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Stevenyo

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Oct 2, 2020
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Title says it all really. I'm super curious how many VisionOS haters are disappointed/unconvinced by this specific implementation vs the entire concept of Augmented Reality.

Personally, I can understand doubting whether a $3500 mixed reality headset with 2 hours of battery life is the right launchpad for augmented reality. But I truly can't comprehend the viewpoint of someone who doubts AR is the future of computer/display interface, and I'm curious to understand what someone who does doubt it loves so much about hunching over their laptop or propping up their phone to do things that will be effortless and comfortable with a good AR display.
 
AR would be a banger if it existed in the form of light-weight (sub 50g) glasses. But the technology isn't anywhere near that, and it's unclear if it can ever be. Certainly not in the foreseeable future. Having to strap on a relatively heavy-weight and bulky contraption with motorized panels, with the outside view only conveyed via cameras, which will always look different than the direct view, and with the slight but perceptible latency this process incurs, will heavily limit the appeal in practice.
 
AR would be a banger if it existed in the form of light-weight (sub 50g) glasses. But the technology isn't anywhere near that, and it's unclear if it can ever be. Certainly not in the foreseeable future. Having to strap on a relatively heavy-weight and bulky contraption with motorized panels, with the outside view only conveyed via cameras, which will always look different than the direct view, and with the slight but perceptible latency this process incurs, will heavily limit the appeal in practice.
Right? this device has serious hurdles to becoming the start of the AR future, but the people our there claiming they cant understand why AR would be useful are delusionally shortsighted, right?
 
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I was skeptical. But based on the vision Apple presented, I'm excited.

I think the skeptics all have valid points but the potential of it drowns out everything else in my opinion. Also, many skeptics can't really see past version 1. They think that it will always be $3500 and that its capabilities will always stay the same. But check out the original iPhone vs iPhone 14 Pro.
 
I was skeptical. But based on the vision Apple presented, I'm excited.

I think the skeptics all have valid points but the potential of it drowns out everything else in my opinion. Also, many skeptics can't really see past version 1. They think that it will always be $3500 and that its capabilities will always stay the same. But check out the original iPhone vs iPhone 14 Pro.
I'm also highly skpetical of first generation. Honestly I'd bet it's more MessagePad 100 than even iPhone 1. But I'm so excited by the promise that I'm interested in the product despite that!
 
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For me, it is a mix. Augmented Reality is the future of computing, there is no doubt, voice, vision or touch. I believe the future of UI and the way we interact with technology is very contextual and integrated in our surroundings. To the point that the physical presence of what we traditionally think of as technology will change dramatically over the next decade. Sufficiently powerful Apple Silicon in an iPhone sized device wirelessly paired to a pair of glasses could one day be all the computer we ever need.

I believe there is a way to do it right and by bringing more overlap between peoples digital lives and real lives you can also simplify and bring them more happiness.

So far, I think Apple Vision is an interesting effort, but it is missing on a few things for me.

The biggest is, despite their best efforts, you are still sticking your head in a box and isolating yourself from the real world. In my opinion the eye holograms have the exact opposite of their intended effect. It’s extreme uncanny valley, uncomfortable and I worry about psychological effects on people. Our brains are wired and fine tuned for faces by a few hundred thousand years of evolution. It is hard to describe, but the connection my brain makes to images of Visor Faces is not the same it makes to a normal human face. My reaction to all the demos of people conversing with someone through this thing is that I would very much prefer they just take it off.

That brings me to my second thing and that is Apple’s marketing and messaging that you experience the world “through” Apple Vision, like the real world is the augmentation that enhances Apple Vision and not Apple Vision augmenting the real world. The marketing here is strangely un-Apple like in that it puts the product first instead of the user first.
 
Yeah, I’m still doubting whether AR is the next big thing. Maybe if it can be done with a lightweight pair of eyeglasses, but I think that’s a long way off and in the interim I don’t think putting on a big bulky headset will be more comfortable and convenient than using a screen (computer monitor, TV or mobile device).
 
i expected the product to be more transformative. apple itself apparently can't really think of a more compelling use case than "monitor strapped to your face". optimistically this is because the potentially exciting AR use cases can't really be done practically with the bulk and battery life of the current iteration and as the device evolves we'll see those use cases but pessimistically this is a product that exists mostly because sci-fi films invented it and people expect it but it has no real practical value for most users
 
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Well I really like the product tbf. I think it's genuinely the future and seems a very logical step for a company like Apple to take. From the Mac and the introduction of the GUI and Mouse to the iPhone and multitouch and now to this. It seems a logical, certain progression.

You can see the uses for this for professionals surely to start. Architects, designers, engineers, content creators etc. They are going to love it, and professional app developers will be all over this. Think CAD companies etc.

But it will be attractive in time for the consumer market. Content consumption, gaming, and practical uses like using these goggles to put together furniture or cook from a recipe. This is just the first, very early step. There will be smaller, cheaper, Vision Air devices to come no doubt and developers will come up with some amazing stuff for consumers.
 
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Counterpoint: is "air typing" superior to typing on a physical keyboard? The keyboard is ancient tech; it comes from the typewriter. Yet typing on a touch screen or in the air still doesn't seem to be able to reproduce the typing speeds and efficiency one can achieve with a physical keyboard. It's part of why the iPad had a physical keyboard attachment. It's part of why autocorrect is so important on a phone. That isn't to say that AR won't be the next big thing, but it's an example of an old tech that still hasn't been supplanted by something better. There are other options now, but they're not better. In order for "spatial computing" to be the next big thing, it can't just be different and "cool", it has to actually be superior. A thin laptop is superior to a 10 lb. laptop from the 90s, a powerful smartphone is superior to a clunky slow flip-phone from the mid-2000s. Is AR better than what we have now? So far all I'm seeing is that it's different, but not necessarily better.

Part of the reason I don't use a tablet is because it's not better than a laptop for what I want to do. The tablet hasn't replaced the laptop for me, even though many people said it would, and it certainly has for some people.

I'm not saying "nope, never gonna happen", but I am saying "I'm not convinced yet". In either case, this is just the beginning of Apple's foray into this space, so I have a lot of time to be convinced.
 
Counterpoint: is "air typing" superior to typing on a physical keyboard? The keyboard is ancient tech; it comes from the typewriter. Yet typing on a touch screen or in the air still doesn't seem to be able to reproduce the typing speeds and efficiency one can achieve with a physical keyboard.

That's why they said it supports physical keyboards if desired.
 
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There are a lot of things in the presentation that I liked. And I can definitely see several of the things becoming very useful to me and others in the future. It's a lot like what FB has been doing for some time, with a few twists. There are always going to be things that don't work as well as demonstrated when they first hit the market, that's why waiting for version 2 / 3 would be the right choice for vast majority of people.

I also agree with many here though, that the ergonomics of what they presented is terrible. The headset is already very large and unwieldy, and it inexplicably has a tail of a power brick. If that is their idea of some weight saving measure then the design team involved has already failed.

Additionally, as designed, I don't see how I can wear that thing for long periods of time at home. And I'm certainly not going to wear that ever, in an office environment, outdoors, in a store, in a cafe, etc, etc. I don't think that they really thought this through in terms of realistic usage scenarios, not only the size, shape, weight, but even more so in terms of how it actually fully blocks the wearer's views. They somehow think that displaying some bionic mirror of your eyes on an outside screen actually mitigates that problem is very naive.
 
For me Augmented Reality becomes a useful tool when i can truly Augment the things i am doing with a digital benefit.

For example, When painting a plastic model when using the device i could have the instructions floating closely by, another video of how to paint it. When i look at specific parts of the model i get shown where they belong.

When working on an electronics project when i look at a specific part info can pop up about voltages and specs and how to wire it properly.

When cooking i can have a VR avatar showing me technique. Also the device could tell by color is something rare or medium.

See all these are examples of what i envision AR to be. Something that truly enhances the real world and helps us. I am not sure this is the device that does that. I think the latency, FOV, how the screen changes what you are looking at will impact your ability to manipulate fine details in the real world while using it. It remains to be seen if you can do anything like this while wearing the device.

I am not sure you will be able to drive in these things, cook, paint models, work on anything that requires fine movements. So if i cant enhance the real object in the real world...then this is just not the AR I am looking for. Its not even what i would consider a "PRO' device.

This device has AR elements, I think you will be able to watch a basketball game on your kitchen table...You will be able to interact with virtual elements flying around you. But at the end of the day it starts to turn into a real expensive content consumption device on one end and basically a fancy monitor on the other.

Having large floating computer screens is a nice gimick but large screens serve a purpose in the real world. For a single person wearing a headset I am not sure that gimick is a useful tool. I use a 42 inch monitor on my desk, its probably too big for my liking, if i had a 100 inch screen i would just move it much further away, it wouldn't actually improve anything. To have bigger content you either get a bigger screen or move your current one closer. The bigger screen helps in the case of having a group of people watching, in the case of a single person a smaller closer screen solves the same problem funny enough i guess thats the point. I just dont see how having a virtual 100 inch screen that you will move far enough back from you to be usable becomes a killer feature.

Also I still think this will run into a problem at VR headsets have. Its still a bit heavy and unwieldy and will make you sweat while doing things that are not activities and frankly people will not want to wear it for long periods of time. There are also the social isolating effects, i think apple has done far better to try and limit this issue but frankly if i wore these at my kids birthday my wife....would have words with me. They wont be socially acceptable in my household for family events or get together.

I think this will be the best VR consumer headset available. Its also the start of consumer AR to an extent. I think it will have the best hardware and software of anything of its type. Its an unreal cool piece of tech.

Yet I am not sure its a device that has a compelling use for its price. This is really good VR with a little AR....and its not a pro anything. I sure hope it succeeds and we get better versions in the future, i think this is a good step in the right direction.

Of course all my thoughts are just guesses, like most here we don't know the limits of this device....i think actually finding its limits will be its true purpose and benefit as i think its this devices children that will be the device i want...that is truly a usable tool day in and day out. I wont be lucky enough to be one of the people who owns one of these. But i wish only luck to those who do.
 
For me Augmented Reality becomes a useful tool when i can truly Augment the things i am doing with a digital benefit.

For example, When painting a plastic model when using the device i could have the instructions floating closely by, another video of how to paint it. When i look at specific parts of the model i get shown where they belong.

When working on an electronics project when i look at a specific part info can pop up about voltages and specs and how to wire it properly.

When cooking i can have a VR avatar showing me technique. Also the device could tell by color is something rare or medium.

See all these are examples of what i envision AR to be. Something that truly enhances the real world and helps us. I am not sure this is the device that does that. I think the latency, FOV, how the screen changes what you are looking at will impact your ability to manipulate fine details in the real world while using it. It remains to be seen if you can do anything like this while wearing the device.

I am not sure you will be able to drive in these things, cook, paint models, work on anything that requires fine movements. So if i cant enhance the real object in the real world...then this is just not the AR I am looking for. Its not even what i would consider a "PRO' device.

This device has AR elements, I think you will be able to watch a basketball game on your kitchen table...You will be able to interact with virtual elements flying around you. But at the end of the day it starts to turn into a real expensive content consumption device on one end and basically a fancy monitor on the other.

Having large floating computer screens is a nice gimick but large screens serve a purpose in the real world. For a single person wearing a headset I am not sure that gimick is a useful tool. I use a 42 inch monitor on my desk, its probably too big for my liking, if i had a 100 inch screen i would just move it much further away, it wouldn't actually improve anything. To have bigger content you either get a bigger screen or move your current one closer. The bigger screen helps in the case of having a group of people watching, in the case of a single person a smaller closer screen solves the same problem funny enough i guess thats the point. I just dont see how having a virtual 100 inch screen that you will move far enough back from you to be usable becomes a killer feature.

Also I still think this will run into a problem at VR headsets have. Its still a bit heavy and unwieldy and will make you sweat while doing things that are not activities and frankly people will not want to wear it for long periods of time. There are also the social isolating effects, i think apple has done far better to try and limit this issue but frankly if i wore these at my kids birthday my wife....would have words with me. They wont be socially acceptable in my household for family events or get together.

I think this will be the best VR consumer headset available. Its also the start of consumer AR to an extent. I think it will have the best hardware and software of anything of its type. Its an unreal cool piece of tech.

Yet I am not sure its a device that has a compelling use for its price. This is really good VR with a little AR....and its not a pro anything. I sure hope it succeeds and we get better versions in the future, i think this is a good step in the right direction.

Of course all my thoughts are just guesses, like most here we don't know the limits of this device....i think actually finding its limits will be its true purpose and benefit as i think its this devices children that will be the device i want...that is truly a usable tool day in and day out. I wont be lucky enough to be one of the people who owns one of these. But i wish only luck to those who do.
You have a 42” monitor at home but don’t understand how much of a game changer having the perfect size and distance monitor anywhere in the world is? Baffling. I’d buy the thing if all it did was give me the illusion of a dual or triple monitor laptop, having used large screens at home and suffered through laptop usage on the go for about 2 decades now, I don’t see how anyone doubts the success of an actually intuitive virtual monitor HMD that extends your computer’s screen. And this device is not only that, but a full featured AR/VR headset as well?

I should wait, later versions will be so much better, but it’s so hard to wait any longer to turn even an airline seat into an actually productive office or actually enjoyable theater! To me everything else is just a bonus!
 
Counterpoint: is "air typing" superior to typing on a physical keyboard? The keyboard is ancient tech; it comes from the typewriter. Yet typing on a touch screen or in the air still doesn't seem to be able to reproduce the typing speeds and efficiency one can achieve with a physical keyboard
But since the VP has cameras that can see your hand motions, you could have a "keyboard sheet" that you put down in front of you, and type on that. If you are a good enough touch typist, you may not even need a sheet, you could just make typing motions and the VP could track your movements and interpret that into keyboard input.

I know such capabilities isn't present now, but it could be implemented in the future.

I was skeptical about VR/AR having useful applications until I saw Apple's demo, but now I'm convinced the technology is almost there. There are many problems with the current implementation, as many people have already pointed out, but I'm really seeing the possibilities now, if those problems can be overcome. And I'm feeling optimistic that solutions will be found for the problematic aspects of this product.
 
You have a 42” monitor at home but don’t understand how much of a game changer having the perfect size and distance monitor anywhere in the world is? Baffling. I’d buy the thing if all it did was give me the illusion of a dual or triple monitor laptop, having used large screens at home and suffered through laptop usage on the go for about 2 decades now, I don’t see how anyone doubts the success of an actually intuitive virtual monitor HMD that extends your computer’s screen. And this device is not only that, but a full featured AR/VR headset as well?

I should wait, later versions will be so much better, but it’s so hard to wait any longer to turn even an airline seat into an actually productive office or actually enjoyable theater! To me everything else is just a bonus!
Its really not baffling, I don't need to strap the 42 inch monitor to my face. Having a perfect monitor is nice but i don't think this is perfect. I can work on my monitor for many hours a day, i would not be able to do that with these. If you can that's great. But i still believe a large monitor in goggles is not the killer app here. I have also been a traveling IT professional for most of my career, i would not want these over a good laptop with a good display...I would be far more effective with that. Now i guess you can argue these will be comfortable enough to wear for long sessions...thats a great question...but I don't get the feeling they solved that issue.

I believe that the discomfort from trying to use these for long sessions will outweigh the benifit of the monitors. Now i fully admit i have not tried these and it may be found i am wrong...I sure hope so :)
 
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Its really not baffling, I don't need to strap the 42 inch monitor to my face. Having a perfect monitor is nice but i don't think this is perfect. I can work on my monitor for many hours a day, i would not be able to do that with these. If you can that's great. But i still believe a large monitor in goggles is not the killer app here. I have also been a traveling IT professional for most of my career, i would not want these over a good laptop with a good display...I would be far more effective with that. Now i guess you can argue these will be comfortable enough to wear for long sessions...thats a great question...but I don't get the feeling they solved that issue.

I believe that the discomfort from trying to use these for long sessions will outweigh the benifit of the monitors. Now i fully admit i have not tried these and it may be found i am wrong...I sure hope so :)
Agree to disagree. After well over 20 years of laptops, I still find the form factor fatally flawed and compromised. I've been doodling and dreaming of a big screen or multi monitor portable computing solution that doesn't force me to hunch over and squint at a 15" screen since last century, and known it would eventually be a HMD since I first saw an ad or review for some tiny little low res glasses mounted (not VR or AR, just little screens in a glasses style frame) display about 20 years ago. Finally someone is developing an OS to use an HMD as an actual computer not just a toy!
 
Agree to disagree. After well over 20 years of laptops, I still find the form factor fatally flawed and compromised. I've been doodling and dreaming of a big screen or multi monitor portable computing solution that doesn't force me to hunch over and squint at a 15" screen since last century, and known it would eventually be a HMD since I first saw an ad or review for some tiny little low res glasses mounted (not VR or AR, just little screens in a glasses style frame) display about 20 years ago. Finally someone is developing an OS to use an HMD as an actual computer not just a toy!
Great! Assuming you do purchase them I hope to hear feedback from people like yourself after using it for a while on actual work products and see if the execution matches your vision...especially after some long term use. Despite any opinions i might have right now the tech is exciting and I am happy to be proven wrong!

I should mention that always one of my hesitations of devices like this is that after the "cool factor" kind of wears off will the device sit and collect dust vs become a useful tool. The price point of these makes that hesitation even greater. I guess these will review very well and new owners will love them and the unique experience they provide...Much like VR headsets when they were released. The question is after the honeymoon do they keep getting used....I didn't keep using my VR headsets. Truly interested to see how people who get them use them long term.
 
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Great! Assuming you do purchase them I hope to hear feedback from people like yourself after using it for a while on actual work products and see if the execution matches your vision...especially after some long term use. Despite any opinions i might have right now the tech is exciting and I am happy to be proven wrong!

I should mention that always one of my hesitations of devices like this is that after the "cool factor" kind of wears off will the device sit and collect dust vs become a useful tool. The price point of these makes that hesitation even greater. I guess these will review very well and new owners will love them and the unique experience they provide...Much like VR headsets when they were released. The question is after the honeymoon do they keep getting used....I didn't keep using my VR headsets. Truly interested to see how people who get them use them long term.
I find my self fighting with my laptop's physical existance for hours a day, this solves that. I just don't see it collecting dust. I fully accept the logical answer is to wait for the 3rd or 4th gen model, my first iPhone was a 3GS and it blew the day one experince of my Dad's June 2007 iPhone out of the water while costing far less under contract than he paid. Despite that, I want to be able to stop hunching over the screen to type or propping it up to watch a video. To be able to get large screen work done when stuck in a hotel rather than when I could be with family at home, etc.
 
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The technology exists today for convincing augmented reality. The main problem is making is small enough to wear.

If there is any company in the world that can get us from where we are, to a future where AR is practical, it is apple.
 
The technology exists today for convincing augmented reality. The main problem is making is small enough to wear.

If there is any company in the world that can get us from where we are, to a future where AR is practical, it is apple.
I think the problem is making the software intuitive and compatible with existing computing. There are plenty of virtual screen/limited AR glasses that are much smaller than the vision pro and even VR headsets much smaller and lighter (for tethered use mostly). But I have no interest in moving my life over to the Meta's operating system. I want my decades of safari bookmarks and my iMessage, I want to seamlessly use my headset to extend my Mac's display with no fuss, and all the other Apple ecosystem benefits. That, or something so clearly capable and better that I can scrap all my Apple devices to jump ship completely. VisionOS seems like a killer app on it's own, but as security it also interfaces with the rest of my digital life so I don't have to dive headfirst off a cliff without checking if there's water or rocks below.

VisionPro might be the "best" hardware out there in 2024, but that's honestly incidental. I'm not sure I've ever bought apple gear because of the hardware specs vs other manufactures, but because my family and k-12 school both used macs, so by the time I was making my own decisions hardware wise I wanted to stay with what I knew. It's like religion. Almost no one chooses a faith, they just get used to going (or not going) to one church and it would take a lot to make switching feel worth it. Apple tests my limits regularly, but swapping away from apple for good would cost me thousands in hardware and untold misery in learning totally new software to do things that are second nature on iOS/WatchOS/iPadOS/MacOS.

I'll buy VisionPro over something like Nreal glasses even at 10x the cost, because I trust it will actually work the way I expect it to. I trust it won't be wonky and buggy and rely on hacks to kinda work with my apple devices, but that I'll be able to glance at my Mac, snap my fingers and open up files from my desktop right in front of my face. Because I know I'll be able to receive and respond to iMessages, to have my pinned conversations and my favorite phone numbers right where I left them. To open up a browser and continue reading the same website I was just looking at on my phone, etc.

VisionOS seems like a great product on it own. And VisionPro seems like some impressive hardware, but if all else fails, the Vision product is the AR for me because at the very least I expect it to work seamlessly with my half dozen other apple devices, not sit on a shelf because figuring out how to benefit my work or play is too much work to be worth it.

Point being, Practical AR is a software problem not a hardware one. I have confidence in Apple because of their software, not their hardware. (in all honesty, software being equal, I don't know if I'd own any Apple hardware at this point. If there was another full spectrum ecosystem out there I might be willing to try it, but Android + another flavor of Android for tablets + windows or Linux + maybe a fitbit app or something to sync with a watch + constantly manually pairing BT headphones when I switch devices .... it's just not feasible to switch from "everything works together" to a bunch of half baked, buggy solutions to kinda bridge two totally different software packages. And that's why I haven't bought a VR headset yet. I'm only interested in it if it works seamlessly with my existing workflow. I've been dreaming and waiting for the AR revolution to fix so many frustrations with the world of 2D screen interfaces, but to be a solution, a new AR product has to augment or even replace my exisitng workflow, not exist seperately in parallel to it.
 
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I'll bite — I’m not a hater, but a skeptic and put off by it and the hype surrounding it. I'll give ten reasons, but just hope that the OP and others aren't simply looking for a reason to pile on and trash any “naysayers”!

1. It looks dorky. People wearing them look dorkier.

2. We spend too much of our time with screens already. This is that on steroids.

3. Our lives should be — and are — far more than tech.

4. The product doesn't work, out of the box, for the millions of us who wear glasses. We're not going to buy Zeus’s insert lenses that may be missing key features or not fit prescriptions (such as progressive lenses, prisms, adjustable tinted lenses, etc.).

It'd be like selling a car to people, but requiring anyone wearing glasses to buy an expensive windshield add-on!

Those inserts can be lost and it would be awkward taking a visor on and off to use eyeglasses. It's akin to people who have to juggle hearing aids, glasses, and masks. Major nuisance.

Besides, prescriptions change frequently as one ages and who really wants to now spend nearly double every year or two (regular eyeglasses and Zeiss inserts). Now, if the visor itself could have adjustable prescriptions, that would help solve this.

5. The product is far too expensive. Yes, it will, eventually come down. And, yes, one could inflation-adjust the price of the original Mac (although the proper basis of the original conversion would be tricky), and argue that it's $2499 would be far more than $3499 in today's dollars! (It's insulting that Apple, like most corporations, keeps believing that dropping a dollar from the price fools customers.)

6. We can do everything we want to already with what we have.

7. Projection of eyes onto the front of the visor? Ridiculous. Face Time simulations? Weirder.

8. Serious concerns about EM fields and the brain, for everyone, but especially for kids and teens with developing brains, adults with epilepsy or neurological issues, or with many brain disorders, hallucinatory or otherwise, etc.

9. The social, psychological, and societal dangers of people losing themselves in Visor World™.

10. Look, I love the idea of projecting a giant spreadsheet, book, movie, art canvas, collaborative project in front of one — and the idea of a new GUI — love the science fiction, Star Trek, etc. feel of it all.

But consider an alternative, one that could have most or nearly all the advantages and few of the disadvantages.

Imagine a small paperweight-sized device that fits into a pocket, can be placed on a surface near your and projects all that the Geordi La Forge Visor™ does. Displays appear in front of you. With the Vision interface or choice of others.

No messing with head bands, no wearing a silly clown device, remaining in direct experiential contact with life and family, and getting all the benefits, whatever they are, that this thing provides.

The Mac, the Palm, TiVo, and the iPad were magical devices. They were compelling, accessible, engaging, familiar even in their novelty, and had captivating interfaces that were paradigm breakthroughs for *existing* devices, form factors, and applications. They were instantly recognized as both useful and fun. And, came at a reasonable cost — well, the Mac eventually!

Their downsides were marginal. No one had to look like a dork to use it. One could demonstrate the product to others and be an evangelist just by showing how much better they were than what had come before — things that were already widely in use. And, didn’t have to look like one was going to a sci-if costume party!

The visor has some of the magic, but is missing most of it! It also has major glaring downsides, as listed above.

That’d why this is and will remain a niche product for years…
 
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I was skeptical. But based on the vision Apple presented, I'm excited.

I think the skeptics all have valid points but the potential of it drowns out everything else in my opinion. Also, many skeptics can't really see past version 1. They think that it will always be $3500 and that its capabilities will always stay the same. But check out the original iPhone vs iPhone 14 Pro.

Yes, it's bigger and heavier
 
Imagine a small paperweight-sized device that fits into a pocket, can be placed on a surface near your and projects all that the Geordi La Forge Visor™ does. Displays appear in front of you.
You mean like a hologram? Sure, that would be perfect, but does the technology exist today to do this with a pocket-size device?
 
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I'll bite — I’m not a hater, but a skeptic and put off by it and the hype surrounding it. I'll give ten reasons, but just hope that the OP and others aren't simply looking for a reason to pile on and trash any “naysayers”!

1. It looks dorky. People wearing them look dorkier.
Looking at your phone looks dorky. In 2009 I saw a guy watching video on his phone at a restaurant and thought it was the saddest, lamest thing ever. Now that guy would probably seem social, he talked to the waitstaff even!
2. We spend too much of our time with screens already. This is that on steroids.
Doesn't change screen time unless you let it. Just makes the time you do spend better. Better fidelity. Higher resolution. Less contorting or squinting at little screens

3. Our lives should be — and are — far more than tech.
No one said otherwise. I persinally think wearing glasses (which I wear everyday) that could become my laptop/ipad/iphone/watch/mac when needed means less devotion to tech than carrying around all those items all the time. Even in a "perfect" implemntation I don't want AR all the time, I just would rather give a quick finger or eye flick to check the time or sports scores rather than look at my phone or watch.

4. The product doesn't work, out of the box, for the millions of us who wear glasses. We're not going to buy Zeus’s insert lenses that may be missing key features or not fit prescriptions (such as progressive lenses, prisms, adjustable tinted lenses, etc.).
It does work though. Once the lenses are installed it just works. No more cumbersome than swapping between indoor and sun glasses is today really. Which is to say it's a major pain, but to have the same pain for more gain isn't really an added bue

It'd be like selling a car to people, but requiring anyone wearing glasses to buy an expensive windshield add-on!

Those inserts can be lost and it would be awkward taking a visor on and off to use eyeglasses. It's akin to people who have to juggle hearing aids, glasses, and masks. Major nuisance.

Besides, prescriptions change frequently as one ages and who really wants to now spend nearly double every year or two (regular eyeglasses and Zeiss inserts). Now, if the visor itself could have adjustable prescriptions, that would help solve this.

5. The product is far too expensive. Yes, it will, eventually come down. And, yes, one could inflation-adjust the price of the original Mac (although the proper basis of the original conversion would be tricky), and argue that it's $2499 would be far more than $3499 in today's dollars! (It's insulting that Apple, like most corporations, keeps believing that dropping a dollar from the price fools customers.)

6. We can do everything we want to already with what we have.
Speak for yourself. I find all the existing 2d screen form factors frustrating and limiting, always have.

7. Projection of eyes onto the front of the visor? Ridiculous. Face Time simulations? Weirder.
Agreed. Biggest hurdle to mass adoption is solving the FaceTime problem. Until I can see real, convincing, full body video (not simulations!) of my family sitting down to thanskgiving dinner together, even the ones who can't be with us, using VisionOS for FaceTime is a step backwards over current FaceTime.

8. Serious concerns about EM fields and the brain, for everyone, but especially for kids and teens with developing brains, adults with epilepsy or neurological issues, or with many brain disorders, hallucinatory or otherwise, etc.
If we're going to be screwed by EM, we're already screwed.

9. The social, psychological, and societal dangers of people losing themselves in Visor World™.
There is no Visior world. That's not the point of AR/MR at all. Or really even the point of VR. The goal is to make tasks we already do easier, or to make hobbies we already do more fun. A "Mechanic" app that superimposes proper torque specs over bolt-heads and links to your electronic ratchet or even determines force applied through fancy tricks? Sweet, useful, and not at all a "visor world" where you're cut off from others

10. Look, I love the idea of projecting a giant spreadsheet, book, movie, art canvas, collaborative project in front of one — and the idea of a new GUI — love the science fiction, Star Trek, etc. feel of it all.

But consider an alternative, one that could have most or nearly all the advantages and few of the disadvantages.

Imagine a small paperweight-sized device that fits into a pocket, can be placed on a surface near your and projects all that the Geordi La Forge Visor™ does. Displays appear in front of you. With the Vision interface or choice of others.
Not sure what you're proposing at all. But it does seem clear you're still thinking in 2D. Having 3D display and the ability to manipulate real and virtual objects in the same space is kinda a big deal in many activities/fields. Not sure how some projector device can project in 3D. The only way we currently have to project in 3d is a combination of stereoscopic screens and complex math, lots of input data, and visual tricks. If you have a solution for handheld, room scale volumetric projectors that can accurately track eyes and hands no matter where the user is in the room, go for it! But I don't think you or anyone else has the foggiest idea how to pull that off

No messing with head bands, no wearing a silly clown device, remaining in direct experiential contact with life and family, and getting all the benefits, whatever they are, that this thing provides.
It's not any more silly than a laptop, tablet, TV or phone. Hell, even the home radio or music player. Every one of these devices had luddites claiming they would destroy people's ability to connect with each other and be dorky to use. The all started our as tools of nerds or power users, and trickled down when the benefits became obvious and the costs reasonable.

The Mac, the Palm, TiVo, and the iPad were magical devices. They were compelling, accessible, engaging, familiar even in their novelty, and had captivating interfaces that were paradigm breakthroughs for *existing* devices, form factors, and applications. They were instantly recognized as both useful and fun. And, came at a reasonable cost — well, the Mac eventually!
Of that list, only the Mac was transformative at all. PDAs were DOA and just helped with lessons for "what not to do" when smartphones became possible. TiVo was a slightly better VCR and died off in a couple years when streaming took over. The iPad was and remains just a fat iPhone. better for watching video or reading, but worse in every other way.

Their downsides were marginal. No one had to look like a dork to use it. One could demonstrate the product to others and be an evangelist just by showing how much better they were than what had come before — things that were already widely in use. And, didn’t have to look like one was going to a sci-if costume party!

The visor has some of the magic, but is missing most of it! It also has major glaring downsides, as listed above.

That’d why this is and will remain a niche product for years…
It'll be niche for the first 3-5 years. Like the multi-touch smartphone was. The most popular worldwide "smartphone" OS even through most of 2010 was Symbian (I don't even remember what that was, but it can't have been very good). By 2012, iOS and Andriod were selling orders of magnitude more smartphones than any other OS ever had before. They were even outselling PCs and other computing devices. It took from 2007 until somewhere between late 2010 and early 2012 for the smartphone to go from "kinda cool, if you're a rich nerd" to "if I had only one computing device in the world, this would be it." Same trajectory here. By the late 2020s VisionOS will run on slightly bulky glasses that you can look straight out of when the screens are off. The battery will last a full day of usage. And most people will be wondering why they ever bothered hunching over a laptop, propping up a tablet, or squinting at a phone.
 
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