Developer here — Patrick Krekelberg, Audiofile Engineering (audiofile.engineering). Per the forum's developer guidelines, flagging up front that this is my app.
Fidelia is the Mac audiophile player we first shipped in 2011 (Macworld covered the launch). It nearly died in the consolidation that took most small-shop Mac audio apps — instead I rebuilt it from the first line of code: new realtime engine, bit-perfect and gapless playback, headphone DSP (frequency-dependent crossfeed) and psychoacoustic dither built in, and three Audio Unit slots that host your own plugins out-of-process inside the App Store sandbox. A crashing plugin can't take playback down — very few players even attempt AU hosting inside a sandboxed Mac App Store app, because the AU contract predates the sandbox by a decade.
Free 14-day trial, one-time unlock, no subscription.
I wrote up the rebuild — the war stories, the sandboxed-AU-hosting fights, and how one person keeps a commercial Mac audio catalog alive now: https://audiofile.engineering/notes/rebuilding-fidelia
App Store: https://apps.apple.com/us/app/fidelia/id416135376
Worth stating plainly up front: this was an agent-assisted rebuild, and I directed all of it. AI-assisted development is standard practice now in professional software and has been for years. I've been a software/audio engineer and product developer for 25+ years, with seven issued patents, and every architecture, DSP, and shipping decision here is mine to stand behind. The agents were a force multiplier, not the author; the linked essay is candid about exactly how it worked.
Happy to answer anything about the rebuild, signal chain, or the AU hosting.
Cheers all,
Patrick
Fidelia is the Mac audiophile player we first shipped in 2011 (Macworld covered the launch). It nearly died in the consolidation that took most small-shop Mac audio apps — instead I rebuilt it from the first line of code: new realtime engine, bit-perfect and gapless playback, headphone DSP (frequency-dependent crossfeed) and psychoacoustic dither built in, and three Audio Unit slots that host your own plugins out-of-process inside the App Store sandbox. A crashing plugin can't take playback down — very few players even attempt AU hosting inside a sandboxed Mac App Store app, because the AU contract predates the sandbox by a decade.
Free 14-day trial, one-time unlock, no subscription.
I wrote up the rebuild — the war stories, the sandboxed-AU-hosting fights, and how one person keeps a commercial Mac audio catalog alive now: https://audiofile.engineering/notes/rebuilding-fidelia
App Store: https://apps.apple.com/us/app/fidelia/id416135376
Worth stating plainly up front: this was an agent-assisted rebuild, and I directed all of it. AI-assisted development is standard practice now in professional software and has been for years. I've been a software/audio engineer and product developer for 25+ years, with seven issued patents, and every architecture, DSP, and shipping decision here is mine to stand behind. The agents were a force multiplier, not the author; the linked essay is candid about exactly how it worked.
Happy to answer anything about the rebuild, signal chain, or the AU hosting.
Cheers all,
Patrick
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