Feral Debuts Support for External GPUs With 'Rise of the Tomb Raider: 20 Year Celebration'

Discussion in 'Mac Blog Discussion' started by MacRumors, Jun 11, 2018.

  1. MacRumors macrumors bot

    MacRumors

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    Mac and Linux video game publisher Feral Interactive today announced that it will begin supporting external GPUs, beginning with the recently-launched Rise of the Tomb Raider: 20 Year Celebration. Apple first launched support for external graphics processors in March with macOS High Sierra 10.13.4.

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    The addition allows users to connect an eGPU to their Mac through Thunderbolt 3, powering additional performance for better gaming graphics, VR content creation, professional apps, and more. Feral notes that players can use an eGPU with "any Mac supported by Rise of the Tomb Raider," but there could still be limitations due to the power of the Mac's CPU, despite the boost from the eGPU.

    As of now, Rise of the Tomb Raider is the only Feral game confirmed with eGPU support, but the company says that it is working to introduce eGPU support to more of its games. Announcements for these titles will take place on Feral's social network and news feeds, which anyone interested can find on today's FAQ page.

    Feral first revealed Rise of the Tomb Raider would be coming to Mac back in February, and then it launched in April. The game is a port of the console game from 2016, and is the second part of the rebooted franchise that began with Tomb Raider in 2013.

    Article Link: Feral Debuts Support for External GPUs With 'Rise of the Tomb Raider: 20 Year Celebration'
     
  2. Eightarmedpet macrumors regular

    Eightarmedpet

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    Would I be correct in assuming that they are talking about internal screen acceleration too?
     
  3. AtariMac macrumors regular

    AtariMac

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    #3
    Yeah, that is a bit weird. If its not referencing internal screen acceleration, this announcement makes no sense.
     
  4. 69Mustang macrumors 603

    69Mustang

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    #4
    Afaik, the answer to that question is no unfortunately. There are some janky work arounds out there, but nothing officially supported.
     
  5. wlossw macrumors 65816

    wlossw

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    #5
    If you have to buy an external monitor to use the eGPU, I kind of don't see the point. You may as well just build a gaming pc.
     
  6. KillerTree macrumors regular

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    #6
    1. Buy an enclosure, GPU
    2. Buy a case, GPU, RAM, motherboard, SSD. Windows

    Enclosures will may get cheap enough for them to have popular use-cases
    --- Post Merged, Jun 11, 2018 ---
    Support? I didn’t think a developer needed to more work to “support” external GPUs
     
  7. Val-kyrie macrumors 68000

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    #7
    Yeah, I would like some clarification on this, as well.

    Another question I have pertains to OS support.... Does the function of an eGPU rely on OS support for a particular graphics architecture, e.g. OpenCL/GL, DX, Metal?
     
  8. peglegjack macrumors 6502

    peglegjack

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    #8
    This. If this is the case, then it makes eGPUs that much more pointless for many.

    Does the same thing apply on the Windows side? Or is it a given for all new released games?
     
  9. Eightarmedpet macrumors regular

    Eightarmedpet

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    #9
    eGPU's work in Windows (inc Bootcamp)... and on all games, plus W10 has system level support (you can specify which GPU you use, regardless of it being internal or external).
     
  10. peglegjack macrumors 6502

    peglegjack

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    #10
    If this is the case, then Apple really needs to get it together.

    I don't really have a horse in this race as I don't have any plans to get an eGPU, but I don't see how Apple can follow a mantra of "it just works" and have all of these unsaid restrictions that make them more pain than it's really worth.

    Microsoft is destroying Apple on this, and it doesn't appear to be close.
     
  11. Eightarmedpet macrumors regular

    Eightarmedpet

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    I'd have to agree... I have had both an AMD and a Nvidia eGPU (AMD is a pain in Bootcamp with LG 5K displays) and even with the plug and play nature of AMD in macOS I found it of little benefit as it cant accelerate either the internal or TB3 attached LG 5K. Windows on the other hand can... so I only use my eGPU for gaming in Windows.
     
  12. Marconelly, Jun 11, 2018
    Last edited: Jun 11, 2018

    Marconelly macrumors 6502

    Marconelly

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    #12
    I think it’s officially supported on the OS level now, but it’s not automatic like with the external monitor. It requires code changes to the game.
     
  13. ikir macrumors 65816

    ikir

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    #13
    About all games works with eGPU, especially Feral ones which are ported to macOS as state of the art. I’m playing Deus Ex Mankind divided in 4K everything maxed on a MBP 13”

    This means only that they are supporting it! And it is a very nice news
     
  14. macduke macrumors G3

    macduke

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    #14
    I'd like to hold out for Thunderbolt 4 with these eGPUs becoming popular. Shouldn't it be in the 80-100Gbps range? That should be much better suited for high-end gaming.
     
  15. MrUNIMOG macrumors 6502

    MrUNIMOG

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    #15
    Feral's announcement has to mean internal screen acceleration. Acceleration of an external monitor plugged into the eGPU already works with any game and doesn't need to be supported by the developer.

    Apples eGPU support document also says so:
     
  16. blackcrayon macrumors 68000

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    #16
    Sure, but I would guess that many users who use a laptop as the heart of their setup are already using an external monitor, keyboard, mouse, etc. With an iMac though, perhaps not.
     
  17. ikir macrumors 65816

    ikir

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    #17
    Internal acceleration already works with Metal.
    --- Post Merged, Jun 11, 2018 ---
    Supported means they can help you with support and certificate it works. It doen’t mean it works or not
    --- Post Merged, Jun 11, 2018 ---
    No thanks, I want and need only one machine, portable when out and powerful at home/Office: MacBook Pro 13” plus eGPU. Check these for incredible gaining a in Gaming and PRO Apps (scroll down):
    https://www.egpu.it/recensione-mantiz-venus-thunderbolt-egpu-box/
     
  18. SmallTownPleb macrumors newbie

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    #18
    How about Apple puts good hardware in a Macbook? At least provide that option, those who value battery life could opt for a tiny AMD mGPU. Razer can build a slim ultrabook, 6 core mCPU, 16gb-32gb, undervolted desktop 1070, and at the same price. So why can't Apple? There's nothing 'pro' about the last few releases. I'm not asking for the exact same hardware, just a beefier GPU,1080p camera, DDR4 (which we're obviously getting along with the new Intel CPU's/improved keyboard), thinner bezels, and a higher refresh rate display. I already own a gaming pc, just waiting to upgrade from my 2014 MacBook Pro.
     
  19. JosephAW macrumors 68000

    JosephAW

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    #19
    How do I use an external eGPU on my MBP 2012 using 10.13.4?
     
  20. shadowbird423 macrumors 6502

    shadowbird423

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    #20
    Metal shouldn't be a requirement for any of this.

    Apple is trying to use eGPU as a carrot to get people to support Metal over OpenGL/Vulkan, which is incredibly dumb and short sighted of them.
     
  21. fairuz macrumors 65816

    fairuz

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    #21
    Well OpenGL isn't even a real option with macOS anymore, eGPU or not. They've intentionally left it out of date.
     
  22. Internet Enzyme macrumors 6502

    Internet Enzyme

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    #22
    It only makes sense. Apple wants to in the future create its own in-house gpu solutions, and metal is an absolutely crucial piece in making that a reality. Any new graphics based initiatives that are introduced to macos should push metal
     
  23. shadowbird423 macrumors 6502

    shadowbird423

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    #23
    This is why I mentioned Vulcan, but fair. Apple's implementation of OpenGL is what... 7 years out of date?

    Metal is not necessary to make their own GPU. I know Apple has this tendency to want to do everything in house, but they were one of the companies that created OpenGL for a reason. Graphics are complicated enough without petty standards wars.
     
  24. speedcat_feral macrumors newbie

    speedcat_feral

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    #24
    Just wanted to jump in and clear a few things up :)

    Rise of the Tomb Raider's eGPU support covers external monitors only. This is consistent with Apple's guidelines, which say that an eGPU can accelerate performance in 3D games when using an external monitor. We don't recommend playing Rise of the Tomb Raider on your internal display when using an eGPU, and will update our FAQ accordingly to make this clearer.

    I also wanted to clear up what we mean by "support". Supported means that we've tested the game and hardware extensively, are satisfied that the setup works correctly and, most importantly, are satisfied that the performance meets our high standards. In general, as Apple's guidelines say, eGPUs can accelerate performance in games, and users may see improved performance in other Feral games when using an eGPU. However, we'll only confirm official support when we've tested the game extensively and made necessary changes to guarantee the best possible user experience.
     
  25. MrUNIMOG macrumors 6502

    MrUNIMOG

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    #25
    Oh, looks like I got excited too early :(

    However Apple states that an eGPU can also accelerate performance in games on the internal display, if the developer does support it:

    Any plans at feral for doing so? :)
    Are there major hurdles to overcome in order to enable this?
     

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