So I finally got to see Die Hard 1 last night thanks to ITV. all throughout it I had daydreams of playing a game like this, and that not Nakatomi Plaza game on the PC from a couple of years ago. I'm talking about an actual game that tries to mimick real life.
Through school, then college and university the bus always took me through the same route. After 10 years on the same road I got bored and started coming up with this little idea of mapping out the whole area and introducing a problem that was seemingly random.
Such as travelling over a hill, an alien ship would crash land. Depending on a few variables you'd get the Police, Army or whoever involved as well. You would have to make your own weapon, or find one. Events would be randomised or influenced by minute decisions so the whole thing could be a strategy game, or all out action, or whatever. Hell just play cards with an injured soldier.
I suppose what I'm on about is a completely non-linear, absolute sandbox game. Though with some restrictions. No scripts, everything generated - story, game type, outcomes simply as the game progresses as it would if it were real.
We're all playing games with basic AI. Even the most "real" AI's only think in short bursts - ie. "How can we kill this guy in the shortest time possible?" or "Where to run!". In Die Hard I was inspired by the actions of the terrorist group and the dynamics you simply don't get in a computer game. Such a game would be so engrossing and personalised for the player, but would require tremendous amounts of processing power and AI.
If I wasn't so addicted to working on 2D games I'd give this a shot myself
Suppose I'll be waiting for next gen for all that.
Through school, then college and university the bus always took me through the same route. After 10 years on the same road I got bored and started coming up with this little idea of mapping out the whole area and introducing a problem that was seemingly random.
Such as travelling over a hill, an alien ship would crash land. Depending on a few variables you'd get the Police, Army or whoever involved as well. You would have to make your own weapon, or find one. Events would be randomised or influenced by minute decisions so the whole thing could be a strategy game, or all out action, or whatever. Hell just play cards with an injured soldier.
I suppose what I'm on about is a completely non-linear, absolute sandbox game. Though with some restrictions. No scripts, everything generated - story, game type, outcomes simply as the game progresses as it would if it were real.
We're all playing games with basic AI. Even the most "real" AI's only think in short bursts - ie. "How can we kill this guy in the shortest time possible?" or "Where to run!". In Die Hard I was inspired by the actions of the terrorist group and the dynamics you simply don't get in a computer game. Such a game would be so engrossing and personalised for the player, but would require tremendous amounts of processing power and AI.
If I wasn't so addicted to working on 2D games I'd give this a shot myself
Suppose I'll be waiting for next gen for all that.