In the Vpro presentation and now in this rumor, BOTH seem to strongly reflect this concept of seeing 3D in a 3DTV-like space/frame out ahead of the Vpro wearer. However, the Vpro owner is going to be accustomed to being able to move their head left & right, up & down and have content or imagery everywhere. That's not 3D as we are all accustomed to it. That's better conceptualized by the word
immersive... like you are actually there... not just observing from a single spot and looking in only 1 direction.
To get this metaphorically right now, take a look as far left as you can look from where you are. That view is probably hard left and a bit behind you. Your far left peripheral view is probably fully behind you. Imagine capturing that with this hypothetical camera. Now rotate your head all the way around to the opposite view: hard right. There's no way that camera on one side of a phone is going to also capture that view too. It would require cameras on
BOTH sides of the phone to capture both of these views. Now look extreme up as high up and behind as you can arch your neck. How does this camera capture
that view. Now down as far as you can look, which- over either hip is likely not just straight down, but down and somewhat behind you too.
Other implementations of immersion seems to use a number of cameras in a ball enclosure, so it can capture the details not just out in front but
all around the person shooting the scene. Like this...
Then, later, in Vpro-like goggles, one gets the 3D effect not just out front but all around them: look anywhere and there is something to be seen as it was the day the view was captured. Unless this hypothetical iPhone Ultra has cameras all around, cameras mounted only "on back" as is customary now, could only capture up towards 180˚ out front. Look too far left or right or too far up or down and you reach the end of what could be captured but such cameras.
As a crude example of "immersive" video like this, open this video illustrating the concept...
As the video runs, click on it and drag left, right, up, down or even rotate it all the way around to see what is BEHIND you. As I grasp Vpro, I would think it would be like this. But instead of click and drag, the Vpro wearer just looks in any direction and something is there (sky, track ahead, view to the left, view to the right, view behind- exactly as one could if they were there riding that roller coaster in person).
THIS concept seems very focused on perhaps an ultimate incarnation of 3D TV. But it also seems to strongly imply that the entire view will be what is out in front of the cameras- whether shot on Vpro or with this hypothetical iPhone Ultra. Obviously, either used as camera is NOT shooting imagery to the extreme sides, behind or overhead/down below. When watching these videos, the Vpro wearer will have to watch like watching a television as there wouldn't seem to be much flexility to look very far off center and still see the "there" that was shot that day when the video was captured.
The Vpro (regular) user is going to be accustomed to various apps and even the UI being spread all around the user- not just out front. If this is as it appears, I suspect this will seem odd once people are accustomed to the "all around" experience of Vpro. It seems they will be accustomed to looking around for "more" and this feature doesn't seem to support that.
All that shared, I still think high-resolution 3D done extremely well will be amazing vs. 2D video most of us shoot now. I'm simply pointing out how this particular benefit may seem a bit odd vs. the rest of what Vpro can do... especially as Vpro users get accustomed to immersion in many other features & benefits.
If this plays out as described, I presume the amateur stuff will have limited field of view "immersion" (do NOT look too far away from roughly front & center) while the pro stuff will use dedicated VR cameras for full immersion with video in all directions (look anywhere exactly as if you are there). I'm not seeing a way to realize this pro concept with any iPhone that doesn't have cameras for it on BOTH sides, nor even with Vpro unless it includes cameras around back. Just think of iPhone camera vs. that 360 camera example above, noting how the latter has cameras pointing left, left-front, right-front, right and presumably, back-right and back-left... all curved/bubbled to also capture views above and below.