FWIW, I don't see the top screen icons as blurry. I see them as having a little depth.
i think you are on to something with this post.
the phenomenon you reference is being seen by some people as having added depth to certain aspects of the icon (which is what apple intended).
the same phenomenon is definitely being seen by others as "blurred", and unclear, and washed-out.
the Apps icon that
@turbineseaplane provided really points out the difference.
i (and i think anybody, including you), can see exactly what
@turbineseaplane is pointing out.
all people can clearly see that they are different.
i like the new icon language.very much.
its different, and whimsical, and fun.
i also liked iOS 7 (back in my halcyon years of Helvetica Neue Ultralight ..)
here is a quote about iOS 7 ( i copied this from the net provided by google Ai):
quote
OS 7's design language marked a radical shift from skeuomorphism (realistic textures) to a minimalist, flat, and colorful style, emphasizing transparency, depth through motion/parallax, and clean typography (Helvetica Neue). It introduced vibrancy with blurred backgrounds, layered interfaces, and intuitive gestures like Control Center, creating a lighter, more modern feel that focused on content and functionality.
end quote
( a great iOS 7 review is found on Cult of Mac :
My first impression on seeing iOS 7 on my iPhone was: What is this, a My Little Pony theme? But after scrutinizing, analyzing, deconstructing and living
www.cultofmac.com
not coincidentally, a
LOT of people hated iOS 7, too.
my eye, and your eye, are picking up that blurriness but translating that immediately into a depth effect.
i think the reason why many people dislike the new design language for icons is that their perception simply ends at the blur. its understandable and natural that they really can't tolerate the way the icons look.
when i see iOS 26's icons, i see them as if they were 3-D tiddlywinks. i like this effect.
for most other people. i think apple would need to improve its display screens to render this depth affect in a more realistic way.
apple committing to this new icon design language and to Liquid Glass before it could be better implemented (it really looks like its only about half done) is very similar to apple announcing Maps way back when it totally sucked, and to pre-announcing the mythic Apple Intelligence.
even though i like it, it can still be objectively called a failure. apple itself has self-admitted this in doing something very un-apple-like by giving iOS 26.2 a way to lessen the impact of Liquid Glass a bit.
it is not a coincidence that apple's SVP in charge of UI design is no longer with the company, within weeks of the release of iOS 26.