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I guarantee that you won't be "dirt poor" forever. I also guarantee that when you spend your precious free time creating something, you won't want to give it away.

Would you ask Steve Jobs to give you a free Mac? Of course not. Just because software isnt tangible doesn't mean it should be free.
 
I guarantee that you won't be "dirt poor" forever. I also guarantee that when you spend your precious free time creating something, you won't want to give it away.

Would you ask Steve Jobs to give you a free Mac? Of course not. Just because software isnt tangible doesn't mean it should be free.

I'd ask him for a free Mac :D

I'll take any free stuff I can get ;)

But, yeah, no developers are going to jump on this idea. They might do a one time promotion without much lead time. But, they're not going to offer such a thing annually.
 
The point I was making (obliquely) is you don't want to suggest copyright infringement. Calling the pricing of software artificial and concluding we should just copy it would seem to imply that.

I'm in no shape or form suggesting that people should go and copy stuff they are not allowed to copy. What I AM saying is that in many ways, pricing on digital good is artificial. With physical goods, we have laws of supply and demand that adjust the prices. With digital good that doesn't really apply, since the supply is practically unlimited.

I'm in no shape or form advocating piracy or copyright-infringment.
 
I'm in no shape or form suggesting that people should go and copy stuff they are not allowed to copy. What I AM saying is that in many ways, pricing on digital good is artificial. With physical goods, we have laws of supply and demand that adjust the prices. With digital good that doesn't really apply, since the supply is practically unlimited.

I'm in no shape or form advocating piracy or copyright-infringment.

Which is why pricing is adjusted. I bought the Unreal Collection from Steam for about £30, it's that price alone for UT3 in shops. The price is less because, just as you said, there are no retailers taking a percentage, no transport costs. It's just bandwidth costs.

Developers still get a similar percentage of the sale, be it digital or physical.
 
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