OS X FFXIV Mac client

Discussion in 'Mac and PC Games' started by MacAlien, Jun 23, 2015.

  1. MacAlien macrumors 6502

    MacAlien

    Joined:
    Oct 17, 2012
    Location:
    Boston
    #1
    The download is finally available. Fairly hefty at 15.29GB but so far chugging away at it. Anybody else trying it out and how is it performing?
     
  2. Kroner, Jun 23, 2015
    Last edited: Jun 23, 2015

    Kroner macrumors regular

    Kroner

    Joined:
    Jul 13, 2011
    Location:
    Norway
    #2
    Currently updating it. After you downloaded it, there is still 7044,31MB left to download.

    Edit:
    Now that I have tried it for a short time, I must say it is terrible. I can´t believe they found it fit to be released.

    Playing on bootcamp the game works splendidly on high settings, with the MAC version it is barely playable on standard settings. I expected some performance hit, but not a decrease of 30-40fps while using a lower resolution and standard setting. I just hope that SQEX will give an announcement that they will do something about this soon.
     
  3. Janichsan macrumors 6502a

    Janichsan

    Joined:
    Oct 23, 2006
    #3
    It's a Cider "port". No real surprise…
     
  4. Kroner macrumors regular

    Kroner

    Joined:
    Jul 13, 2011
    Location:
    Norway
    #4
    This seems bad even for a Cider port.
    For now once my early access time for PC is over, I will play on PS4. Hopefully one day it gets better.
     
  5. MacAlien thread starter macrumors 6502

    MacAlien

    Joined:
    Oct 17, 2012
    Location:
    Boston
    #6
    Yeah, finally had a chance to sit down a try it out. Was excited not being in Bootcamp and seeing the login stuff. Then entered the world and instantly was quite disappointed. My character could barely even move with how choppy the performance was. Such hopes.
     
  6. antonis macrumors 68000

    antonis

    Joined:
    Jun 10, 2011
    #7
    This.

    Why do some game makers still get away with this ? Even more, in this particular case, I've read on the link provided above that they charge the "Mac version" of the game separately (which is the windows version after all), even if you own the real windows version.

    I don't own the game so I keep a small consideration if the above is true. If it is, it's just plain greed.
     
  7. Jason Gillespie macrumors newbie

    Joined:
    Jun 24, 2015
    #8
    While the game itself looks gorgeous, the port really is quite abominable. It goes well beyond performance issues to major graphic rendering issues, inconsistent mouse functionality (for example menu selections, or the "X" checkbox to close windows, go dead from time to time and cannot be resurrected). $60 and I can't go download the Windows client to have a decent experience under Boot Camp or on my PC. Wow, so disappointed.

    Also: cannot post to the forums because my character is "too new". Lots of new players in the same boat. >.<
     
  8. Dirtyharry50 macrumors 68000

    Dirtyharry50

    Joined:
    May 17, 2012
    #9
    When I read bad performance, that was my instant first thought. Cider needs to just die.
     
  9. Janichsan macrumors 6502a

    Janichsan

    Joined:
    Oct 23, 2006
    #10
    Now that the pompous idiots of Transgaming are out of the way after Nvidia has bought out most of their "cross-platform portability technology", including Cider, I hope that it just does that.
     
  10. antonis macrumors 68000

    antonis

    Joined:
    Jun 10, 2011
    #11
    It's not the s/w itself that should take blame, though, but the game publishers that choose to release "mac games" in such fashion.
     
  11. kaltsasa macrumors 6502a

    Joined:
    Jan 9, 2002
    Location:
    Kellogg IA
    #12
    Am I reading this right, you have to rebuy FFXIV to play it on the mac? My mind is full of wat.
     
  12. MacAlien thread starter macrumors 6502

    MacAlien

    Joined:
    Oct 17, 2012
    Location:
    Boston
    #13
    Yep. Each platform is a separate purchase, minus I think PS3/PS4? Think they made it easier for them tho.
     
  13. Kroner, Jun 25, 2015
    Last edited: Jun 25, 2015

    Kroner macrumors regular

    Kroner

    Joined:
    Jul 13, 2011
    Location:
    Norway
    #14
    PS3 and PS4 requires different licenses. They had for a limited time a campaign where you could switch your PS3 license for a PS4 license, lasted till April or Mars this year I believe. You can however transfer your crossbar settings whenever you want.

    Was surprised they announced we had to pay for a Mac license if we already had it for PC. I would´t really have minded if it at least brought us a quality client.
     
  14. MacAlien thread starter macrumors 6502

    MacAlien

    Joined:
    Oct 17, 2012
    Location:
    Boston
    #15
    Ah yeah, I think I was remembering the limited time deal. Don't have a console so haven't really paid attention to what's going on there. =P

    Supposedly people are claiming the latest small patch helped the performance. I can't help but think it's a bit wishful/placebo effect like thinking on their part as I haven't seen anything far as improvements but honestly haven't really played much since the small patch to actually tell for sure.

    There was a quote from some dev more or less saying they can't really do anything and may switch the client to dx11 which is lost on me. Maybe TG can fix it to perform decent like they did with GW2. Lolol.. >.<
     
  15. Brazzan macrumors member

    Brazzan

    Joined:
    Jul 11, 2009
    #16
    That quote from Hideyuki Kasuga was bizarre. He seriously seems to believe that what's going on is just the usual slowing up due to a Wine / Cider port, when the issues are markedly worse than that.
     
  16. Icaras macrumors 603

    Icaras

    Joined:
    Mar 18, 2008
    Location:
    California, United States
    #17
    Wish the Mac client was released on Steam but I guess that would have forced Square Enix's hand to make it cross-play via Steamplay and would have robbed them of additional profits. :mad:
     
  17. MacAlien thread starter macrumors 6502

    MacAlien

    Joined:
    Oct 17, 2012
    Location:
    Boston
    #18
    Would've forced SE to actually make it a decent client. =\
     
  18. Janichsan, Jun 29, 2015
    Last edited: Jun 29, 2015

    Janichsan macrumors 6502a

    Janichsan

    Joined:
    Oct 23, 2006
    #19
    Which ultimately leads to the question why they ever thought a Cider "port" is a good idea, when they knew beforehand that the performance would be significantly worse.
     
  19. MacAlien thread starter macrumors 6502

    MacAlien

    Joined:
    Oct 17, 2012
    Location:
    Boston
    #20
    In case anybody hasn't seen this yet. Basically SE apologized, suspended sales and are working to get the client better prepared. Quite a unique turn of events.
     
  20. Janichsan macrumors 6502a

    Janichsan

    Joined:
    Oct 23, 2006
    #21
    ...well, there was the recent Batman: Arkham Knight debacle that played out similarly.

    That said, a couple of things said in that post you linked shows that guy has no qualifications whatsoever.
     
  21. Dirtyharry50, Jul 3, 2015
    Last edited: Jul 3, 2015

    Dirtyharry50 macrumors 68000

    Dirtyharry50

    Joined:
    May 17, 2012
    #22
    Hopefully at some point certain folks are going to come to understand that using half-baked means to port apps to Mac is more often than not a waste of time and resources that does more to damage the brand than help it or certainly to promote sales and revenue.

    We are enjoying a time now where games like this can be ignored in favor of many other alternatives. I know, they are not FF or whatever the poorly ported game in question is but there is always some other high quality alternative to enjoy instead is what I mean. I understand that is not ideal but the responsibility for that rests with companies that fail to deliver a decent product to us.

    When I read about something like this, it immediately drops to the very bottom of the ocean in terms of interest level for me. The same was true of Guild Wars 2 which I did try playing on my 27" mid-2011 iMac which had the best GPU option in it, 12 gigs of RAM, etc. and the performance was abysmal. Just to attain a playable frame rate (and I am not fussy here, plus 30 FPS works for me in a game like that if stable) required settings so low I might as well reboot and play the original EverQuest instead because the original EverQuest would look much better.

    Fast forward to a year ago when that melting system was replaced under AppleCare with a late-2013 27" iMac and I've yet to give GW2 another chance because the download is big and I just don't have time to screw around with half-baked, poorly supported, in permanent beta, ports when instead I could could choose a native game like ESO, DDO, LoTRO, WoW, etc.

    I would like to see rapid adoption of Metal, OpenGL deprecated, the death of Cider and Wine and native or bust personally. I want stuff that just works and works well. I don't mind paying for it but I expect the goods to be delivered in exchange.

    Before anybody comes after me with burning torches and pitchforks for that last bit of heresy (to some) I will just add that in such a world, the option to run an earlier OS in a virtual machine to access whatever will cover most of the legacy bases and there's always rebooting for those alright with that.

    GIVE ME NATIVE OR GIVE ME DEATH!!! ;-)

    By the way, my view on this has evolved over time. I was more accepting of non-native ports in the past, especially if they worked okay and some have. However, I am just really tired myself of seeing stuff like this happen that ruins the experience for Mac gamers even if it is a game I don't plan on playing myself. Currently, I am working through what Cider stuff I already own and if it works, great, if not, trash, next up, etc. I do not plan to knowingly buy such a port again.
     
  22. Miharu macrumors 6502

    Miharu

    Joined:
    Aug 12, 2007
    Location:
    Finland
    #23
    The gall of them asking to pay separately for the Mac version... I called it, the port is horrible, and cider seems to have no future as Nvidia bought it, don't count on any support. They should give the money back to everyone who bought this. I will not.

    I should have read that new blog post. So they are giving refunds, this is very good. The game is great, just this port is a bad misstep.
     

Share This Page