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klasma

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Jun 8, 2017
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Movies run at a steady 24 fps
Movies have 24 frames per second, but in movie theaters each frame is shown two to four times (depending on the projector hardware), making for 48/72/96 fps, to reduce flicker. You wouldn't want to watch actual 24 fps, it's jarring.

Liquid crystals, however, don't shut off between refreshs, hence they don't flicker. Flicker on LCD displays is either caused by PWM backlight modulation to control brightness, or by LC voltage inversion, which should be at least 60 Hz. I'd be surpised if either is the case on an iPad.

The variable refresh rate that Apple talks about is the rate of frames that are computed internally, before they are fed to the display. It shouldn't affect the quality of display in terms of flicker, but only in terms of choppiness/fluidity of movement.

Highly fluid movements can cause motion sickness when the perceived movement is in contradiction to the head movement as perceived by the cochlea.

Regarding the eye fatigue, I wonder if the resolution scaling (for apps that don't support the native reolution of the 10.5" iPad) might be a factor, as it slightly blurs the image.
 
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Act3

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Sep 26, 2014
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Movies have 24 frames per second, but in movie theaters each frame is shown two to four times (depending on the projector hardware), making for 48/72/96 fps, to reduce flicker. You wouldn't want to watch actual 24 fps, it's jarring.

You have a source for that? I'd like to read more. I was under the impression that 24 fps was standard for movie theaters. I dont go to theaters often but is it common for digital projectors to do what you mention? Back in the day with film reels, each frame was displayed once as the projector rolled.
 

klasma

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You have a source for that? I'd like to read more. I was under the impression that 24 fps was standard for movie theaters. I dont go to theaters often but is it common for digital projectors to do what you mention? Back in the day with film reels, each frame was displayed once as the projector rolled.
I believe it was 48 fps projected from pretty early on. Quote from Wikipedia:

From 1927 to 1930, as various studios updated equipment, the rate of 24 FPS became standard for 35 mm sound film. At 24 FPS the film travels through the projector at a rate of 456 millimetres (18.0 in) per second. This allowed for simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on screen three times.

(https://en.m.wikipedia.org/wiki/Frame_rate#Sound_films)
 

asleep

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Sep 26, 2007
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I thought the new iPad used the slower refresh rates with static screens like reading and only increased refresh rate when needed. Reading should use the slower rate unless you are scrolling at the same time and that would give me a headache.

The concept behind ProMotion is that iOS varies the frame rate based on need. When you're scrolling or drawing for example it boosts the frame rate. However, when looking at a photo or reading (or watching a 24 fps movie) the frame rate drops and could actually be lower than the older iPads. It's not running at 120hz all the time. That would kill the battery.

Yeah, that's what I thought I remembered from a review somewhere.
 

Act3

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I believe it was 48 fps projected from pretty early on. Quote from Wikipedia:

From 1927 to 1930, as various studios updated equipment, the rate of 24 FPS became standard for 35 mm sound film. At 24 FPS the film travels through the projector at a rate of 456 millimetres (18.0 in) per second. This allowed for simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on screen three times.

(https://en.m.wikipedia.org/wiki/Frame_rate#Sound_films)

24 fps is the framerate, its still only showing 24 different frames per second. refresh rate in your above example would be 72 hz or 48 hz. Remember the older days with CRT monitors and some of the early FPS games, more often than not the framerate would be alot less than the 60 hz refresh rate of the monitor.
 

klasma

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Jun 8, 2017
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24 fps is the framerate, its still only showing 24 different frames per second. refresh rate in your above example would be 72 hz or 48 hz. Remember the older days with CRT monitors and some of the early FPS games, more often than not the framerate would be alot less than the 60 hz refresh rate of the monitor.
That's exactly what I said, reread my first post above. And as in your "older days" analogy, the variable refresh rate of the new iPads is not the display refresh rate, but the frame rate generated by the GPU/CPU.
 

Act3

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That's exactly what I said, reread my first post above. And as in your "older days" analogy, the variable refresh rate of the new iPads is not the display refresh rate, but the frame rate generated by the GPU/CPU.

"The stunning, redesigned Retina display in iPad Pro features ProMotion, a new technology that delivers refresh rates of up to 120Hz for fluid scrolling, greater responsiveness and smoother motion content."

Is Apple's wording off then? Should they have said up to 120 frames per second?
 

huperniketes

macrumors regular
Jun 26, 2007
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That's exactly what I said, reread my first post above. And as in your "older days" analogy, the variable refresh rate of the new iPads is not the display refresh rate, but the frame rate generated by the GPU/CPU.

No, it isn't. 48 images per second isn't the same as 48 frames per second. Movie projectors are still only displaying 24 frames per second, although at a multiple resulting in 48, 72 or 96 images per second.

And the variable refresh rate of the new iPads is the display refresh rate. GPU/CPU update rates have been variable since the beginning, and are the result of the complexity of the rendered frame and the performance characteristics of the hardware.
 

klasma

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Jun 8, 2017
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"The stunning, redesigned Retina display in iPad Pro features ProMotion, a new technology that delivers refresh rates of up to 120Hz for fluid scrolling, greater responsiveness and smoother motion content."

Is Apple's wording off then? Should they have said up to 120 frames per second?
The display needs to support 120 Hz refresh to support 120 fps imput. That's the "new technology", because on previous models the display only supports 60 Hz. As I wrote previously and you can read up on Wikipedia or elsewhere, liquid crystals don't require refresh, and hence there is no refresh rate on that level. Only the electronic curcuits that control the LCs need to support updates of the displayed image at whatever rate the graphics chip wants to output frames.

For that reason, what I'm saying is that when Apple talks about variable rates, then this doesn't mean that the screen itself has a refresh rate thatchanges on the level of the display hardware (i.e. in ways that could cause flicker and hence eye fatigue), but simply that the display is fed images at different rates.
 

cforster

macrumors 6502
Sep 19, 2013
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Missouri USA
I find it very interesting that I came across this thread. I have never experienced eye strain or anything unusual with my vision. After getting my iPad Pro 10.5 and using it pretty heavy for two days I noticed I was seeing double. In other words, when I would look at letters on the iPads screen I would see sort of two of each letter. It is hard to explain if you have never had it happen. It's like a font effect that has a shadow behind the letters.

I get this when I use the iPad for extended period of time, like over an hour or two at a time.

This never happened on any other Apple device. I'm hoping its temporary and is just my eyes adjusting to the new screen.

I also suppose it could be a coincidence that I developed it at the same time I received the new iPad Pro?
 
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klasma

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No, it isn't. 48 images per second isn't the same as 48 frames per second. Movie projectors are still only displaying 24 frames per second, although at a multiple resulting in 48, 72 or 96 images per second.
My point was that in terms of flicker, the images you see flashing on a movie screen, i.e. separated by short moments of darkness, are 48 (or higher) per second. You are totally right that in terms of image content, it is only 24 fps, and I never meant to imply anything else.

And the variable refresh rate of the new iPads is the display refresh rate. GPU/CPU update rates have been variable since the beginning, and are the result of the complexity of the rendered frame and the performance characteristics of the hardware.
As I wrote previously, liquid crystals don't have an inherent refresh (unlike CRT or plasma). It is only the interface between computer and display (think DVI, HDMI) that operates at a certain frequency for the purpose of synchronization. And GPU output is synchronized to that frequency, regardless of what rate images are generated internally within the GPU.

Maybe to put this another way: For a movie projector, it makes a big visual difference whether you project 24 frames at 48 images per second (with each frame doubled), or whether you project the same 24 frames at 24 images per second. The latter will flicker much more. However, that is not the case with the iPad screens, because unlike a movie projector or CRT or plasma screen, here is no light-dark cycle on LCDs. You do not see the refresh on LCDs unless the image content changes.

For that reason, I would rule out the variable rate mentioned by Apple as a possible culprit for the eye fatigue.
 

cap7ainclu7ch

macrumors 6502
Jun 30, 2010
454
513
This is pretty strange. The more people that mention it the more worried I get. Definitely must be something real here.
 
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cgolca

macrumors member
Apr 25, 2011
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50
I've noticed this too. I'm pretty sure it has to due with the new anti reflective coating that's used. I noticed the screen does not retain the colors properly unlike the 9.7-inch iPad Pro when viewing from an angle. I've tried 3 different ones and they're all the same and especially with the uneven yellow screen I will not be keeping the 10.5-inch.
 

thmbo

macrumors newbie
Mar 26, 2017
3
0
And how about new 12,9? I am going to replace my old one with 2017 version, and promotion is game changer for me, but reading this topic made me a little confused:)
 

0lf

macrumors 6502
May 2, 2016
282
224
May be this is cause by the backlit being too "directive" ?
Since the luminosity can change drastically with the angle from which you look at the screen, may be each eye see a too different image and it cause fatigue and pain ?
[doublepost=1497779882][/doublepost]
I've noticed this too. I'm pretty sure it has to due with the new anti reflective coating that's used. I noticed the screen does not retain the colors properly unlike the 9.7-inch iPad Pro when viewing from an angle. I've tried 3 different ones and they're all the same and especially with the uneven yellow screen I will not be keeping the 10.5-inch.
From what I have seen with my black 10.5", and black an white devices in store, this is specific to the black 10.5". Neither black 12.9" or white 10.5" show the green-yellow cast.
And it does come from the the glass or the coating :
IMG_0407.JPG
 
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huperniketes

macrumors regular
Jun 26, 2007
175
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My point was that in terms of flicker, the images you see flashing on a movie screen, i.e. separated by short moments of darkness, are 48 (or higher) per second…and I never meant to imply anything else.

Agreed. I'm glad when a consensus is reached on what some may consider nit-picking wording of more technical matters. It's frustrating and wearying at times, but it helps to frame the discussion, to share the same perspective, to eliminate factors which prove unrelated and focus on remaining possible causes.

As I wrote previously, liquid crystals don't have an inherent refresh (unlike CRT or plasma). It is only the interface between computer and display (think DVI, HDMI) that operates at a certain frequency for the purpose of synchronization. And GPU output is synchronized to that frequency, regardless of what rate images are generated internally within the GPU.

The display logic times output to the display panel at a rate that on other devices is fixed, usually at 60Hz, so the better written apps make use of APIs which help synchronize their renderings with the display refresh. This sometimes causes sync problems with content, such as movies or video which have mismatched cycles of 24 and 29.97(NTSC)/25(SECAM) FPS respectively. This is one of the reasons why the variable refresh rate of the new 10.5 iPP is so nice. It will allow the display to be refreshed at 48 or 96 Hz to sync perfectly with movies.

Maybe to put this another way: For a movie projector, it makes a big visual difference whether you project 24 frames at 48 images per second (with each frame doubled), or whether you project the same 24 frames at 24 images per second. The latter will flicker much more. However, that is not the case with the iPad screens, because unlike a movie projector or CRT or plasma screen, here is no light-dark cycle on LCDs. You do not see the refresh on LCDs unless the image content changes.

While LCD technology has no inherent need to refresh as CRTs did, most higher quality TVs do use a technique called backlight scanning to disable the backlight twice per refresh rate. This helps trick the brain into perceiving fast-moving objects as whole when going across the screen, instead of with a jerkiness. Many laptop and tablet displays may use PWM to implement this technique, but it doesn't appear Apple devices do.

For that reason, I would rule out the variable rate mentioned by Apple as a possible culprit for the eye fatigue.

I agree it's not likely that changing the refresh rate would itself cause eye fatigue. I would sooner expect a specific range of rates or pixel density to be factors.
 

Krevnik

macrumors 601
Sep 8, 2003
4,100
1,309
While LCD technology has no inherent need to refresh as CRTs did, most higher quality TVs do use a technique called backlight scanning to disable the backlight twice per refresh rate. This helps trick the brain into perceiving fast-moving objects as whole when going across the screen, instead of with a jerkiness. Many laptop and tablet displays may use PWM to implement this technique, but it doesn't appear Apple devices do.

I'd be curious which those are. The vast majority of the displays I've seen that use PWM are using it to control brightness, not to make motion clearer. It may do it as a side effect, but only at lower brightness (lower duty cycles), and it can have a tendency to introduce flicker. Asus a while back drove the PWM at 60Hz, which drove me nuts when the duty cycle dropped below 50%. Now that's eye strain, for me.
 

scupking

macrumors 6502a
Dec 14, 2010
770
358
I'm thinking the issue is with the new anti reflective coating. My screen color is uniform but man does this screen mess with my eyes. I have tired it without ProMotion and true tone but that did not help. I don't no if I should just suck it up and keep it or go back to my air 2 and see how the next version of the 10.5 is next year.
 
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