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This got me wondering: When was the last time I actually paid money for an app?

I looked through my purchase history: December 21, 2021. It was a tiny web browser for my Apple Watch that cost 99 cents, lol. A few months before that I bought some of the more advanced Safari extension apps when those were new.

I remember back in the day I used to browse App Shopper every day and now I don't even care, lol. My iPhone can do almost anything I need it to.

Curious what apps people are actually buying nowadays? I'm out of the game and not even sure I'm missing anything.
Mine was a few months ago. 99c one time for a basic checkbook register.
 
I am surprised by the $0.29 option. Credit card transaction fees would usually eat away almost all the cut that Apple would get.
When I paid for more stuff, it seems they would stack them up for a week or so or until the total purchases amount reached some point. And I don't know if it still happens, but I know some cards won't run for under a dollar.
 
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Why a limited set of price points rather than any price between $0.29 thru $9,999.99 ?? Does Apple have an issue if a developer chooses $9.89 (let's assume this is not a price point), and price point of $9.99 ?? Just seems weird that devs do not get to choose any price within a range...
Agreed -- this felt needlessly complicated when I set up a bunch of subscription tiers on the Apple, Google and Amazon stores and the latter two let me choose any price I wanted while with Apple I had to choose the nearest available price, which was sometimes $25 away from the desired price.

It's also good that Apple now allows pricing ending in .00 instead of all prices ending in .99. Setting a price of $99.99 instead of $100 seems cheesy and inelegant and I will be rounding off all my app prices soon!
 
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