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iBrooker

macrumors 6502
Original poster
Nov 20, 2016
416
214
UK
Will be shown at CES in a few weeks - I might just get this instead. Primary reason is I will be consuming a lot more 4K content than I will be editing, so I do not want my 4K content scaled on the 5K UF (or see it just a small proportion of the 27" size). I have always preferred 32" (scaled) too :D

LG-Monitor-34UM79.jpg


lg_32ud99.jpg




SEOUL, Dec. 14, 2016 — Already an industry leader renowned for integrating cutting-edge technology into its premium, high-resolution monitors, LG Electronics (LG) is pushing the industry to the next level with plans to introduce a HDR-compatible 32-inch UHD 4K monitor at the 2017 Consumer Electronics Show (CES) in Las Vegas next month.

The availability of HDR content continues to expand, covering a wide range of fields from movie to games. The enhanced picture quality offered by HDR technology is instantly recognizable to even the most casual user and manufacturers are already pushing this promising technology to its fullest potential. With professional-grade picture quality and exceptionally vibrant colors, HDR compatible monitors will appeal to creative professionals, gamers, and anyone else that takes image quality seriously.

To stay one step ahead of the rapid proliferation of HDR content, LG’s 32-inch UHD 4K monitor (model 32UD99) with 3840 x 2160 pixels supports the HDR10 standard, which delivers enhanced brightness levels and a wide color gamut image. Compatibility with the HDR10 standard increases the monitor’s peak brightness, enabling users to edit movies and photographs much more comfortably.

In addition, the 32UD99 is equipped with an IPS panel and displays over 95 percent of the DCI-P3 color space, making it ideal for media content creators of all expertise who will appreciate features such as True Color Pro for color reproduction accuracy unmatched in the industry. With the recent introduction of a new generation of HDR capable game consoles, the 32UD99 is well-equipped to meet the increasing demands of players world over as HDR gaming becomes the new standard in home entertainment.

Along with its elegant, stunning profile, the 32UD99 turns heads even when powered off. The monitor’s USB Type-C port minimizes the number of unsightly cables while its borderless edges and slim ArcLine stand complete its refined image. Requiring only a single cable to stream images to a 4K display, charge a connected laptop and execute data transfers simultaneously, the 32UD99 is able to reduce cable clutter, which adds to its streamlined appearance. And the monitor’s built-in speakers pack a punch with LG’s Rich Bass technology for a full-bodied audio experience.


More here:

http://techreport.com/news/31117/lg-32ud99-4k-display-with-hdr10-support-gears-up-for-ces


What about a new 27"?

Reading through the press release, doesn't look like there will be a replacement to the 27UD88, and this 32" will be joining it in the line up. I just hope it has HDMI, headphone out and USB 3.1 (or usb-c) ports on the back...
 
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Agh that marketing BS about HDR10 and peak brightness. The industry is completely twisting the terms 'HDR' and 10 bit' to push sales. It leads to consumers having distorted expectations and annoying those of us who use the technical language correctly.

Any pro who ever used an Eizo would never touch these LG. Good for semi pros and consumers only.
 
I mainly bummed we still haven't seen the LG 32" 5k panel used that was talked about a year ago now.

Or for that matter, where is the Asus ProArt 5k in the 32" range that was announced this summer?

To me 5k at 32" is simply perfect.
 
Looks nice...I just picked up a 27UD88.... looks great but this looks better. O well. 32" is a lil big on my desk anyway.
 
Is the macs even hdr compatible?
Hint: there's no such thing as HDR compatible. They have misappropriated a term used in photography for combining different exposures into one image. That's not happening in these so called 'HDR' screens. They should be ashamed of themselves for creating this confusion.

As for 10bit, there is no content available that takes advantage of this either on consumer video, streaming content or gaming. It's so out of scope that the only people who need to explore it are photographers who require absolute colour accuracy when printing their work.
 
Is the macs even hdr compatible?

Current OS X has probably the best support for wide-gamut color profiles of any OS out there. Of course its up to the developers to adopt this functionality.
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Hint: there's no such thing as HDR compatible. They have misappropriated a term used in photography for combining different exposures into one image. That's not happening in these so called 'HDR' screens. They should be ashamed of themselves for creating this confusion.

Well, to be fair, HD simply means high dynamic range, that is, numerical color representation that allows for very high contrast between individual pixels. In graphics, this usually means using floating point numbers for color representation instead of limited 8-bits per pixel. The HDR photography, which is a particular method of creating HDR images using non-HDR image sensors is again an appropriation of the original technical term.

I totally agree with you though that its a shame how companies abuse the marketing slang and how people also fall for it. At least Apple is speaking simply of wide-gamut colors instead of jumping onto the bandwagon.
 
Current OS X has probably the best support for wide-gamut color profiles of any OS out there. Of course its up to the developers to adopt this functionality.
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Are you being sarcastic Leman? 10 bit output was only introduced with El Capitan and only a few Radeons have it enabled in the drivers. Windows has had it for years and it's included as an option to enable on even basic Nvidia cards.

Developers can't take advantage of it if there is no support in the drivers.

Yes am glad that Apple hasn't used his term 'HDR'. They have respect for the photography world.
 
Are you being sarcastic Leman? 10 bit output was only introduced with El Capitan and only a few Radeons have it enabled in the drivers. Windows has had it for years and it's included as an option to enable on even basic Nvidia cards.

I never said that its an old thing :) But 10.11 has introduced a number of very powerful and convenient APIs to work with color spaces and wide-gamut colors. Last time I checked, the Windows side was much less convenient to work with. For instance, with Mac you can easily use an arbitrary color space with 3D acceleration, the OS will do conversion for you. Windows: much more tricky. In the end its about providing consistent result.
[doublepost=1482136343][/doublepost]P.S. An example: when using .NET System.Drawing framework, the Color structure (which represents represents colors for drawing, duh) is initialised using 8bits per pixel. Thats it. In contrast, the corresponding NSColor in Apple's framework was ALWAYS initialised using floating point values and is color-space aware, to make it future proof. Of course extended range colors were ignored on OS X until now, but the nice thing is that you can use exactly the same APIs and get the correct result now. Even more, an app that was specifying colors in the extended range before they were supported, will get correct color output. That is a kind of forward-thinking that makes OS X a pleasure to develop for. In contrast, with MS APIs you either need to do some weird dance or throw all your code out and use a different framework, all because the API designers were too lazy to think of realistic usage cases.
 
32 inches is too big for my needs. I would prefer 24 or 25 inch and get two. No use having all those pixels if they get spread out.
 
Looks nice, but I'd rather the 27" 5K since 32" is too big for my desk. Seems like it'll be a nice option though.
 
Any infos so far whether or not this monitor offers a VESA mount? I wouldn't want such a beast standing on my desk and using valuable space, but it would be fine if it was hanging on the wall behind the desk.
 
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