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Sorry, the experience of playing Fortnite on an 2018 iPad pro at 120fps and with airpod pros is BETTER than my new Asus G14 with a 4900HS. I don'y think you understand what is coming with respect to Apple silicon.

Haha, correction... WAS BETTER... lol

So when Apex Legends iOS coming out?
 
most of the things that kids get addicted to, Fortnite, TikTok, Instagram and Snapchat, are frowned upon by parents anyway.

I think most teens with phones are going to do what they want with them. Why did the parents buy the phone? If it was for the teen, then it's the teens. If it was for monitoring the teen, then buy a dumb phone. And then there's also the fact that teens generally buy their own phones (I think? I bought mine. Most of my friends bought theirs.)
 
My kid is asking for a $15 game, like a child. I said no. He gets nothing. He has plenty of toys and other things to play with. Like most kids.

iPhones are cheap but, they are not that cheap. If that kid already has a perfectly working iPhone(#), they "may" get another phone for their birthday, or Christmas, Hanukah, etc. But, it's not happening all at once, and in many cases not at all. What is that parent going to do with that older iPhone? Or newer iPhone if they just got it recently? Think they are going to get that kid any Android device, and then add it to their already expensive cellphone plan? And keep the iPhone? Easy choice to make. No, you get no new phone and your just fine with the one you have. You get a new phone when the this plan is up and you maybe able to pick something different then. But, it's not happening today. Lookup how many rich parents are out there in the world. We call them the 1% for a reason. There isn't many of them. MANY people are out of work in the US. As a parent, we could give 2 poops about Fortnite or any other game for that matter. WAY more important things to worry about. Like sending our kids to school safely.

EPIC picked the worst time (world wide pandemic), and did the worst thing to do in the manner in which they did it.
Shame, as I used to love playing Unreal. Way back on my G3 beige tower. With my Rage 128 ATi card. And later on my G4 with Unreal Tournament, and G5. Thing is. I was, am, and will continue to remain on the Apple platform. Games come and go. Always something new, if you have the time of course. But, for any gaming company to hang their hat on something so ridiculous as a markup fee that everyone else charges. Nuts. In an already nuts world.
The number of people who have computers at home is getting progressively smaller. People have iPads and phones. When the time comes to get a new phone, young people will get an Android to be like other cool kids who can play Epic games on their phones during recess.
 
Epic: don’t pick on unreal engine - it has nothing to do with this!
Also Epic: no macos fortnite for you, even though it has nothing to do with this!

I'm on Epics side of this battle, but even I agree with you. Seems silly of them not to update the Mac side of things since the Epic store is available on Mac OS.
 
The number of people who have computers at home is getting progressively smaller. People have iPads and phones. When the time comes to get a new phone, young people will get an Android to be like other cool kids who can play Epic games on their phones during recess.
Seems like the iphone is being bought "like the other cool kids". I guess it depends on the area you are anecdotally discussing..
 
The number of people who have computers at home is getting progressively smaller. People have iPads and phones. When the time comes to get a new phone, young people will get an Android to be like other cool kids who can play Epic games on their phones during recess.

Or maybe they will move to some other craze like Roblox.
 
Sorry, the experience of playing Fortnite on an 2018 iPad pro at 120fps and with airpod pros is BETTER than my new Asus G14 with a 4900HS. I don'y think you understand what is coming with respect to Apple silicon.

I'm not talking about Fortnite. I'm talking about AAA titles, like Death Stranding or Doom Eternal - have you ever tried to play it on your 2018 iPad Pro? I bet you haven't, because it's impossible! It requires a decent GPU and CPU combination which Apple silicon isn't.

Apple forced you to buy more and more. Do you still own any Apple products or have you switched to the dark side?

I switched to Surface Book 2. Happy!
Still own a couple of Apple devices that I use on the run, like an iPhone.

And the Apple gpu in mobile is the most powerful out of any mobile platform. More powerful then the switch. And the 2 year old iPad Pro was on par with the Xbox one s.

Like really? Is that from Apple marketing book? Have you tried Surface Book 2 15"? It's 15". Imagine that! It runs Doom Eternal and it's a tablet.

Yes, Apple do limit their users, but not to games available only through Apple Arcade. While Apple’s restriction of game-streaming services may be a legitimate issue, there are tens of thousands of games (at least) on the App Store for iOS.

Apple limits their iOS to quite basic games - in terms of computer graphics. It was never possible to run any of the modern AAA titles. Like Death Stranding, The Last Of Us, Doom Eternal, the list goes on - any of the REALLY great polished and wonderful games - on Apple devices. Especially on iOS. And I understand why. No problem! Just please let us stream those games, Apple, you will win. It will still be your platform.
 
The harm is that you might need to use different payment methods depending on the app.

With today system, Apple forces developers into one payment system, which is a huge convenience.

If Apple forces developers to support Apple payment system AND allows their own, it is still convenient, no?
 
I'm not talking about Fortnite. I'm talking about AAA titles, like Death Stranding or Doom Eternal - have you ever tried to play it on your 2018 iPad Pro? I bet you haven't, because it's impossible! It requires a decent GPU and CPU combination which Apple silicon isn't.
The reason it’s impossible to play Doom Eternal on an iPad Pro is because id Software never developed a mobile version, not for iOS or iPad OS, nor for Android, nor for any other mobile platform, not because the iPad Pro’s GPU isn’t up to it (whether it is or isn’t I can’t say), but because the UI and control scheme of a tablet is fundamentally different to that of a computer with a keyboard and mouse and even to that of a console with a game controller.
It was never possible to run any of the modern AAA titles. Like Death Stranding, The Last Of Us, Doom Eternal, the list goes on - any of the REALLY great polished and wonderful games - on Apple devices.
There are plenty of Mac users on these forums who would beg to differ with you. (I’m one of them. My 2019 iMac with Radeon Pro Vega 48 can play many of the newest AAA games on ultra settings at 1440p at a consistent 60 fps.)
Especially on iOS. And I understand why. No problem! Just please let us stream those games, Apple, you will win. It will still be your platform.
Mind you, I’m not saying Apple shouldn’t allow game streaming to iPads — personally, I’ve never been interested in gaming on a small screen with limited controls (except for pinball simulations, which seem ideally suited), so I’ve never bothered to form an informed opinion — but I’m honestly curious: why would you want to play Doom Eternal on an iPad, when you can play on a larger screen with a keyboard and mouse?
 
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Because $99/year is peanuts, and we could skip the app store and its insane approval processes?

In one instance, we had a 3rd party library that had a hardcoded string (that was never used) in it that got flagged. Our app was rejected for partially supporting a specific feature, despite the fact that we didn't use the feature at all. Meanwhile, our backend team was coordinating with a 3rd party vendor for an upgrade, and our app had to be released by a certain date. We almost missed the target date because a 3rd party library had a hardcoded string that got flagged by Apple. And we have to pay $99/year for that privilege.
You haven’t really made a very good argument for eliminating the app review process. Third party app stores would also have a review process, wouldn’t they?
 
Seems like the iphone is being bought "like the other cool kids". I guess it depends on the area you are anecdotally discussing..
A few years ago, having an iPhone was considered having a “Mom phone” among the young crowd. It could easily go back to that sentiment again if the favorite games are banned from the iOS platform. It’s easy for the iPhone to lose its “cool status” when Mom and Grandma use the same phone as you. Apple should tread lightly here.
 
Because $99/year is peanuts, and we could skip the app store and its insane approval processes?

In one instance, we had a 3rd party library that had a hardcoded string (that was never used) in it that got flagged. Our app was rejected for partially supporting a specific feature, despite the fact that we didn't use the feature at all. Meanwhile, our backend team was coordinating with a 3rd party vendor for an upgrade, and our app had to be released by a certain date. We almost missed the target date because a 3rd party library had a hardcoded string that got flagged by Apple. And we have to pay $99/year for that privilege.
This makes me very happy. I am glad that apple is trying to protect its customers from your code, which incorporates 3rd party code you can’t vouch for. That ”hard coded string” may not have been so innocent.
 
This makes me very happy. I am glad that apple is trying to protect its customers from your code, which incorporates 3rd party code you can’t vouch for. That ”hard coded string” may not have been so innocent.
Stop trying to defend Apple. The SDK was from a very well known company with almost 3 billion dollars in revenue per year. And it's a string. Not a bit of unknown code, but a hardcoded value for a constant. as in const myConst = "AAA". And Apple was flagging "AAA".
 
Stop trying to defend Apple. The SDK was from a very well known company with almost 3 billion dollars in revenue per year. And it's a string. Not a bit of unknown code, but a hardcoded value for a constant. as in const myConst = "AAA". And Apple was flagging "AAA".
Very well known companies do horrible things in their code all the time. Look at facebook’s sdks as an example. Apple’s job isn’t to make it easy for developers to push buggy, privacy-invading, battery-draining code written by inept developers who cannot figure out how to write their own UITableCell variants without downloading them off of github. It’s to protect its customers from such developers.

And apple does not flag “aaa.”

And, finally, you aren’t the forum police and are not entitled to tell me whether or not I’m permitted to defend apple.
 
Very well known companies do horrible things in their code all the time. Look at facebook’s sdks as an example. Apple’s job isn’t to make it easy for developers to push buggy, privacy-invading, battery-draining code written by inept developers who cannot figure out how to write their own UITableCell variants without downloading them off of github. It’s to protect its customers from such developers.

And apple does not flag “aaa.”

And, finally, you aren’t the forum police and are not entitled to tell me whether or not I’m permitted to defend apple.
Doesn't seem like Apple is able to do a good job at it then, seeing as that's basically what Facebook/Instagram are.

Naturally it's not "aaa". But I've been talking in generalities for a reason.

Fine. Let me rephrase it. Why are you defending Apple? It's not like the Apple app store is any different than the Android App store when it comes to crap in-app-enabled games and apps that invade privacy.
 
The reason it’s impossible to play Doom Eternal on an iPad Pro is because id Software never developed a mobile version, not for iOS or iPad OS, nor for Android, nor for any other mobile platform, not because the iPad Pro’s GPU isn’t up to it (whether it is or isn’t I can’t say), but because the UI and control scheme of a tablet is fundamentally different to that of a computer with a keyboard and mouse and even to that of a console with a game controller.

There are plenty of Mac users on these forums who would beg to differ with you. (I’m one of them. My 2019 iMac with Radeon Pro Vega 48 can play many of the newest AAA games on ultra settings at 1440p at a consistent 60 fps.)

Mind you, I’m not saying Apple shouldn’t allow game streaming to iPads — personally, I’ve never been interested in gaming on a small screen with limited controls (except for pinball simulations, which seem ideally suited), so I’ve never bothered to form an informed opinion — but I’m honestly curious: why would you want to play Doom Eternal on an iPad, when you can play on a larger screen with a keyboard and mouse?

How about 2160p/120fps? That's what my computer can achieve now at Doom Eternal on max settings. Can your iMac do that? That's what real gamers need. That's how you really enjoy the gaming. That's how you enjoy real beauty of AAA title. That's why you pay for it. That's what iPad was never be able to achieve because its GPU is weaker than any modern desktop GPU. It's pricier than iPad, but that's not the point. The point is the hardware that has always been limited by Apple. I remember first iMacs which were as slow as a turtle.

Apple's hardware looks great on the outside. The iOS and macOS are just great. But Apple always puts cheap slow underclocked components inside. (The only exception being Mac Pro, but oh god the price is just unbelievable, my car that takes me places costs less).

I do want to play great games on Apple hardware, on the run - it looks great, it's thin and it's mobile. The solution? Streaming. I'm not alone, there are now more and more streaming solutions like Stadia, xCloud, NVidia Now, Parsec.

Try them on the non-iPhone! You will see what I'm talking about in comparison with Apple Arcade. Arcade looks like a monochrome mistake from 80s after you try streaming Death Stranding on the tablet. Maybe that's why Apple limits you? To make you think you don't need that. But trust me, it's like escaping a prison,
 
The number of people who have computers at home is getting progressively smaller. People have iPads and phones. When the time comes to get a new phone, young people will get an Android to be like other cool kids who can play Epic games on their phones during recess.

Ok, so you sound exactly like the target market for EPIC. However, "young" people that have no job will get whatever their working parents will give them. I'm sure some will ask for an Android device. And get them. However, what is to stop EPIC from pulling the same BS on GooglePlay?

This is no different than your favorite sports team no longer being shown on your cable TV or streaming provider.
They both claim the other is hurting the customer. But in reality, it's really just one (the teams channel) that wants more money (EPIC), and the Cable/Streaming TV provider not wanting to charge more to the customer
 
Ok, so you sound exactly like the target market for EPIC. However, "young" people that have no job will get whatever their working parents will give them. I'm sure some will ask for an Android device. And get them. However, what is to stop EPIC from pulling the same BS on GooglePlay?

This is no different than your favorite sports team no longer being shown on your cable TV or streaming provider.
They both claim the other is hurting the customer. But in reality, it's really just one (the teams channel) that wants more money (EPIC), and the Cable/Streaming TV provider not wanting to charge more to the customer
Target market for epic? Are you out of your mind?
 
I just don't get why some small independent developer trying to get his first app off the ground is supposed to subsidize companies valued in the tens and hundreds of billions of dollars. Seriously, they can afford to pay much more than what they do currently.

The exposure, transaction, copy protection, and turnkey solution is nothing compared to the cost of selling your app somewhere else and not having anyone see it nor bother to buy it.

The 30% seems like a pittance for the number of additional copies you're going to sell. Just selling 43% more copies because you're on a store, more than covers the 30% comparted to doing it on your own; and that's assuming you can run the rest of everything, including transactions, at 0%. That's nothing for the number of customers that now have easy access for an impulse buy.

Plus, I'd rather buy it from you via Apple for $1, than download a new store and install that to pay 70 cents.
 
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How about 2160p/120fps? That's what my computer can achieve now at Doom Eternal on max settings. Can your iMac do that?
Nope.
That's what real gamers need. That's how you really enjoy the gaming. That's how you enjoy real beauty of AAA title.
Spoken like a true member of the PC Master Race.

I got news for you. I enjoy the real beauty of AAA titles on my gorgeous 27-inch display just fine at 1440p/60fps on ultra settings, thank you very much.
That's what iPad was never be able to achieve because its GPU is weaker than any modern desktop GPU. It's pricier than iPad, but that's not the point. The point is the hardware that has always been limited by Apple. I remember first iMacs which were as slow as a turtle.

Apple's hardware looks great on the outside. The iOS and macOS are just great. But Apple always puts cheap slow underclocked components inside.
Don’t be daft. The fact that the most powerful desktop GPUs will always outperform the most powerful tablet GPUs is a function of the laws of physics, not of any artificial limitations imposed by Apple.

No matter how powerful mobile GPUs become, it will always be possible to drive any GPU architecture faster by putting it in a case that can accommodate more power and cooling.
I do want to play great games on Apple hardware, on the run - it looks great, it's thin and it's mobile. The solution? Streaming. I'm not alone, there are now more and more streaming solutions like Stadia, xCloud, NVidia Now, Parsec.

Try them on the non-iPhone! You will see what I'm talking about in comparison with Apple Arcade. Arcade looks like a monochrome mistake from 80s after you try streaming Death Stranding on the tablet. Maybe that's why Apple limits you? To make you think you don't need that. But trust me, it's like escaping a prison,
I totally get that it would be cool to be able to play the latest AAA games in gorgeous fidelity on the go, and that streaming is the most promising way of overcoming the power and thermal constraints of mobile or notebook GPUs, but I still don’t understand how you expect to overcome the controller and UX constraints. So again, my question to you is: why would you want to play Doom Eternal on a tablet, with only touch-screen controls, instead of with keyboard and mouse?
 
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I fear I’m missing something. In what world do Epic feel that they can come out of this on top?
It’s starting to feel as if someone at Apple wronged/cheated with Tim Sweeney’s wife or something. Or got some blackmail worthy heavy material or similar. This nasty PR stunt looks personal.

The judge should have maybe blocked Epic from not reverting the V-bucks gambling money and from punishing also the completely unreleased macOS side of things in the hopes of protecting customers temporarily while the whole thing plays out.

Or fine epic, go all in and ban yourself from all existing console game stores too.
 
Nope.

Spoken like a true member of the PC Master Race.

I got news for you. I enjoy the real beauty of AAA titles on my gorgeous 27-inch display just fine at 1440p/60fps on ultra settings, thank you very much.

Don’t be daft. The fact that the most powerful desktop GPUs will always outperform the most powerful tablet GPUs is a function of the laws of physics, not of any artificial limitations imposed by Apple.

No matter how powerful mobile GPUs become, it will always be possible to drive any GPU architecture faster by putting it in a case that can accommodate more power and cooling.

I totally get that it would be cool to be able to play the latest AAA games in gorgeous fidelity on the go, and that streaming is the most promising way of overcoming the power and thermal constraints of mobile or notebook GPUs, but I still don’t understand how you expect to overcome the controller and UX constraints. So again, my question to you is: why would you want to play Doom Eternal on a tablet, with only touch-screen controls, instead of with keyboard and mouse?
This is a gem of a comment.

Just wanted to add, an iMac 2020 with the 5500XT 16GB will most probably achieve that. But without sounding like it’s going to take off from the desk.

And also as soon as it got out of the box the camera, mics, speakers, Bluetooth keyboard/mouse/headphones, color calibrated screen, etc etc etc was up and running from a clutterless ONE SINGLE power cable. Desk looks clean and untangled as much as it can be.

There are so many benefits to using one tech or another that have its benefits... hard to feel it without getting one and taking a first hand.

Same with an iPad Pro, I didn't see the appeal really until had one for two days, got one and became the favorite device... sure it won’t play Doom, but I don’t expect it too... however there are some surprises, it can edit 4K, 6K and 8K video in real-time that some machines (including iMacs and Mac Pros and of course windows PCs) just can’t. These hidden surprises will for sure come up to surface for the Apple Silicon era.
 
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