With's vision remains to be seen. But his detailed reasoning should be enough to make even the most cynical Apple device users excited about what the company is set to preview next week for iOS 26 and its other operating systems.

"Only Apple can push the state of the art to a new interface that brings the glass of your screen to life," de With concludes. "We'll see at WWDC." For more insight into the design philosophy that inspired his concepts, be sure to check out De With's full write-up over at the Lux Camera website.

Apple's new iOS design is set to be unveiled at the WWDC keynote event on Monday, June 9. It starts at 10:00 a.m. and while Apple will livestream it, if you can't watch, you can follow along here on MacRumors.com or on our MacRumorsLive X account.

Article Link: Ex-Apple Designer Reveals 'Living Glass' iOS 26 Concepts
 
Youtubers went through a phase of using glass side panels for old aspect ratio videos. They are incredibly distracting for the content. It's way better to just have black borders instead. I hope it's not the same effect here.

See example below. Look at the sides. Super distracting to the main content - especially in motion.

1749037087991.png
 
This image is exactly why I'm not 100% sold on the glass interface. Look at the tab selection options at the bottom: in this image, it's not immediately clear whether the Years or All option is selected due to the background colour in the image. If you spend 1-2 seconds looking in more detail, it becomes clear that it is the Years option, but why should people have to do that extra visual check?
 
Its worth reading his whole thesis before commenting. He makes some really interesting points about the graphic design of iOS. Notably its a kind of return to some sort of physicality to the OS, where the glass buttons on the screen betray the idea of the glass in your phone display coming to life.

His concepts further down are gorgeous. Opening up the app icons to layering creates all sorts of interesting and playful animations. If you have an AppleTV have a play with tvOS. If you caress the touchpad on a Siri remote (.....) you'll see that the App icons have individual layer elements that react to the smallest movement. Adding this to the icons on iOS would be incredible, not least of which would be the requirement for UX designers to happily stretch their Photoshop skills ;)

If Apple have even half of what he is suggesting, Monday can't come soon enough.
 
Youtubers went through a phase of using glass side panels for old aspect ratio videos. They are incredibly distracting for the content. It's way better to just have black borders instead. I hope it's not the same effect here.

See example below. Look at the sides. Super distracting to the main content - especially in motion.

View attachment 2516228
Those aren't intended to look like glass. It's just a blurred copy of the contents to make it look widescreen.
 
Wow, if Apple’s vision turns out something comparable or better that what is in these concepts I’m in!!

While some people would argue that legibility will be bad, that’s why there are lots of ✨shadows✨.

It reminds me Windows 7 a lot. Not a full blown skeuomorphism like Mac OS X aqua but way better than current “all white, no shadows, max contrast” iOS UI
 
Yes please.

It’ll look different to this, but I’m sold on the UI looking like it’s etched into the glass.

It makes sense as to the evolution of the UI on Mac platforms, as in the 00s it was all about the chrome (aqua and brushed metal urgh and the blue grey of iOS / phoneos)

Then in the teens it was about the content more but the UI of iOS 7 and onwards had a minimal graphical design.

I like the - hopefully - idea that the UI really starts to recede into the background (which will be very difficult to get right).
 
This is going to be a friggin usability nightmare. And anyone who has any vision trouble. Or even people with their glasses off -ie waking up, a cracked lens, something in your eye. I hate it already. Going to proactively turn on the high contrast accessibility setting.👎👎👎👎
 
For those concerned about usability or accessibility due to lower contrast elements, Apple has always offered some robust features to reduce transparency, increase contrast of UI items and the boldness of text, and other options for those who's eyes would struggle with the eye candy, and I'm sure this would be no exception.
Yeah, and make iOS look like MacOS 9. So robust 😂
 
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